[Bf-docboard-svn] bf-manual: [8470] trunk/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Sat Oct 9 01:10:15 CEST 2021


Revision: 8470
          https://developer.blender.org/rBM8470
Author:   TobiasH
Date:     2021-10-09 01:10:15 +0200 (Sat, 09 Oct 2021)
Log Message:
-----------
some fixes

Modified Paths:
--------------
    trunk/blender_docs/manual/about/contribute/translations/contribute.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst
    trunk/blender_docs/manual/compositing/types/filter/denoise.rst
    trunk/blender_docs/manual/compositing/types/output/levels.rst
    trunk/blender_docs/manual/editors/file_browser.rst
    trunk/blender_docs/manual/interface/window_system/topbar.rst
    trunk/blender_docs/manual/modeling/curves/structure.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/handle_type_selection.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/resample_curve.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/set_handle_type.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/set_spline_type.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/geometry_proximity.rst
    trunk/blender_docs/manual/modeling/meshes/properties/custom_data.rst
    trunk/blender_docs/manual/modeling/meshes/tools/knife.rst
    trunk/blender_docs/manual/render/cameras.rst
    trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst
    trunk/blender_docs/manual/render/freestyle/view_layer/freestyle.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/sss.rst

Modified: trunk/blender_docs/manual/about/contribute/translations/contribute.rst
===================================================================
--- trunk/blender_docs/manual/about/contribute/translations/contribute.rst	2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/about/contribute/translations/contribute.rst	2021-10-08 23:10:15 UTC (rev 8470)
@@ -88,12 +88,12 @@
 - ``blender_manual.po`` -- This is the main translation file that you will be editing.
 - ``sphinx.po`` -- This translation file is much smaller and contains translations for the website theme.
 
-To edit these files open them up in your translation editor, ie Poedit.
+To edit these files open them up in your translation editor, i.e. Poedit.
 Once in your editor you will see a list of texts, each of these items represent some part of the user manual.
 You may need to adjust your editor to sort the list in a way that makes sense for example "by source".
 
 You can now select an untranslated string and your editor will have an input box to add the translation.
-The modified ``.po`` files can now submitted as a patch or committed back to svn.
+The modified ``.po`` files can now submitted as a patch or committed back to SVN.
 
 .. tip::
 

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst	2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst	2021-10-08 23:10:15 UTC (rev 8470)
@@ -9,26 +9,22 @@
    :Mode:      Edit Mode
    :Menu:      :menuselection:`Armature --> Symmetrize`
 
-This operator will mirror the selected bones along the X axis based on Blender's
-bone :ref:`naming convention <armature-editing-naming-conventions>` for symmetrical 
-armatures, either from left to right or right to left, depending on the selection.
+This operator will mirror the selected bones along the X axis based on
+Blender's bone :ref:`naming convention <armature-editing-naming-conventions>` for symmetrical armatures,
+either from left to right or right to left, depending on the selection.
 
-   .. note::
+.. note::
 
-      If the side of the bone cannot be determined, it will be ignored by Symmetrize.
+   If the side of the bone cannot be determined, it will be ignored.
 
-Bones with the opposite names that don't yet exist will be created, and already
-existing ones will be overwritten.
-If matching bones are selected on both sides, mirroring will happen
-from right to left.
+Bones with the opposite names that don't yet exist will be created, and already existing ones will be overwritten.
+If matching bones are selected on both sides, mirroring will happen from right to left.
 
-Symmetrized bone and constraint properties will have the necessary changes to 
-mirror their behaviours.
-
-When symmetrizing bones with :doc:`Action Constraints </animation/constraints/relationship/action>`, 
-the necessary keyframes will be added to the target Action to result 
+Symmetrized bone and constraint properties will have the necessary changes to mirror their behaviors.
+When symmetrizing bones with :doc:`Action Constraints </animation/constraints/relationship/action>`,
+the necessary keyframes will be added to the target Action to result
 in symmetrical movement when the Action is activated.
 
-   .. note::
+.. note::
 
-      Note that bone or constraint drivers will not be created or affected in any way.
+   Note that bone or constraint drivers will not be created or affected in any way.

Modified: trunk/blender_docs/manual/compositing/types/filter/denoise.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/filter/denoise.rst	2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/compositing/types/filter/denoise.rst	2021-10-08 23:10:15 UTC (rev 8470)
@@ -37,14 +37,14 @@
 
 Prefilter
    :None:
-      Does not apply any prefiltering to the auxiliary passes. This option retains the most detail and
-      is the fastest, but assumes the auxiliary passes are noise free which may require a high sample
-      count. If the auxiliary passes are not noise free, then noise will remain in the image after denoising.
+      Does not apply any prefiltering to the input passes. This option retains the most detail and
+      is the fastest, but assumes the input passes are noise free which may require a high sample
+      count. If the input passes are not noise free, then noise will remain in the image after denoising.
    :Fast:
-      Assumes the auxiliary passes are not noise free, yet does not apply prefiltering to the auxiliary passes.
+      Assumes the input passes are not noise free, yet does not apply prefiltering to the input passes.
       This option is faster than *Accurate* but produces a blurrier result.
    :Accurate:
-      Prefilters the auxiliary passes before denoising to reduce noise. This option usually produces
+      Prefilters the input passes before denoising to reduce noise. This option usually produces
       more detailed results than *Fast* with increased processing time.
 HDR
    Preserve colors outside the 0 to 1 range.

Modified: trunk/blender_docs/manual/compositing/types/output/levels.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/output/levels.rst	2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/compositing/types/output/levels.rst	2021-10-08 23:10:15 UTC (rev 8470)
@@ -10,7 +10,7 @@
    Levels Node.
 
 The Levels Node read the input color channels and outputs analytical values.
-The output is a one dimensional meaning the visualization will be a uniform grey color.
+The output is one-dimensional meaning the visualization will be a uniform gray color.
 
 
 Inputs

Modified: trunk/blender_docs/manual/editors/file_browser.rst
===================================================================
--- trunk/blender_docs/manual/editors/file_browser.rst	2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/editors/file_browser.rst	2021-10-08 23:10:15 UTC (rev 8470)
@@ -137,7 +137,7 @@
    :Blend File: List the whole content of a blend-file (only available when linking or appending data-blocks).
    :One Levels: List all subdirectories' content, one level of recursion.
    :Two Levels: List all subdirectories' content, two level of recursion.
-   :Three Levels: List all subdirectories' content, three levels of recursion
+   :Three Levels: List all subdirectories' content, three levels of recursion.
 
    .. hint::
 

Modified: trunk/blender_docs/manual/interface/window_system/topbar.rst
===================================================================
--- trunk/blender_docs/manual/interface/window_system/topbar.rst	2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/interface/window_system/topbar.rst	2021-10-08 23:10:15 UTC (rev 8470)
@@ -255,7 +255,7 @@
 
 Save Screenshot (Editor)
    Capture a picture of the selected Editor.
-   Select the Editor by :LMB: within its area after running the operator.
+   Select the Editor by :kbd:`LMB` within its area after running the operator.
    A File Browser will open to choose where the screenshot is saved.
 
 

Modified: trunk/blender_docs/manual/modeling/curves/structure.rst
===================================================================
--- trunk/blender_docs/manual/modeling/curves/structure.rst	2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/modeling/curves/structure.rst	2021-10-08 23:10:15 UTC (rev 8470)
@@ -30,6 +30,7 @@
 
    :doc:`Curve Editing </modeling/curves/editing/index>`
 
+
 .. _curve-spline-types:
 
 Spline Types

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve/handle_type_selection.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve/handle_type_selection.rst	2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve/handle_type_selection.rst	2021-10-08 23:10:15 UTC (rev 8470)
@@ -10,19 +10,21 @@
 
    The Handle Type Selection node.
 
-Creates a selection based on the handle types of the control points.  
+Creates a selection based on the handle types of the control points.
 
+
 Inputs
 ======
 
 This node has no inputs.
 
+
 Properties
 ==========
 
 Mode
    Whether to consider left and/or right handles.
-   When both are selected, the returned value is true
+   When both are selected, the outputted value is true
    if either of the handles are of the chosen type.
 
    :Left:
@@ -30,7 +32,7 @@
    :Right:
       Consider the right handle.
 
-Handle type
+Handle Type
    Handle type for which the selection will be true.
    Read the :ref:`Bézier curves <curve-bezier-handle-type>` page for more details
    on the different handle types.
@@ -41,5 +43,3 @@
 
 Selection
    Boolean field set to true wherever the handle type matches.
-
-

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve/resample_curve.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve/resample_curve.rst	2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve/resample_curve.rst	2021-10-08 23:10:15 UTC (rev 8470)
@@ -1,54 +1,54 @@
-.. index:: Geometry Nodes; Resample Curve
-.. _bpy.types.GeometryNodeResampleCurve:
-
-*******************
-Resample Curve Node
-*******************
-
-.. figure:: /images/modeling_geometry-nodes_curve_resample-curve_node.png
-   :align: center
-
-   The Resample Curve node.
-
-The Resample Curve node creates a poly spline for each input spline.
-In the new poly splines the control points will have uniform spacing.
-
-.. tip::
-   Use a field as an input to have a different count/length for each
-   spline.
-
-
-Inputs
-======
-
-Geometry
-   Standard geometry input.
-
-Count
-   Number of control points on the new splines.
-
-Length
-   Approximate length between the control points of the new splines.
-
-
-Properties
-==========
-
-Mode
-   How to specify the amount of samples.
-
-   :Count:
-      Sample the specified number of points along each spline.
-   :Length:

@@ Diff output truncated at 10240 characters. @@


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