[Bf-docboard-svn] bf-manual: [8468] trunk/blender_docs/manual/modeling: UI: Boolean rename "Self" to "Self Intersection"
Aaron Carlisle
noreply at blender.org
Fri Oct 8 21:56:37 CEST 2021
Revision: 8468
https://developer.blender.org/rBM8468
Author: Blendify
Date: 2021-10-08 21:56:37 +0200 (Fri, 08 Oct 2021)
Log Message:
-----------
UI: Boolean rename "Self" to "Self Intersection"
rB82f0e4948c36a4d69d0c3dc3e14d9b4376e0be37
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst
trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst
Modified: trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst 2021-10-08 19:40:21 UTC (rev 8467)
+++ trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst 2021-10-08 19:56:37 UTC (rev 8468)
@@ -14,17 +14,17 @@
access to these operations with a tool in Edit Mode can be useful to quickly perform edits.
Boolean Operation
- Intersect
+ :Intersect:
Opposite of *Difference* (everything *inside* of the target mesh is kept).
- Union
+ :Union:
The target mesh is added to the modified mesh.
- Difference
+ :Difference:
The target mesh is subtracted from the modified mesh (everything *outside* of the target mesh is kept).
Solver
Algorithm used to calculate the boolean intersections.
- Fast
+ :Fast:
Uses a mathematically simple solver which offers the best performance;
however, this solver lacks support for overlapping geometry.
@@ -38,7 +38,7 @@
A threshold approaching the size of faces may cause very slow calculation,
in general keep this value small.
- Exact
+ :Exact:
Uses a mathematically complex solver which offers the best results
and has full support for overlapping geometry;
however, this solver is much slower than the *Fast Solver*.
@@ -46,6 +46,6 @@
Swap
Changes the order of the operations when using *Difference* to determine which side is kept.
-Self
+Self Intersection
Correctly calculates cases when one or both operands have self-intersections,
this involves more calculations making it slower.
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst 2021-10-08 19:40:21 UTC (rev 8467)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst 2021-10-08 19:56:37 UTC (rev 8468)
@@ -40,15 +40,16 @@
The Boolean modifier.
-Intersect
- Everything inside both the target mesh and the modified mesh is kept.
- If the target is a collection, then only the inside of *all* meshes is kept.
-Union
- The target mesh or collection is added to the modified mesh,
- removing any interior faces.
-Difference
- The target mesh, or collection of meshes, is subtracted from the modified mesh
- (everything *outside* of the target mesh or collection is kept).
+Operation
+ :Intersect:
+ Everything inside both the target mesh and the modified mesh is kept.
+ If the target is a collection, then only the inside of *all* meshes is kept.
+ :Union:
+ The target mesh or collection is added to the modified mesh,
+ removing any interior faces.
+ :Difference:
+ The target mesh, or collection of meshes, is subtracted from the modified mesh
+ (everything *outside* of the target mesh or collection is kept).
Operand Type
Choose the type of the operand (target).
@@ -83,7 +84,7 @@
Solver Options
--------------
-Self :guilabel:`Exact Solver`
+Self Intersection :guilabel:`Exact Solver`
Correctly calculates cases when one or both operands have self-intersections,
this involves more calculations making it slower.
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