[Bf-docboard-svn] bf-manual: [8510] trunk/blender_docs/manual/render/shader_nodes/shader: Cycles: restore Christensen-Burley SSS
Aaron Carlisle
noreply at blender.org
Mon Oct 25 19:18:57 CEST 2021
Revision: 8510
https://developer.blender.org/rBM8510
Author: Blendify
Date: 2021-10-25 19:18:57 +0200 (Mon, 25 Oct 2021)
Log Message:
-----------
Cycles: restore Christensen-Burley SSS
rB73a05ff9e83a31be34d32a92cd5fb4d17994e342
Modified Paths:
--------------
trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst
trunk/blender_docs/manual/render/shader_nodes/shader/sss.rst
Modified: trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst 2021-10-25 16:44:19 UTC (rev 8509)
+++ trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst 2021-10-25 17:18:57 UTC (rev 8510)
@@ -144,8 +144,12 @@
Subsurface Method
Rendering method to simulate subsurface scattering.
- .. note:: Eevee does not use these subsurface scatter methods but instead uses an approximation.
+ .. note:: Eevee does use not support the *Random Walk* methods.
+ :Christensen-Burley:
+ An approximation to physically-based volume scattering.
+ This method is less accurate than *Random Walk* however,
+ in some situations this method will resolve noise faster.
:Random Walk (Fixed Radius):
Provides accurate results for thin and curved objects.
Random Walk uses true volumetric scattering inside the mesh,
Modified: trunk/blender_docs/manual/render/shader_nodes/shader/sss.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/shader/sss.rst 2021-10-25 16:44:19 UTC (rev 8509)
+++ trunk/blender_docs/manual/render/shader_nodes/shader/sss.rst 2021-10-25 17:18:57 UTC (rev 8510)
@@ -46,8 +46,12 @@
Subsurface Method
Rendering method to simulate subsurface scattering.
- .. note:: Eevee does use not these subsurface scatter methods but instead uses an approximation.
+ .. note:: Eevee does use not support the *Random Walk* methods.
+ :Christensen-Burley:
+ An approximation to physically-based volume scattering.
+ This method is less accurate than *Random Walk* however,
+ in some situations this method will resolve noise faster.
:Random Walk (Fixed Radius):
Provides accurate results for thin and curved objects.
Random Walk uses true volumetric scattering inside the mesh,
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