[Bf-docboard-svn] bf-manual: [8537] trunk/blender_docs/manual/modeling/geometry_nodes/texture: Geometry Nodes: Notes about texture sampling frequency
Charlie Jolly
noreply at blender.org
Wed Oct 27 12:59:04 CEST 2021
Revision: 8537
https://developer.blender.org/rBM8537
Author: charlie
Date: 2021-10-27 12:59:04 +0200 (Wed, 27 Oct 2021)
Log Message:
-----------
Geometry Nodes: Notes about texture sampling frequency
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst
trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst
trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst 2021-10-27 09:48:11 UTC (rev 8536)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst 2021-10-27 10:59:04 UTC (rev 8537)
@@ -10,7 +10,14 @@
referencing the shader version of the node.
This node accepts field inputs and outputs.
When not connected the Vector input has an implicit ``position`` attribute value.
+
+.. tip::
+ Texture nodes can produce details at a higher frequency
+ than geometry can show. This may cause aritfacts such
+ as moire type patterns or a lack of detail due to
+ insufficient sampling points.
+
.. figure:: /images/render_shader-nodes_textures_brick_node.png
:align: right
@@ -17,8 +24,7 @@
Brick Texture node.
The *Brick Texture* is used to add a procedural texture producing bricks.
-
-
+
Inputs
======
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst 2021-10-27 09:48:11 UTC (rev 8536)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst 2021-10-27 10:59:04 UTC (rev 8537)
@@ -10,7 +10,14 @@
referencing the shader version of the node.
This node accepts field inputs and outputs.
When not connected the Vector input has an implicit ``position`` attribute value.
+
+.. tip::
+ Texture nodes can produce details at a higher frequency
+ than geometry can show. This may cause aritfacts such
+ as moire type patterns or a lack of detail due to
+ insufficient sampling points.
+
.. figure:: /images/render_shader-nodes_textures_checker_node.png
:align: right
@@ -18,7 +25,6 @@
The *Checker Texture* is used to add a checkerboard texture.
-
Inputs
======
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst 2021-10-27 09:48:11 UTC (rev 8536)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst 2021-10-27 10:59:04 UTC (rev 8537)
@@ -10,6 +10,8 @@
Texture nodes can produce details at a higher frequency
than geometry can show. This is more evident with textures
that produce abrupt changes such as brick and checker.
+ This may cause aritfacts such as moire type patterns
+ or a lack of detail due to insufficient sampling points.
.. toctree::
:maxdepth: 1
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