[Bf-docboard-svn] bf-manual: [8508] trunk/blender_docs/manual: Manual: Rotate Euler, Align Euler to Vector, Subdivision Surface, Instances to Points
Aaron Carlisle
noreply at blender.org
Mon Oct 25 17:46:40 CEST 2021
Revision: 8508
https://developer.blender.org/rBM8508
Author: Blendify
Date: 2021-10-25 17:46:40 +0200 (Mon, 25 Oct 2021)
Log Message:
-----------
Manual: Rotate Euler, Align Euler to Vector, Subdivision Surface, Instances to Points
Author: @jarrett.johnson
Differential Revision: https://developer.blender.org/D12981
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/instances/index.rst
trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivision_surface.rst
trunk/blender_docs/manual/modeling/geometry_nodes/utilities/align_euler_to_vector.rst
trunk/blender_docs/manual/modeling/geometry_nodes/utilities/index.rst
Added Paths:
-----------
trunk/blender_docs/manual/images/modeling_geometry-nodes_point_align-euler-to-vector_node.png
trunk/blender_docs/manual/images/modeling_geometry-nodes_point_instances-to-points_node.png
trunk/blender_docs/manual/modeling/geometry_nodes/instances/instances_to_points.rst
trunk/blender_docs/manual/modeling/geometry_nodes/utilities/rotate_euler.rst
Added: trunk/blender_docs/manual/images/modeling_geometry-nodes_point_align-euler-to-vector_node.png
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Index: trunk/blender_docs/manual/images/modeling_geometry-nodes_point_align-euler-to-vector_node.png
===================================================================
--- trunk/blender_docs/manual/images/modeling_geometry-nodes_point_align-euler-to-vector_node.png 2021-10-25 14:11:52 UTC (rev 8507)
+++ trunk/blender_docs/manual/images/modeling_geometry-nodes_point_align-euler-to-vector_node.png 2021-10-25 15:46:40 UTC (rev 8508)
Property changes on: trunk/blender_docs/manual/images/modeling_geometry-nodes_point_align-euler-to-vector_node.png
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Added: trunk/blender_docs/manual/images/modeling_geometry-nodes_point_instances-to-points_node.png
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Index: trunk/blender_docs/manual/images/modeling_geometry-nodes_point_instances-to-points_node.png
===================================================================
--- trunk/blender_docs/manual/images/modeling_geometry-nodes_point_instances-to-points_node.png 2021-10-25 14:11:52 UTC (rev 8507)
+++ trunk/blender_docs/manual/images/modeling_geometry-nodes_point_instances-to-points_node.png 2021-10-25 15:46:40 UTC (rev 8508)
Property changes on: trunk/blender_docs/manual/images/modeling_geometry-nodes_point_instances-to-points_node.png
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Added: svn:mime-type
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Modified: trunk/blender_docs/manual/modeling/geometry_nodes/instances/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/instances/index.rst 2021-10-25 14:11:52 UTC (rev 8507)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/instances/index.rst 2021-10-25 15:46:40 UTC (rev 8508)
@@ -9,9 +9,9 @@
:maxdepth: 1
instance_on_points.rst
+ instances_to_points.rst
.. missing documentation:
- instances_to_points.rst
realize_instances.rst
rotate_instances.rst
scale_instances.rst
Added: trunk/blender_docs/manual/modeling/geometry_nodes/instances/instances_to_points.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/instances/instances_to_points.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/instances/instances_to_points.rst 2021-10-25 15:46:40 UTC (rev 8508)
@@ -0,0 +1,39 @@
+.. index:: Geometry Nodes; Instances to Points
+.. _bpy.types.GeometryNodeInstancesToPoints:
+
+************************
+Instances to Points Node
+************************
+
+.. figure:: /images/modeling_geometry-nodes_point_instances-to-points_node.png
+ :align: right
+
+ The Instances to Points node.
+
+The *Instances to Points* node generates points on top-level instances' origins.
+
+.. note::
+
+ Top-level instances are those that are owned by the node's input geometry. Instances owned by other instances, i.e. nested instances, are not considered by this node.
+
+
+Inputs
+======
+
+Instances
+ Standard geometry input.
+
+Selection
+ The instances used to generate points.
+
+Position
+ Overrides the default position of generated point.
+
+Radius
+ Controls the specified points' radius.
+
+Outputs
+=======
+
+Points
+ Generated points.
Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/instances/instances_to_points.rst
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Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivision_surface.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivision_surface.rst 2021-10-25 14:11:52 UTC (rev 8507)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivision_surface.rst 2021-10-25 15:46:40 UTC (rev 8508)
@@ -21,7 +21,7 @@
Level
The number of subdivisions to apply to the input geometry.
-Use Creases
+Crease
Controls how smooth edges should be with :ref:`modifiers-generate-subsurf-creases`.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/utilities/align_euler_to_vector.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/utilities/align_euler_to_vector.rst 2021-10-25 14:11:52 UTC (rev 8507)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/utilities/align_euler_to_vector.rst 2021-10-25 15:46:40 UTC (rev 8508)
@@ -5,20 +5,19 @@
Align Euler to Vector Node
**************************
-.. figure:: /images/modeling_geometry-nodes_point_align-rotation-to-vector_node.png
+.. figure:: /images/modeling_geometry-nodes_point_align-euler-to-vector_node.png
:align: right
The Align Euler to Vector node.
-The *Align Euler to Vector* node rotates points into the given direction.
-It does so by modifying the ``rotation`` attribute.
+The *Align Euler to Vector* node rotates an euler rotation into the given direction.
Inputs
======
-Geometry
- Standard geometry input.
+Rotation
+ The euler rotation to align.
Factor
Determines how much the points are rotated towards the vector.
@@ -45,15 +44,9 @@
:X, Y, Z:
Rotate around a specific local axis.
-Factor
- Type of the *Factor* input socket.
-Vector
- Type of the *Vector* input socket.
-
-
Outputs
=======
-Geometry
- Standard geometry output.
+Rotation
+ The rotated euler rotation.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/utilities/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/utilities/index.rst 2021-10-25 14:11:52 UTC (rev 8507)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/utilities/index.rst 2021-10-25 15:46:40 UTC (rev 8508)
@@ -17,7 +17,6 @@
map_range.rst
math.rst
random_value.rst
+ rotate_euler.rst
switch.rst
-.. missing documentation:
- rotate_euler.rst
Added: trunk/blender_docs/manual/modeling/geometry_nodes/utilities/rotate_euler.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/utilities/rotate_euler.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/utilities/rotate_euler.rst 2021-10-25 15:46:40 UTC (rev 8508)
@@ -0,0 +1,46 @@
+.. index:: Geometry Nodes; Rotate Euler
+.. _bpy.types.GeometryNodeRotateEuler:
+
+*****************
+Rotate Euler Node
+*****************
+
+.. figure:: /images/modeling_geometry-nodes_utilities_rotate-euler_node.png
+ :align: right
+
+ The Rotate Euler Node
+
+The *Rotate Euler* node rotates an euler rotation.
+
+
+Inputs
+======
+
+Rotation
+ The euler rotation to rotate.
+
+Rotate By
+ Specifies how much an euler rotation is rotated. This input is only available when the rotation type is set to *Euler*.
+
+Axis
+ This axis to rotate around. This input is only available when the rotation type is set to *Axis Angle*.
+
+Angle
+ The angle to rotate by around the specified axis. This input is only available when the rotation type is set to *Axis Angle*.
+
+Properties
+==========
+
+Rotation Type
+ :Axis Angle: Use separate axis and angle inputs to control the rotation.
+ :Euler: Use an euler input to control the rotation.
+
+Space
+ :Object: Rotate an euler rotation in the evaluated object's space.
+ :Local: Rotate an euler rotation in local space.
+
+Outputs
+=======
+
+Rotation
+ The rotated euler rotation.
Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/utilities/rotate_euler.rst
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Added: svn:eol-style
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+native
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