[Bf-docboard-svn] bf-manual: [8689] trunk/blender_docs/manual/animation: Update references to the old pose library system
Sybren A. Stüvel
noreply at blender.org
Fri Nov 26 16:12:59 CET 2021
Revision: 8689
https://developer.blender.org/rBM8689
Author: sybren
Date: 2021-11-26 16:12:59 +0100 (Fri, 26 Nov 2021)
Log Message:
-----------
Update references to the old pose library system
Modified Paths:
--------------
trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst
trunk/blender_docs/manual/animation/constraints/relationship/action.rst
trunk/blender_docs/manual/animation/keyframes/keying_sets.rst
trunk/blender_docs/manual/animation/markers.rst
Modified: trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst 2021-11-26 15:05:09 UTC (rev 8688)
+++ trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst 2021-11-26 15:12:59 UTC (rev 8689)
@@ -271,6 +271,8 @@
view.
+.. _pose-library-old:
+
Old Pose Library
================
Modified: trunk/blender_docs/manual/animation/constraints/relationship/action.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/relationship/action.rst 2021-11-26 15:05:09 UTC (rev 8688)
+++ trunk/blender_docs/manual/animation/constraints/relationship/action.rst 2021-11-26 15:12:59 UTC (rev 8689)
@@ -161,8 +161,8 @@
(e.g. if the constrained bone is named "arm", it will use and only use the action's bone channel named "arm"...).
Unfortunately, using a *Pose* action on a whole armature object
(to affect all the keyed bones in the action at once) will not work...
-- Note also that you can use the :doc:`pose library feature </animation/armatures/properties/pose_library>` to
- create/edit a *Pose* action data-block... just remember that in this situation, there is one pose per frame!
+- Actions can also be marked as *Asset*, but with certain limitations. For more info, see
+ :doc:`</animation/armatures/posing/editing/pose_library>`.
Example
Modified: trunk/blender_docs/manual/animation/keyframes/keying_sets.rst
===================================================================
--- trunk/blender_docs/manual/animation/keyframes/keying_sets.rst 2021-11-26 15:05:09 UTC (rev 8688)
+++ trunk/blender_docs/manual/animation/keyframes/keying_sets.rst 2021-11-26 15:12:59 UTC (rev 8689)
@@ -125,8 +125,8 @@
==========================
The built-in *Whole Character* keying set is made to keyframe all properties
-that are likely to get animated in a character rig. It is also implicitly used by
-the :doc:`Pose Library system </animation/armatures/properties/pose_library>`.
+that are likely to get animated in a character rig. It was also implicitly used by
+the :ref:`Old Pose Library system <pose-library-old>`.
In order to determine which bones to add keys for, and which bones to skip,
the keying set uses the bone names. The following bone name prefixes will be skipped:
Modified: trunk/blender_docs/manual/animation/markers.rst
===================================================================
--- trunk/blender_docs/manual/animation/markers.rst 2021-11-26 15:05:09 UTC (rev 8688)
+++ trunk/blender_docs/manual/animation/markers.rst 2021-11-26 15:12:59 UTC (rev 8689)
@@ -107,7 +107,7 @@
------------
If *Show Pose Markers* is checked, a pose marker and
-a new pose in the :doc:`Pose Library </animation/armatures/properties/pose_library>` are added.
+a new pose in the :ref:`Old Pose Library <pose-library-old>` are added.
Selecting
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