[Bf-docboard-svn] bf-manual: [8537] trunk/blender_docs/manual/modeling/geometry_nodes/texture: Geometry Nodes: Notes about texture sampling frequency

Charlie Jolly noreply at blender.org
Wed Oct 27 12:59:04 CEST 2021


Revision: 8537
          https://developer.blender.org/rBM8537
Author:   charlie
Date:     2021-10-27 12:59:04 +0200 (Wed, 27 Oct 2021)
Log Message:
-----------
Geometry Nodes: Notes about texture sampling frequency

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst	2021-10-27 09:48:11 UTC (rev 8536)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst	2021-10-27 10:59:04 UTC (rev 8537)
@@ -10,7 +10,14 @@
    referencing the shader version of the node.
    This node accepts field inputs and outputs.
    When not connected the Vector input has an implicit ``position`` attribute value.
+   
+.. tip::
 
+   Texture nodes can produce details at a higher frequency
+   than geometry can show. This may cause aritfacts such 
+   as moire type patterns or a lack of detail due to 
+   insufficient sampling points.
+
 .. figure:: /images/render_shader-nodes_textures_brick_node.png
    :align: right
 
@@ -17,8 +24,7 @@
    Brick Texture node.
 
 The *Brick Texture* is used to add a procedural texture producing bricks.
-
-
+  
 Inputs
 ======
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst	2021-10-27 09:48:11 UTC (rev 8536)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst	2021-10-27 10:59:04 UTC (rev 8537)
@@ -10,7 +10,14 @@
    referencing the shader version of the node.
    This node accepts field inputs and outputs.
    When not connected the Vector input has an implicit ``position`` attribute value.
+   
+.. tip::
 
+   Texture nodes can produce details at a higher frequency
+   than geometry can show. This may cause aritfacts such 
+   as moire type patterns or a lack of detail due to 
+   insufficient sampling points.   
+
 .. figure:: /images/render_shader-nodes_textures_checker_node.png
    :align: right
 
@@ -18,7 +25,6 @@
 
 The *Checker Texture* is used to add a checkerboard texture.
 
-
 Inputs
 ======
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst	2021-10-27 09:48:11 UTC (rev 8536)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst	2021-10-27 10:59:04 UTC (rev 8537)
@@ -10,6 +10,8 @@
    Texture nodes can produce details at a higher frequency
    than geometry can show. This is more evident with textures
    that produce abrupt changes such as brick and checker.
+   This may cause aritfacts such as moire type patterns 
+   or a lack of detail due to insufficient sampling points.
 
 .. toctree::
    :maxdepth: 1



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