[Bf-docboard-svn] bf-manual: [8518] trunk/blender_docs/manual/modeling/geometry_nodes/point/distribute_points_on_faces.rst: Add back note about id to distribute points on faces
Hans Goudey
noreply at blender.org
Tue Oct 26 17:01:22 CEST 2021
Revision: 8518
https://developer.blender.org/rBM8518
Author: HooglyBoogly
Date: 2021-10-26 17:01:21 +0200 (Tue, 26 Oct 2021)
Log Message:
-----------
Add back note about id to distribute points on faces
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/point/distribute_points_on_faces.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/distribute_points_on_faces.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/point/distribute_points_on_faces.rst 2021-10-26 12:38:35 UTC (rev 8517)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/distribute_points_on_faces.rst 2021-10-26 15:01:21 UTC (rev 8518)
@@ -15,7 +15,13 @@
That includes vertex weights and UV maps.
Additionally, the node has *Normal* and *Rotation* outputs.
+The node also generates a stable ID, stored in the builtin *id* attribute, used as a stable
+identifier for each point. When the mesh is deformed or the density changes the values will
+be consistent for each remaining point. This attribute is used in the
+:doc:`Random Value </modeling/geometry_nodes/utilities/random_value>`
+and :doc:`Instance on Points </modeling/geometry_nodes/instances/instance_on_points>` nodes.
+
Inputs
======
@@ -65,8 +71,8 @@
Distribute points randomly on the surface while taking a minimum distance into account.
-Output
-======
+Outputs
+=======
Geometry
Generated points. Named attributes are copied to the result mesh, along with the data in the other
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