[Bf-docboard-svn] bf-manual: [8549] branches/blender-3.0-release/blender_docs/manual: Geometry Nodes: Fields transfer attribute node
Hans Goudey
noreply at blender.org
Thu Oct 28 04:03:39 CEST 2021
Revision: 8549
https://developer.blender.org/rBM8549
Author: HooglyBoogly
Date: 2021-10-28 04:03:38 +0200 (Thu, 28 Oct 2021)
Log Message:
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Geometry Nodes: Fields transfer attribute node
rB76f386a37a9cf1
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branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/index.rst
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branches/blender-3.0-release/blender_docs/manual/images/modeling_geometry-nodes_attribute_transfer-attribute_example.png
branches/blender-3.0-release/blender_docs/manual/images/modeling_geometry-nodes_attribute_transfer-attribute_node.png
branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst
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--- branches/blender-3.0-release/blender_docs/manual/images/modeling_geometry-nodes_attribute_transfer-attribute_node.png 2021-10-27 23:37:35 UTC (rev 8548)
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--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/index.rst 2021-10-27 23:37:35 UTC (rev 8548)
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attribute_statistic.rst
capture_attribute.rst
+ transfer_attribute.rst
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--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst (rev 0)
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+.. index:: Geometry Nodes; Transfer Attribute
+.. _bpy.types.GeometryNodeTransferAttribute:
+
+***********************
+Transfer Attribute Node
+***********************
+
+.. figure:: /images/modeling_geometry-nodes_attribute_transfer-attribute_node.png
+ :align: center
+
+ Transfer Attribute node.
+
+The *Transfer Attribute* node retrieves values from a target geometry and provides them as a field,
+so they can be used anywhere.
+
+
+Inputs
+======
+
+Target
+ The geometry to retrieve the attribute from.
+
+Attribute
+ A field to evaluate on the *Target* geometry for use with the transfer method.
+
+Source Position
+ The position to start from when finding the closest location on the target mesh or point cloud.
+ Used in the *Nearest Face Interpolated* and *Nearest* modes. By default, this is the same as
+ if the :doc:`/modeling/geometry_nodes/input/position` was connected.
+
+Index
+ Which index to use when retrieving the data from the input field in *Index* mode.
+ By default, the :doc:`/modeling/geometry_nodes/input/index` is connected, meaning that
+ the data from the source attribute is copied directly to the output. However, a different
+ index can be connected, resulting in a "shuffling" of the values.
+ Indices that are either too large or below 0 are clamped.
+
+ .. tip::
+ To retrieve a single attribute value instead of a field, a single integer input
+ or the :doc:`/modeling/geometry_nodes/input/integer` can be connected to this socket.
+
+
+Properties
+==========
+
+Domain
+ Domain that the attribute is transferred from, or in other words, the attribute domain used
+ to evaluate the *Attribute* input. For example, it is possible to transfer a point attribute
+ from one geometry to the face domain of another geometry.
+
+Mapping
+ How elements from the destination geometry are mapped to the output.
+
+ :Index:
+ Copy the attribute data from the value at the input index.
+ In thise mode, the target geometry can consist of a mesh, point cloud, or curve. The matching
+ component type from the context will be chosen if possible, otherwise a component will be chosen
+ in that order.
+
+ :Nearest Face Interpolated:
+ Transfer the attribute from the nearest point from anywhere on the surface.
+ Non-face attributes are interpolated across the surface (edge attributes are not supported yet).
+ Loose points and edges are ignored.
+
+ :Nearest:
+ Transfer the attribute from the nearest element (with a domain chosen by the *Domain* input).
+ No interpolation is done.
+
+
+Outputs
+=======
+
+Attribute
+ The data retrieved from the *Target* geometry, mapped based on the node's settings and inputs.
+
+Examples
+========
+
+.. figure:: /images/modeling_geometry-nodes_attribute_transfer-attribute_example.png
+ :align: center
+
+ Transferring the position of vertices from a different object's geometry,
+ assuming that they have the same number of points.
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