[Bf-docboard-svn] bf-manual: [8482] trunk/blender_docs/manual/modeling/geometry_nodes: Geometry Nodes cleanup

Dalai Felinto noreply at blender.org
Fri Oct 15 17:49:34 CEST 2021


Revision: 8482
          https://developer.blender.org/rBM8482
Author:   dfelinto
Date:     2021-10-15 17:49:34 +0200 (Fri, 15 Oct 2021)
Log Message:
-----------
Geometry Nodes cleanup

Remove old edge_split.rst file.
Make sure the node entries are in alphabetical order.

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/index.rst

Removed Paths:
-------------
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_split.rst

Deleted: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_split.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_split.rst	2021-10-15 15:44:20 UTC (rev 8481)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/edge_split.rst	2021-10-15 15:49:34 UTC (rev 8482)
@@ -1,46 +0,0 @@
-.. index:: Geometry Nodes; Edge Split
-.. _bpy.types.GeometryNodeEdgeSplit:
-
-***************
-Edge Split Node
-***************
-
-.. figure:: /images/modeling_geometry-nodes_mesh_edge-split_node.png
-   :align: right
-
-   The Edge Split Node.
-
-Like the :doc:`/modeling/modifiers/generate/edge_split`, the *Edge Split* node splits and duplicates edges
-within a mesh, breaking 'links' between faces around those split edges.
-
-.. note::
-
-   Splitting edges effectively breaks the mesh topology.
-
-
-Inputs
-======
-
-Geometry
-   Standard geometry input.
-
-Edge Angle
-   When enabled, an edge will be split if the angle between its
-   two adjacent faces is greater than the *Angle*.
-Angle
-   On 0: all edges are split. On 180: no edges are split.
-Sharp Edges
-   When enabled, edges will be split if they were :ref:`marked as sharp <bpy.ops.mesh.mark_sharp>`.
-
-
-Properties
-==========
-
-This node has no properties.
-
-
-Outputs
-=======
-
-Geometry
-   Standard geometry output.

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst	2021-10-15 15:44:20 UTC (rev 8481)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/index.rst	2021-10-15 15:49:34 UTC (rev 8482)
@@ -6,10 +6,10 @@
 .. toctree::
    :maxdepth: 1
 
-   split_edges.rst
    is_shade_smooth.rst
    mesh_boolean.rst
    set_shade_smooth.rst
+   split_edges.rst
    subdivide_mesh.rst
    subdivision_surface.rst
    triangulate.rst

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/utilities/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/utilities/index.rst	2021-10-15 15:44:20 UTC (rev 8481)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/utilities/index.rst	2021-10-15 15:49:34 UTC (rev 8482)
@@ -14,8 +14,8 @@
    float_to_integer.rst
    map_range.rst
    math.rst
+   random_value.rst
    switch.rst
-   random_value.rst
 
 .. missing documentation:
    rotate_euler.rst



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