[Bf-docboard-svn] bf-manual: [8468] trunk/blender_docs/manual/modeling: UI: Boolean rename "Self" to "Self Intersection"

Aaron Carlisle noreply at blender.org
Fri Oct 8 21:56:37 CEST 2021


Revision: 8468
          https://developer.blender.org/rBM8468
Author:   Blendify
Date:     2021-10-08 21:56:37 +0200 (Fri, 08 Oct 2021)
Log Message:
-----------
UI: Boolean rename "Self" to "Self Intersection"

rB82f0e4948c36a4d69d0c3dc3e14d9b4376e0be37

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst

Modified: trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst	2021-10-08 19:40:21 UTC (rev 8467)
+++ trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst	2021-10-08 19:56:37 UTC (rev 8468)
@@ -14,17 +14,17 @@
 access to these operations with a tool in Edit Mode can be useful to quickly perform edits.
 
 Boolean Operation
-   Intersect
+   :Intersect:
       Opposite of *Difference* (everything *inside* of the target mesh is kept).
-   Union
+   :Union:
       The target mesh is added to the modified mesh.
-   Difference
+   :Difference:
       The target mesh is subtracted from the modified mesh (everything *outside* of the target mesh is kept).
 
 Solver
    Algorithm used to calculate the boolean intersections.
 
-   Fast
+   :Fast:
       Uses a mathematically simple solver which offers the best performance;
       however, this solver lacks support for overlapping geometry.
 
@@ -38,7 +38,7 @@
             A threshold approaching the size of faces may cause very slow calculation,
             in general keep this value small.
 
-   Exact
+   :Exact:
       Uses a mathematically complex solver which offers the best results
       and has full support for overlapping geometry;
       however, this solver is much slower than the *Fast Solver*.
@@ -46,6 +46,6 @@
 Swap
    Changes the order of the operations when using *Difference* to determine which side is kept.
 
-Self
+Self Intersection
    Correctly calculates cases when one or both operands have self-intersections,
    this involves more calculations making it slower.

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst	2021-10-08 19:40:21 UTC (rev 8467)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst	2021-10-08 19:56:37 UTC (rev 8468)
@@ -40,15 +40,16 @@
 
    The Boolean modifier.
 
-Intersect
-   Everything inside both the target mesh and the modified mesh is kept.
-   If the target is a collection, then only the inside of *all* meshes is kept.
-Union
-   The target mesh or collection is added to the modified mesh,
-   removing any interior faces.
-Difference
-   The target mesh, or collection of meshes, is subtracted from the modified mesh
-   (everything *outside* of the target mesh or collection is kept).
+Operation
+   :Intersect:
+      Everything inside both the target mesh and the modified mesh is kept.
+      If the target is a collection, then only the inside of *all* meshes is kept.
+   :Union:
+      The target mesh or collection is added to the modified mesh,
+      removing any interior faces.
+   :Difference:
+      The target mesh, or collection of meshes, is subtracted from the modified mesh
+      (everything *outside* of the target mesh or collection is kept).
 
 Operand Type
    Choose the type of the operand (target).
@@ -83,7 +84,7 @@
 Solver Options
 --------------
 
-Self :guilabel:`Exact Solver`
+Self Intersection :guilabel:`Exact Solver`
    Correctly calculates cases when one or both operands have self-intersections,
    this involves more calculations making it slower.
 



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