[Bf-docboard-svn] bf-manual: [8482] trunk/blender_docs/manual/modeling/geometry_nodes: Geometry Nodes cleanup
Dalai Felinto
noreply at blender.org
Fri Oct 15 17:49:34 CEST 2021
Revision: 8482
https://developer.blender.org/rBM8482
Author: dfelinto
Date: 2021-10-15 17:49:34 +0200 (Fri, 15 Oct 2021)
Log Message:
-----------
Geometry Nodes cleanup
Remove old edge_split.rst file.
Make sure the node entries are in alphabetical order.
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst
trunk/blender_docs/manual/modeling/geometry_nodes/utilities/index.rst
Removed Paths:
-------------
trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_split.rst
Deleted: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_split.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_split.rst 2021-10-15 15:44:20 UTC (rev 8481)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_split.rst 2021-10-15 15:49:34 UTC (rev 8482)
@@ -1,46 +0,0 @@
-.. index:: Geometry Nodes; Edge Split
-.. _bpy.types.GeometryNodeEdgeSplit:
-
-***************
-Edge Split Node
-***************
-
-.. figure:: /images/modeling_geometry-nodes_mesh_edge-split_node.png
- :align: right
-
- The Edge Split Node.
-
-Like the :doc:`/modeling/modifiers/generate/edge_split`, the *Edge Split* node splits and duplicates edges
-within a mesh, breaking 'links' between faces around those split edges.
-
-.. note::
-
- Splitting edges effectively breaks the mesh topology.
-
-
-Inputs
-======
-
-Geometry
- Standard geometry input.
-
-Edge Angle
- When enabled, an edge will be split if the angle between its
- two adjacent faces is greater than the *Angle*.
-Angle
- On 0: all edges are split. On 180: no edges are split.
-Sharp Edges
- When enabled, edges will be split if they were :ref:`marked as sharp <bpy.ops.mesh.mark_sharp>`.
-
-
-Properties
-==========
-
-This node has no properties.
-
-
-Outputs
-=======
-
-Geometry
- Standard geometry output.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst 2021-10-15 15:44:20 UTC (rev 8481)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst 2021-10-15 15:49:34 UTC (rev 8482)
@@ -6,10 +6,10 @@
.. toctree::
:maxdepth: 1
- split_edges.rst
is_shade_smooth.rst
mesh_boolean.rst
set_shade_smooth.rst
+ split_edges.rst
subdivide_mesh.rst
subdivision_surface.rst
triangulate.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/utilities/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/utilities/index.rst 2021-10-15 15:44:20 UTC (rev 8481)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/utilities/index.rst 2021-10-15 15:49:34 UTC (rev 8482)
@@ -14,8 +14,8 @@
float_to_integer.rst
map_range.rst
math.rst
+ random_value.rst
switch.rst
- random_value.rst
.. missing documentation:
rotate_euler.rst
More information about the Bf-docboard-svn
mailing list