[Bf-docboard-svn] bf-manual: [8397] trunk/blender_docs/manual/render/cycles: Cycles: More flexible GI Approximation AO distance control

Aaron Carlisle noreply at blender.org
Thu Sep 16 05:39:35 CEST 2021


Revision: 8397
          https://developer.blender.org/rBM8397
Author:   Blendify
Date:     2021-09-16 05:39:35 +0200 (Thu, 16 Sep 2021)
Log Message:
-----------
Cycles: More flexible GI Approximation AO distance control

rBc18d91918fbb18d8c0d2e95de210ba818937cd87

Modified Paths:
--------------
    trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
    trunk/blender_docs/manual/render/cycles/world_settings.rst

Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2021-09-16 02:55:47 UTC (rev 8396)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2021-09-16 03:39:35 UTC (rev 8397)
@@ -133,7 +133,16 @@
 
    :Panel:     :menuselection:`Properties --> Object Properties --> Shading`
 
+Fast GI Approximation
+---------------------
 
+.. _bpy.types.CyclesObjectSettings.ao_distance:
+
+AO Distance
+   Override for the world's :ref:`AO Distance <bpy.types.WorldLighting.distance>`,
+   if the value is zero the world's distance is used.
+
+
 Shadow Terminator
 -----------------
 

Modified: trunk/blender_docs/manual/render/cycles/world_settings.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/world_settings.rst	2021-09-16 02:55:47 UTC (rev 8396)
+++ trunk/blender_docs/manual/render/cycles/world_settings.rst	2021-09-16 03:39:35 UTC (rev 8397)
@@ -33,6 +33,10 @@
    Distance from shading point to trace rays.
    A shorter distance emphasizes nearby features,
    while longer distances make it also take objects farther away into account.
+   
+   This option can also be overridden per object in the
+   :ref:`Object Properties <bpy.types.CyclesObjectSettings.ao_distance>`,
+   which is useful when you have both small and large scale objects in the same scene.
 
 Lighting from ambient occlusion is only applied to diffuse reflection BSDFs;
 glossy or transmission BSDFs are not affected.



More information about the Bf-docboard-svn mailing list