[Bf-docboard-svn] bf-manual: [8663] branches/blender-3.0-release/blender_docs/manual/files/asset_libraries: Assets: use double backticks for code-like text

Sybren A. Stüvel noreply at blender.org
Tue Nov 23 11:38:12 CET 2021


Revision: 8663
          https://developer.blender.org/rBM8663
Author:   sybren
Date:     2021-11-23 11:38:12 +0100 (Tue, 23 Nov 2021)
Log Message:
-----------
Assets: use double backticks for code-like text

I still had single backticks from the original MarkDown version of the text.

Modified Paths:
--------------
    branches/blender-3.0-release/blender_docs/manual/files/asset_libraries/catalogs.rst
    branches/blender-3.0-release/blender_docs/manual/files/asset_libraries/index.rst

Modified: branches/blender-3.0-release/blender_docs/manual/files/asset_libraries/catalogs.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/files/asset_libraries/catalogs.rst	2021-11-23 10:22:44 UTC (rev 8662)
+++ branches/blender-3.0-release/blender_docs/manual/files/asset_libraries/catalogs.rst	2021-11-23 10:38:12 UTC (rev 8663)
@@ -32,8 +32,8 @@
 
 Selecting a catalog in the asset browser will show all assets in that catalog
 and in child catalogs. So, in the example above, selecting
-`Characters/Ellie/Poses` will also show assets from
-`Characters/Ellie/Poses/Head` and `Characters/Ellie/Poses/Hands`.
+``Characters/Ellie/Poses`` will also show assets from
+``Characters/Ellie/Poses/Head`` and ``Characters/Ellie/Poses/Hands``.
 
 Assigning an Asset
 ==============================
@@ -51,9 +51,9 @@
 ------------------------------
 
 The path of a catalog determines where in the catalog hierarchy the catalog is
-shown. Examples are `Characters/Ellie/Poses/Hand` or `Kitbash/City/Skyscrapers`,
+shown. Examples are ``Characters/Ellie/Poses/Hand`` or ``Kitbash/City/Skyscrapers``,
 which would result in the following catalog tree. The highlighted catalog has
-path `Characters/Ellie/Poses/Hand`.
+path ``Characters/Ellie/Poses/Hand``.
 
 .. figure:: /images/asset-catalog-tree.png
   :width: 257px
@@ -93,7 +93,7 @@
 
 Asset catalogs are stored in Catalog Definition Files (CDFs). Blender 3.0
 supports a single CDF per asset library. It is stored in
-`blender_assets.cats.txt` in the root directory of the asset library. If the
+``blender_assets.cats.txt`` in the root directory of the asset library. If the
 file does not exist, Blender will create it when the catalogs are saved.
 
 Which File To Write To
@@ -108,7 +108,7 @@
 
 Catalog Definition Files (CDFs) are relatively simple text files, encoded in
 UTF-8. Each CDF consists of a version indicator, and a line of text per catalog.
-Each catalog line is colon-separated, of the form `{UUID}:{path}:{simple name}`.
+Each catalog line is colon-separated, of the form ``{UUID}:{path}:{simple name}``.
 
 Example
 ------------------------------
@@ -137,10 +137,10 @@
 
 Catalog paths follow the following rules:
 
-- All paths are absolute; there is no difference between `/a/b` and `a/b`.
-- Only `/` as separator (no `\\`; think less filesystem path and more URL).
+- All paths are absolute; there is no difference between ``/a/b`` and ``a/b``.
+- Only ``/`` as separator (no ``\``; think less filesystem path and more URL).
 - Not empty (it's required for a valid catalog).
-- No empty components (so not `a//b`; `a/b` is fine).
-- Invalid characters: `:`, `\\`.
+- No empty components (so not ``a//b``; ``a/b`` is fine).
+- Invalid characters: ``:``, ``\``.
 - Paths are always interpreted as UTF-8.
 

Modified: branches/blender-3.0-release/blender_docs/manual/files/asset_libraries/index.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/files/asset_libraries/index.rst	2021-11-23 10:22:44 UTC (rev 8662)
+++ branches/blender-3.0-release/blender_docs/manual/files/asset_libraries/index.rst	2021-11-23 10:38:12 UTC (rev 8663)
@@ -12,6 +12,7 @@
 
 .. seealso::
   - :doc:`/editors/asset_browser`
+  - :doc:`catalogs`
   - :doc:`/animation/armatures/posing/editing/pose_library`
 
   The following blog posts were written during the design & development of the asset browser. They are linked here for historical reasons, and to give some more context to the current design.
@@ -43,7 +44,7 @@
 An Asset Library is a directory on your harddisk that is registered in the
 Preferences as an asset library. Registering it means that you give the library
 a name (like "Sprite Fright") and the location on disk (like
-`/home/sybren/projects/sprite-fright/assets`).
+``/home/sybren/projects/sprite-fright/assets``).
 
 .. TODO::
   add image of preferences, so that it's clear what things look like and where the settings are.
@@ -230,7 +231,7 @@
 you want to push an object into an external asset library, should that also copy
 the materials? What about the texture images referenced by those materials? What
 about objects referenced by custom properties, constraints, or modifiers? And in
-which files would they have to go? Do they all go into one big `assets.blend`,
+which files would they have to go? Do they all go into one big ``assets.blend``,
 individual Blend files, or into a directory per asset type? Blender should not
 be making such decisions for you.
 



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