[Bf-docboard-svn] bf-manual: [8717] branches/blender-3.0-release/blender_docs/manual/render/cycles/render_settings/light_paths.rst: Cycles: add additive AO support through Fast GI settings

Aaron Carlisle noreply at blender.org
Tue Nov 30 19:00:44 CET 2021


Revision: 8717
          https://developer.blender.org/rBM8717
Author:   Blendify
Date:     2021-11-30 19:00:44 +0100 (Tue, 30 Nov 2021)
Log Message:
-----------
Cycles: add additive AO support through Fast GI settings

rB75704091fccb92774790f6451efe4e1d00174dad

Modified Paths:
--------------
    branches/blender-3.0-release/blender_docs/manual/render/cycles/render_settings/light_paths.rst

Modified: branches/blender-3.0-release/blender_docs/manual/render/cycles/render_settings/light_paths.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/render/cycles/render_settings/light_paths.rst	2021-11-30 17:26:52 UTC (rev 8716)
+++ branches/blender-3.0-release/blender_docs/manual/render/cycles/render_settings/light_paths.rst	2021-11-30 18:00:44 UTC (rev 8717)
@@ -191,25 +191,23 @@
 This provides fast alternative to full global illumination (GI),
 for interactive viewport rendering or final renders with reduced quality.
 
-.. _bpy.types.CyclesRenderSettings.ao_bounces:
 
-Viewport Bounces
-   Replace global illumination with ambient occlusion after the specified number of bounces
-   when rendering in the 3D Viewport. This can reduce noise in interior scenes with little visual difference.
+.. _bpy.types.CyclesRenderSettings.fast_gi_method:
 
-.. _bpy.types.CyclesRenderSettings.ao_bounces_render:
+Method
+   Fast GI approximation method.
 
-Render Bounces
-   Number of bounces when rendering final renders.
+   :Replace: Replace global illumination with ambient occlusion after a specified number of bounces.
+   :Add: Add ambient occlusion to diffuse surfaces.
 
 .. _bpy.types.WorldLighting.ao_factor:
 
-Factor
+AO Factor
    The strength of the ambient occlusion.
 
 .. _bpy.types.WorldLighting.distance:
 
-Distance
+AO Distance
    Distance from shading point to trace rays. A shorter distance emphasizes nearby features,
    while longer distances make it also take objects farther away into account.
 
@@ -216,3 +214,14 @@
    This option can also be overridden per object
    in the :ref:`Object Properties <bpy.types.CyclesObjectSettings.ao_distance>`,
    which is useful when you have both small and large scale objects in the same scene.
+
+.. _bpy.types.CyclesRenderSettings.ao_bounces:
+
+Viewport Bounces
+   Replace global illumination with ambient occlusion after the specified number of bounces
+   when rendering in the 3D Viewport. This can reduce noise in interior scenes with little visual difference.
+
+.. _bpy.types.CyclesRenderSettings.ao_bounces_render:
+
+Render Bounces
+   Number of bounces when rendering final renders.



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