[Bf-docboard-svn] bf-manual: [8470] trunk/blender_docs/manual: some fixes
Tobias Heinke
noreply at blender.org
Sat Oct 9 01:10:15 CEST 2021
Revision: 8470
https://developer.blender.org/rBM8470
Author: TobiasH
Date: 2021-10-09 01:10:15 +0200 (Sat, 09 Oct 2021)
Log Message:
-----------
some fixes
Modified Paths:
--------------
trunk/blender_docs/manual/about/contribute/translations/contribute.rst
trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst
trunk/blender_docs/manual/compositing/types/filter/denoise.rst
trunk/blender_docs/manual/compositing/types/output/levels.rst
trunk/blender_docs/manual/editors/file_browser.rst
trunk/blender_docs/manual/interface/window_system/topbar.rst
trunk/blender_docs/manual/modeling/curves/structure.rst
trunk/blender_docs/manual/modeling/geometry_nodes/curve/handle_type_selection.rst
trunk/blender_docs/manual/modeling/geometry_nodes/curve/resample_curve.rst
trunk/blender_docs/manual/modeling/geometry_nodes/curve/set_handle_type.rst
trunk/blender_docs/manual/modeling/geometry_nodes/curve/set_spline_type.rst
trunk/blender_docs/manual/modeling/geometry_nodes/geometry/geometry_proximity.rst
trunk/blender_docs/manual/modeling/meshes/properties/custom_data.rst
trunk/blender_docs/manual/modeling/meshes/tools/knife.rst
trunk/blender_docs/manual/render/cameras.rst
trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst
trunk/blender_docs/manual/render/freestyle/view_layer/freestyle.rst
trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst
trunk/blender_docs/manual/render/shader_nodes/shader/sss.rst
Modified: trunk/blender_docs/manual/about/contribute/translations/contribute.rst
===================================================================
--- trunk/blender_docs/manual/about/contribute/translations/contribute.rst 2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/about/contribute/translations/contribute.rst 2021-10-08 23:10:15 UTC (rev 8470)
@@ -88,12 +88,12 @@
- ``blender_manual.po`` -- This is the main translation file that you will be editing.
- ``sphinx.po`` -- This translation file is much smaller and contains translations for the website theme.
-To edit these files open them up in your translation editor, ie Poedit.
+To edit these files open them up in your translation editor, i.e. Poedit.
Once in your editor you will see a list of texts, each of these items represent some part of the user manual.
You may need to adjust your editor to sort the list in a way that makes sense for example "by source".
You can now select an untranslated string and your editor will have an input box to add the translation.
-The modified ``.po`` files can now submitted as a patch or committed back to svn.
+The modified ``.po`` files can now submitted as a patch or committed back to SVN.
.. tip::
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst 2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst 2021-10-08 23:10:15 UTC (rev 8470)
@@ -9,26 +9,22 @@
:Mode: Edit Mode
:Menu: :menuselection:`Armature --> Symmetrize`
-This operator will mirror the selected bones along the X axis based on Blender's
-bone :ref:`naming convention <armature-editing-naming-conventions>` for symmetrical
-armatures, either from left to right or right to left, depending on the selection.
+This operator will mirror the selected bones along the X axis based on
+Blender's bone :ref:`naming convention <armature-editing-naming-conventions>` for symmetrical armatures,
+either from left to right or right to left, depending on the selection.
- .. note::
+.. note::
- If the side of the bone cannot be determined, it will be ignored by Symmetrize.
+ If the side of the bone cannot be determined, it will be ignored.
-Bones with the opposite names that don't yet exist will be created, and already
-existing ones will be overwritten.
-If matching bones are selected on both sides, mirroring will happen
-from right to left.
+Bones with the opposite names that don't yet exist will be created, and already existing ones will be overwritten.
+If matching bones are selected on both sides, mirroring will happen from right to left.
-Symmetrized bone and constraint properties will have the necessary changes to
-mirror their behaviours.
-
-When symmetrizing bones with :doc:`Action Constraints </animation/constraints/relationship/action>`,
-the necessary keyframes will be added to the target Action to result
+Symmetrized bone and constraint properties will have the necessary changes to mirror their behaviors.
+When symmetrizing bones with :doc:`Action Constraints </animation/constraints/relationship/action>`,
+the necessary keyframes will be added to the target Action to result
in symmetrical movement when the Action is activated.
- .. note::
+.. note::
- Note that bone or constraint drivers will not be created or affected in any way.
+ Note that bone or constraint drivers will not be created or affected in any way.
Modified: trunk/blender_docs/manual/compositing/types/filter/denoise.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/filter/denoise.rst 2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/compositing/types/filter/denoise.rst 2021-10-08 23:10:15 UTC (rev 8470)
@@ -37,14 +37,14 @@
Prefilter
:None:
- Does not apply any prefiltering to the auxiliary passes. This option retains the most detail and
- is the fastest, but assumes the auxiliary passes are noise free which may require a high sample
- count. If the auxiliary passes are not noise free, then noise will remain in the image after denoising.
+ Does not apply any prefiltering to the input passes. This option retains the most detail and
+ is the fastest, but assumes the input passes are noise free which may require a high sample
+ count. If the input passes are not noise free, then noise will remain in the image after denoising.
:Fast:
- Assumes the auxiliary passes are not noise free, yet does not apply prefiltering to the auxiliary passes.
+ Assumes the input passes are not noise free, yet does not apply prefiltering to the input passes.
This option is faster than *Accurate* but produces a blurrier result.
:Accurate:
- Prefilters the auxiliary passes before denoising to reduce noise. This option usually produces
+ Prefilters the input passes before denoising to reduce noise. This option usually produces
more detailed results than *Fast* with increased processing time.
HDR
Preserve colors outside the 0 to 1 range.
Modified: trunk/blender_docs/manual/compositing/types/output/levels.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/output/levels.rst 2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/compositing/types/output/levels.rst 2021-10-08 23:10:15 UTC (rev 8470)
@@ -10,7 +10,7 @@
Levels Node.
The Levels Node read the input color channels and outputs analytical values.
-The output is a one dimensional meaning the visualization will be a uniform grey color.
+The output is one-dimensional meaning the visualization will be a uniform gray color.
Inputs
Modified: trunk/blender_docs/manual/editors/file_browser.rst
===================================================================
--- trunk/blender_docs/manual/editors/file_browser.rst 2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/editors/file_browser.rst 2021-10-08 23:10:15 UTC (rev 8470)
@@ -137,7 +137,7 @@
:Blend File: List the whole content of a blend-file (only available when linking or appending data-blocks).
:One Levels: List all subdirectories' content, one level of recursion.
:Two Levels: List all subdirectories' content, two level of recursion.
- :Three Levels: List all subdirectories' content, three levels of recursion
+ :Three Levels: List all subdirectories' content, three levels of recursion.
.. hint::
Modified: trunk/blender_docs/manual/interface/window_system/topbar.rst
===================================================================
--- trunk/blender_docs/manual/interface/window_system/topbar.rst 2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/interface/window_system/topbar.rst 2021-10-08 23:10:15 UTC (rev 8470)
@@ -255,7 +255,7 @@
Save Screenshot (Editor)
Capture a picture of the selected Editor.
- Select the Editor by :LMB: within its area after running the operator.
+ Select the Editor by :kbd:`LMB` within its area after running the operator.
A File Browser will open to choose where the screenshot is saved.
Modified: trunk/blender_docs/manual/modeling/curves/structure.rst
===================================================================
--- trunk/blender_docs/manual/modeling/curves/structure.rst 2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/modeling/curves/structure.rst 2021-10-08 23:10:15 UTC (rev 8470)
@@ -30,6 +30,7 @@
:doc:`Curve Editing </modeling/curves/editing/index>`
+
.. _curve-spline-types:
Spline Types
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve/handle_type_selection.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve/handle_type_selection.rst 2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve/handle_type_selection.rst 2021-10-08 23:10:15 UTC (rev 8470)
@@ -10,19 +10,21 @@
The Handle Type Selection node.
-Creates a selection based on the handle types of the control points.
+Creates a selection based on the handle types of the control points.
+
Inputs
======
This node has no inputs.
+
Properties
==========
Mode
Whether to consider left and/or right handles.
- When both are selected, the returned value is true
+ When both are selected, the outputted value is true
if either of the handles are of the chosen type.
:Left:
@@ -30,7 +32,7 @@
:Right:
Consider the right handle.
-Handle type
+Handle Type
Handle type for which the selection will be true.
Read the :ref:`Bézier curves <curve-bezier-handle-type>` page for more details
on the different handle types.
@@ -41,5 +43,3 @@
Selection
Boolean field set to true wherever the handle type matches.
-
-
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve/resample_curve.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve/resample_curve.rst 2021-10-08 20:49:02 UTC (rev 8469)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve/resample_curve.rst 2021-10-08 23:10:15 UTC (rev 8470)
@@ -1,54 +1,54 @@
-.. index:: Geometry Nodes; Resample Curve
-.. _bpy.types.GeometryNodeResampleCurve:
-
-*******************
-Resample Curve Node
-*******************
-
-.. figure:: /images/modeling_geometry-nodes_curve_resample-curve_node.png
- :align: center
-
- The Resample Curve node.
-
-The Resample Curve node creates a poly spline for each input spline.
-In the new poly splines the control points will have uniform spacing.
-
-.. tip::
- Use a field as an input to have a different count/length for each
- spline.
-
-
-Inputs
-======
-
-Geometry
- Standard geometry input.
-
-Count
- Number of control points on the new splines.
-
-Length
- Approximate length between the control points of the new splines.
-
-
-Properties
-==========
-
-Mode
- How to specify the amount of samples.
-
- :Count:
- Sample the specified number of points along each spline.
- :Length:
@@ Diff output truncated at 10240 characters. @@
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