[Bf-docboard-svn] bf-manual: [8520] trunk/blender_docs/manual:

Charlie Jolly noreply at blender.org
Tue Oct 26 18:00:18 CEST 2021


Revision: 8520
          https://developer.blender.org/rBM8520
Author:   charlie
Date:     2021-10-26 18:00:18 +0200 (Tue, 26 Oct 2021)
Log Message:
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Modified Paths:
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    trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst

Added Paths:
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    trunk/blender_docs/manual/images/preview-modeling_geometry-nodes_texture-nodes_image_texture_node.jpg
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/gradient.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/image.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/magic.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/musgrave.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/voronoi.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/wave.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/white_noise.rst

Added: trunk/blender_docs/manual/images/preview-modeling_geometry-nodes_texture-nodes_image_texture_node.jpg
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Index: trunk/blender_docs/manual/images/preview-modeling_geometry-nodes_texture-nodes_image_texture_node.jpg
===================================================================
--- trunk/blender_docs/manual/images/preview-modeling_geometry-nodes_texture-nodes_image_texture_node.jpg	2021-10-26 15:39:40 UTC (rev 8519)
+++ trunk/blender_docs/manual/images/preview-modeling_geometry-nodes_texture-nodes_image_texture_node.jpg	2021-10-26 16:00:18 UTC (rev 8520)

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Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst	2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,11 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.ShaderNodeTexBrick:
+
+.. note::
+
+   This node is ported from shader nodes. The manual and images are 
+   referencing the shader version of the node. 
+   This node accepts Field inputs and outputs.
+   When not connected the Vector input has an implicit Position attribute value.
+   
+.. include:: /render/shader_nodes/textures/brick.rst


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Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst
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--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst	2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,11 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.ShaderNodeTexChecker:
+
+.. note::
+
+   This node is ported from shader nodes. The manual and images are 
+   referencing the shader version of the node. 
+   This node accepts Field inputs and outputs.
+   When not connected the Vector input has an implicit Position attribute value.
+
+.. include:: /render/shader_nodes/textures/checker.rst


Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst
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Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/gradient.rst
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--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/gradient.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/gradient.rst	2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,12 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.ShaderNodeTexGradient:
+
+.. note::
+
+   This node is ported from shader nodes. The manual and images are 
+   referencing the shader version of the node. 
+   This node accepts Field inputs and outputs.
+   When not connected the Vector input has an implicit Position attribute value.
+
+.. include:: /render/shader_nodes/textures/gradient.rst
+


Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/texture/gradient.rst
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Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/image.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/image.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/image.rst	2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,65 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.GeoNodeImageTexture:
+
+.. note::
+
+   Unlike the other texure nodes, this node operates diffently 
+   in Geometry Nodes compared to the equivalent Shader node. 
+   When not connected the Vector input has an implicit Position attribute value.
+
+.. _bpy.types.ShaderNodeTexImage:
+
+******************
+Image Texture Node
+******************
+
+.. figure:: /images/modeling_geometry-nodes_texture-nodes_image_texture_node.jpg
+   :align: right
+
+   Image Texture Node.
+
+The *Image Texture*  node is used to add an image file as a texture. 
+The image data is sampled with the input Vector and ouputs a Color and Alpha value.  
+
+
+Inputs
+======
+
+Image
+   The image socket can be used to connect to the Group Input node. 
+   If this is not connected the image can be opened or selected from the node.
+
+Vector
+   Texture coordinate for texture look-up. If this socket is left unconnected,
+   the Position attribute is used.
+   
+Frame
+   If the Image supports animation, the frame can be set here. 
+   This can be keyframed so that the image changes between frames.
+
+Properties
+==========
+
+Interpolation
+   Method to scale images up or down for sampling.
+
+   :Linear: Regular quality interpolation.
+   :Cubic: Smoother, better quality interpolation. For bump maps this should be used to get best results.
+   :Closest: No interpolation, use only closest pixel for rendering pixel art.
+
+Extension
+   Extension defines how the image is extrapolated past the original bounds:
+
+   :Repeat: Will repeat the image horizontally and vertically giving tiled-looking result.
+   :Extend: Will extend the image by repeating pixels on its edges.
+   :Clip: Clip to the original image size and set all the exterior pixels values to transparent black.
+
+
+Outputs
+=======
+
+Color
+   RGBA color from the image. If the image has alpha, the color is premultiplied with alpha if the Alpha output is used,
+   and unpremultiplied or straight if the Alpha output is not used.
+Alpha
+   Alpha channel from image.


Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/texture/image.rst
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Modified: trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst	2021-10-26 15:39:40 UTC (rev 8519)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst	2021-10-26 16:00:18 UTC (rev 8520)
@@ -5,16 +5,23 @@
 
 Nodes to add textures.
 
+.. tip::
+
+   Texture nodes can produce details at a higher frequency 
+   than geometry can show. This is more evident with textures
+   that produce abrupt changes such as brick and checker.
+
 .. toctree::
    :maxdepth: 1
 
-.. missing documentation
-   checker_texture.rst
-   gradient_texture.rst
-   image_texture.rst
-   magic_texture.rst
-   musgrave_texture.rst
-   noise_texture.rst
-   voronoi_texture.rst
-   wave_texture.rst
-   white_noise_texture.rst
+   brick.rst
+   checker.rst
+   gradient.rst
+   image.rst
+   magic.rst
+   musgrave.rst
+   noise.rst
+   voronoi.rst
+   wave.rst
+   white_noise.rst
+   

Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/magic.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/magic.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/magic.rst	2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,11 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.ShaderNodeTexMagic:
+
+.. note::
+
+   This node is ported from shader nodes. The manual and images are 
+   referencing the shader version of the node. 
+   This node accepts Field inputs and outputs.
+   When not connected the Vector input has an implicit Position attribute value.
+
+.. include:: /render/shader_nodes/textures/magic.rst


Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/texture/magic.rst
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Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/musgrave.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/musgrave.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/musgrave.rst	2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,11 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.ShaderNodeTexMusgrave:
+
+.. note::
+
+   This node is ported from shader nodes. The manual and images are 
+   referencing the shader version of the node. 
+   This node accepts Field inputs and outputs.
+   When not connected the Vector input has an implicit Position attribute value.
+   
+.. include:: /render/shader_nodes/textures/musgrave.rst


Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/texture/musgrave.rst
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Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst	2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,12 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.ShaderNodeTexNoise:
+
+.. note::
+
+   This node is ported from shader nodes. The manual and images are 
+   referencing the shader version of the node. 
+   This node accepts Field inputs and outputs.
+   When not connected the Vector input has an implicit Position attribute value.
+   
+.. include:: /render/shader_nodes/textures/voronoi.rst
+



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