[Bf-docboard-svn] bf-manual: [8510] trunk/blender_docs/manual/render/shader_nodes/shader: Cycles: restore Christensen-Burley SSS

Aaron Carlisle noreply at blender.org
Mon Oct 25 19:18:57 CEST 2021


Revision: 8510
          https://developer.blender.org/rBM8510
Author:   Blendify
Date:     2021-10-25 19:18:57 +0200 (Mon, 25 Oct 2021)
Log Message:
-----------
Cycles: restore Christensen-Burley SSS

rB73a05ff9e83a31be34d32a92cd5fb4d17994e342

Modified Paths:
--------------
    trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/sss.rst

Modified: trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst	2021-10-25 16:44:19 UTC (rev 8509)
+++ trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst	2021-10-25 17:18:57 UTC (rev 8510)
@@ -144,8 +144,12 @@
 Subsurface Method
    Rendering method to simulate subsurface scattering.
 
-   .. note:: Eevee does not use these subsurface scatter methods but instead uses an approximation.
+   .. note:: Eevee does use not support the *Random Walk* methods.
 
+   :Christensen-Burley:
+      An approximation to physically-based volume scattering.
+      This method is less accurate than *Random Walk* however,
+      in some situations this method will resolve noise faster.
    :Random Walk (Fixed Radius):
       Provides accurate results for thin and curved objects.
       Random Walk uses true volumetric scattering inside the mesh,

Modified: trunk/blender_docs/manual/render/shader_nodes/shader/sss.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/shader/sss.rst	2021-10-25 16:44:19 UTC (rev 8509)
+++ trunk/blender_docs/manual/render/shader_nodes/shader/sss.rst	2021-10-25 17:18:57 UTC (rev 8510)
@@ -46,8 +46,12 @@
 Subsurface Method
    Rendering method to simulate subsurface scattering.
 
-   .. note:: Eevee does use not these subsurface scatter methods but instead uses an approximation.
+   .. note:: Eevee does use not support the *Random Walk* methods.
 
+   :Christensen-Burley:
+      An approximation to physically-based volume scattering.
+      This method is less accurate than *Random Walk* however,
+      in some situations this method will resolve noise faster.
    :Random Walk (Fixed Radius):
       Provides accurate results for thin and curved objects.
       Random Walk uses true volumetric scattering inside the mesh,



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