[Bf-docboard-svn] bf-manual: [8520] trunk/blender_docs/manual:
Charlie Jolly
noreply at blender.org
Tue Oct 26 18:00:18 CEST 2021
Revision: 8520
https://developer.blender.org/rBM8520
Author: charlie
Date: 2021-10-26 18:00:18 +0200 (Tue, 26 Oct 2021)
Log Message:
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Modified Paths:
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trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst
Added Paths:
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trunk/blender_docs/manual/images/preview-modeling_geometry-nodes_texture-nodes_image_texture_node.jpg
trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst
trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst
trunk/blender_docs/manual/modeling/geometry_nodes/texture/gradient.rst
trunk/blender_docs/manual/modeling/geometry_nodes/texture/image.rst
trunk/blender_docs/manual/modeling/geometry_nodes/texture/magic.rst
trunk/blender_docs/manual/modeling/geometry_nodes/texture/musgrave.rst
trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst
trunk/blender_docs/manual/modeling/geometry_nodes/texture/voronoi.rst
trunk/blender_docs/manual/modeling/geometry_nodes/texture/wave.rst
trunk/blender_docs/manual/modeling/geometry_nodes/texture/white_noise.rst
Added: trunk/blender_docs/manual/images/preview-modeling_geometry-nodes_texture-nodes_image_texture_node.jpg
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Index: trunk/blender_docs/manual/images/preview-modeling_geometry-nodes_texture-nodes_image_texture_node.jpg
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--- trunk/blender_docs/manual/images/preview-modeling_geometry-nodes_texture-nodes_image_texture_node.jpg 2021-10-26 15:39:40 UTC (rev 8519)
+++ trunk/blender_docs/manual/images/preview-modeling_geometry-nodes_texture-nodes_image_texture_node.jpg 2021-10-26 16:00:18 UTC (rev 8520)
Property changes on: trunk/blender_docs/manual/images/preview-modeling_geometry-nodes_texture-nodes_image_texture_node.jpg
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Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst 2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,11 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.ShaderNodeTexBrick:
+
+.. note::
+
+ This node is ported from shader nodes. The manual and images are
+ referencing the shader version of the node.
+ This node accepts Field inputs and outputs.
+ When not connected the Vector input has an implicit Position attribute value.
+
+.. include:: /render/shader_nodes/textures/brick.rst
Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst
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Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst
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--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst 2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,11 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.ShaderNodeTexChecker:
+
+.. note::
+
+ This node is ported from shader nodes. The manual and images are
+ referencing the shader version of the node.
+ This node accepts Field inputs and outputs.
+ When not connected the Vector input has an implicit Position attribute value.
+
+.. include:: /render/shader_nodes/textures/checker.rst
Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst
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Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/gradient.rst
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--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/gradient.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/gradient.rst 2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,12 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.ShaderNodeTexGradient:
+
+.. note::
+
+ This node is ported from shader nodes. The manual and images are
+ referencing the shader version of the node.
+ This node accepts Field inputs and outputs.
+ When not connected the Vector input has an implicit Position attribute value.
+
+.. include:: /render/shader_nodes/textures/gradient.rst
+
Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/texture/gradient.rst
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Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/image.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/image.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/image.rst 2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,65 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.GeoNodeImageTexture:
+
+.. note::
+
+ Unlike the other texure nodes, this node operates diffently
+ in Geometry Nodes compared to the equivalent Shader node.
+ When not connected the Vector input has an implicit Position attribute value.
+
+.. _bpy.types.ShaderNodeTexImage:
+
+******************
+Image Texture Node
+******************
+
+.. figure:: /images/modeling_geometry-nodes_texture-nodes_image_texture_node.jpg
+ :align: right
+
+ Image Texture Node.
+
+The *Image Texture* node is used to add an image file as a texture.
+The image data is sampled with the input Vector and ouputs a Color and Alpha value.
+
+
+Inputs
+======
+
+Image
+ The image socket can be used to connect to the Group Input node.
+ If this is not connected the image can be opened or selected from the node.
+
+Vector
+ Texture coordinate for texture look-up. If this socket is left unconnected,
+ the Position attribute is used.
+
+Frame
+ If the Image supports animation, the frame can be set here.
+ This can be keyframed so that the image changes between frames.
+
+Properties
+==========
+
+Interpolation
+ Method to scale images up or down for sampling.
+
+ :Linear: Regular quality interpolation.
+ :Cubic: Smoother, better quality interpolation. For bump maps this should be used to get best results.
+ :Closest: No interpolation, use only closest pixel for rendering pixel art.
+
+Extension
+ Extension defines how the image is extrapolated past the original bounds:
+
+ :Repeat: Will repeat the image horizontally and vertically giving tiled-looking result.
+ :Extend: Will extend the image by repeating pixels on its edges.
+ :Clip: Clip to the original image size and set all the exterior pixels values to transparent black.
+
+
+Outputs
+=======
+
+Color
+ RGBA color from the image. If the image has alpha, the color is premultiplied with alpha if the Alpha output is used,
+ and unpremultiplied or straight if the Alpha output is not used.
+Alpha
+ Alpha channel from image.
Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/texture/image.rst
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Modified: trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst 2021-10-26 15:39:40 UTC (rev 8519)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst 2021-10-26 16:00:18 UTC (rev 8520)
@@ -5,16 +5,23 @@
Nodes to add textures.
+.. tip::
+
+ Texture nodes can produce details at a higher frequency
+ than geometry can show. This is more evident with textures
+ that produce abrupt changes such as brick and checker.
+
.. toctree::
:maxdepth: 1
-.. missing documentation
- checker_texture.rst
- gradient_texture.rst
- image_texture.rst
- magic_texture.rst
- musgrave_texture.rst
- noise_texture.rst
- voronoi_texture.rst
- wave_texture.rst
- white_noise_texture.rst
+ brick.rst
+ checker.rst
+ gradient.rst
+ image.rst
+ magic.rst
+ musgrave.rst
+ noise.rst
+ voronoi.rst
+ wave.rst
+ white_noise.rst
+
Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/magic.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/magic.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/magic.rst 2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,11 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.ShaderNodeTexMagic:
+
+.. note::
+
+ This node is ported from shader nodes. The manual and images are
+ referencing the shader version of the node.
+ This node accepts Field inputs and outputs.
+ When not connected the Vector input has an implicit Position attribute value.
+
+.. include:: /render/shader_nodes/textures/magic.rst
Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/texture/magic.rst
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Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/musgrave.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/musgrave.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/musgrave.rst 2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,11 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.ShaderNodeTexMusgrave:
+
+.. note::
+
+ This node is ported from shader nodes. The manual and images are
+ referencing the shader version of the node.
+ This node accepts Field inputs and outputs.
+ When not connected the Vector input has an implicit Position attribute value.
+
+.. include:: /render/shader_nodes/textures/musgrave.rst
Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/texture/musgrave.rst
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Added: trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst 2021-10-26 16:00:18 UTC (rev 8520)
@@ -0,0 +1,12 @@
+.. index:: Geometry Nodes; Texture
+.. _bpy.types.ShaderNodeTexNoise:
+
+.. note::
+
+ This node is ported from shader nodes. The manual and images are
+ referencing the shader version of the node.
+ This node accepts Field inputs and outputs.
+ When not connected the Vector input has an implicit Position attribute value.
+
+.. include:: /render/shader_nodes/textures/voronoi.rst
+
@@ Diff output truncated at 10240 characters. @@
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