[Bf-docboard-svn] bf-manual: [8622] branches/blender-3.0-release/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Thu Nov 11 02:27:14 CET 2021


Revision: 8622
          https://developer.blender.org/rBM8622
Author:   TobiasH
Date:     2021-11-11 02:27:14 +0100 (Thu, 11 Nov 2021)
Log Message:
-----------
some fixes
icosphere: ico is a prefix not a word; like hexa

Modified Paths:
--------------
    branches/blender-3.0-release/blender_docs/manual/animation/motion_paths.rst
    branches/blender-3.0-release/blender_docs/manual/editors/3dview/display/gizmo.rst
    branches/blender-3.0-release/blender_docs/manual/editors/3dview/display/overlays.rst
    branches/blender-3.0-release/blender_docs/manual/editors/3dview/selecting.rst
    branches/blender-3.0-release/blender_docs/manual/editors/outliner/editing.rst
    branches/blender-3.0-release/blender_docs/manual/editors/preferences/file_paths.rst
    branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/controls/pivot_point.rst
    branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/display/gizmos.rst
    branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/display/overlays.rst
    branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/introduction.rst
    branches/blender-3.0-release/blender_docs/manual/files/linked_libraries/assets.rst
    branches/blender-3.0-release/blender_docs/manual/interface/index.rst
    branches/blender-3.0-release/blender_docs/manual/interface/keymap/blender_default.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/curves/selecting.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_statistic.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/icosphere.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/utilities/align_euler_to_vector.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/utilities/rotate_euler.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/meshes/selecting/introduction.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/surfaces/selecting.rst
    branches/blender-3.0-release/blender_docs/manual/scene_layout/object/editing/asset.rst

Added Paths:
-----------
    branches/blender-3.0-release/blender_docs/manual/interface/controls/templates/list_view.rst

Removed Paths:
-------------
    branches/blender-3.0-release/blender_docs/manual/interface/controls/templates/list_presets.rst

Modified: branches/blender-3.0-release/blender_docs/manual/animation/motion_paths.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/animation/motion_paths.rst	2021-11-10 23:33:58 UTC (rev 8621)
+++ branches/blender-3.0-release/blender_docs/manual/animation/motion_paths.rst	2021-11-11 01:27:14 UTC (rev 8622)
@@ -74,15 +74,15 @@
 .. _bpy.types.AnimVizMotionPaths.frame_end:
 
 Frame Range Start, End
-      Starting and Ending frame of range of paths to display/calculate
-      (not for *Around Current Frame* Onion-skinning method).
+   Starting and Ending frame of range of paths to display/calculate
+   (not for *Around Current Frame* onion skinning method).
 
 .. _bpy.types.AnimVizMotionPaths.frame_before:
 .. _bpy.types.AnimVizMotionPaths.frame_after:
 
 Frame Range Before, After
-      Number of frames to show before and after the current frame
-      (only for *Around Current Frame* Onion-skinning method).
+   Number of frames to show before and after the current frame
+   (only for *Around Current Frame* onion skinning method).
 
 .. _bpy.types.AnimVizMotionPaths.frame_step:
 
@@ -110,10 +110,10 @@
       These are the start/end frames of the range in which motion paths are shown.
       The start frame is *inclusive*, so if you set *Start* to 1,
       you will really see the frame 1 as starting point of the paths...
-   
+
    Bake Location
       Which point on the bones is used when calculating paths.
-      Only available for bones while in Pose mode.
+      Only available for bones while in Pose Mode.
 
       :Heads: Calculates the path position of the bone's heads.
       :Tails: Calculates the path position of the bone's heads.
@@ -134,7 +134,7 @@
 .. _bpy.ops.object.paths_update_visible:
 
 Update All Paths
-   Recalculates the motion paths for all visible objects and poses
+   Recalculates the motion paths for all visible objects and poses.
 
 
 Display

Modified: branches/blender-3.0-release/blender_docs/manual/editors/3dview/display/gizmo.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/3dview/display/gizmo.rst	2021-11-10 23:33:58 UTC (rev 8621)
+++ branches/blender-3.0-release/blender_docs/manual/editors/3dview/display/gizmo.rst	2021-11-11 01:27:14 UTC (rev 8622)
@@ -11,7 +11,7 @@
    :Header:    |gizmo-icon| :menuselection:`Viewport Gizmos --> Object Gizmos`
 
 The way how gizmos are displayed in the 3D Viewport can be changed in the Viewport Gizmos pop-over.
-There is a switch to turn off all gizmos for the 3D Viewport.
+There is a toggle to hide all gizmos for the 3D Viewport.
 
 
 Viewport Gizmos

Modified: branches/blender-3.0-release/blender_docs/manual/editors/3dview/display/overlays.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/3dview/display/overlays.rst	2021-11-10 23:33:58 UTC (rev 8621)
+++ branches/blender-3.0-release/blender_docs/manual/editors/3dview/display/overlays.rst	2021-11-11 01:27:14 UTC (rev 8622)
@@ -5,7 +5,7 @@
 *****************
 
 Using the Viewport Overlays pop-over settings for the overlays can be configured.
-There is a switch to turn off all overlays for the 3D Viewport.
+There is a toggle to hide all overlays for the 3D Viewport.
 
 The options that are visible in the pop-over depend on the mode that the 3D Viewport is in.
 
@@ -242,7 +242,7 @@
    .. _bpy.types.View3DOverlay.use_normals_constant_screen_size:
 
    Constant Screen Size Normals
-      Keep size of normals constant in relation to the zoom level.
+      Keep the size of normals constant in relation to the zoom level.
 
 
 Developer

Modified: branches/blender-3.0-release/blender_docs/manual/editors/3dview/selecting.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/3dview/selecting.rst	2021-11-10 23:33:58 UTC (rev 8621)
+++ branches/blender-3.0-release/blender_docs/manual/editors/3dview/selecting.rst	2021-11-11 01:27:14 UTC (rev 8622)
@@ -52,4 +52,4 @@
 Particle Edit Mode
 ==================
 
-:ref:`Particle Edit Mode <particle-edit-selecting>`.
+:ref:`Particle Edit Mode <particle-edit-selecting>`

Modified: branches/blender-3.0-release/blender_docs/manual/editors/outliner/editing.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/outliner/editing.rst	2021-11-10 23:33:58 UTC (rev 8621)
+++ branches/blender-3.0-release/blender_docs/manual/editors/outliner/editing.rst	2021-11-11 01:27:14 UTC (rev 8622)
@@ -159,7 +159,7 @@
    Selects the linked data, see :ref:`bpy.ops.object.select_linked` for more information.
 
 
-Mark As Asset
+Mark as Asset
 -------------
 
 See :ref:`bpy.ops.asset.mark`.

Modified: branches/blender-3.0-release/blender_docs/manual/editors/preferences/file_paths.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/preferences/file_paths.rst	2021-11-10 23:33:58 UTC (rev 8621)
+++ branches/blender-3.0-release/blender_docs/manual/editors/preferences/file_paths.rst	2021-11-11 01:27:14 UTC (rev 8622)
@@ -94,7 +94,7 @@
 Only visible when :ref:`Developer Extras <prefs-interface-dev-extras>` are enabled.
 
 I18n Branches
-   The path to the ``/branches`` directory of your local svn-translation copy, to allow translating from the UI.
+   The path to the ``/branches`` directory of your local SVN translation copy, to allow translating from the UI.
 
 
 Asset Libraries

Modified: branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/controls/pivot_point.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/controls/pivot_point.rst	2021-11-10 23:33:58 UTC (rev 8621)
+++ branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/controls/pivot_point.rst	2021-11-11 01:27:14 UTC (rev 8622)
@@ -4,9 +4,9 @@
 Pivot Point
 ***********
 
-The Pivot Point is primarily used in operations such as Rotate and Scale.
+The Pivot Point is primarily used in operations such as rotate and scale.
 It defines the point around which the strip image will be rotated or scaled.
-Using drop-down menu in the header of the Preview, you can change the location of the pivot point.
+Using pop up menu in the header of the Sequencer preview, you can change the location of the pivot point.
 
 The *Pivot Point* is also extensively used in the 3D Viewport.
 
@@ -13,13 +13,13 @@
 Bounding Box Center
    The bounding box is a rectangular box that is wrapped as tightly as possible around the selection.
 Median Point
-   The Median Point is the points that is closest to all the origins of the selected strips.
+   The median point is the points that is closest to all the origins of the selected strips.
    You can think of it as the midpoint of the area that is covered with the selected strips.
 2D Cursor
-   Sometimes you want to rotate a strip around a specific point in the Preview.
-   Therefore, you can set the 2D Cursor and change the Pivot Point accordingly.
+   Sometimes you want to rotate a strip around a specific point in the preview.
+   Therefore, you can set the 2D Cursor and change the pivot point accordingly.
 Individual Origins
-    If multiple strips are selected, you may want to rotate or scale these strip around
-    there own origins instead of for example the Median Point of all selected strips.
-    For example, if you have three portrait strip's of faces,
-    you probably want each face to be rotated around its individual origin.
+   If multiple strips are selected, you may want to rotate or scale these strip around
+   there own origins instead of for example the median point of all selected strips.
+   For example, if you have three portrait strip's of faces,
+   you probably want each face to be rotated around its individual origin.

Modified: branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/display/gizmos.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/display/gizmos.rst	2021-11-10 23:33:58 UTC (rev 8621)
+++ branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/display/gizmos.rst	2021-11-11 01:27:14 UTC (rev 8622)
@@ -4,8 +4,8 @@
 Gizmos
 ******
 
-Which gizmos that are displayed in the preview region can be changed via the Gizmos pop-over.
-There is a switch to turn off all gizmos by clicking the icon next to the pop-over.
+Which gizmos that are displayed in the preview region can be changed via the Gizmos popover.
+There is a toggle to hide all gizmos by clicking the toggle next to the popover.
 
 
 Viewport Gizmos

Modified: branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/display/overlays.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/display/overlays.rst	2021-11-10 23:33:58 UTC (rev 8621)
+++ branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/display/overlays.rst	2021-11-11 01:27:14 UTC (rev 8622)
@@ -1,4 +1,3 @@
-
 .. _bpy.types.SequencerPreviewOverlay:
 
 ********
@@ -6,8 +5,9 @@
 ********
 
 Overlays are information that is displayed on top of the preview region.
-There is a switch to turn off/on all overlays for the preview region.
+There is a toggle to show or hide all overlays for the preview region.
 
+
 .. rubric:: Preview Overlays
 
 Frame Overlay
@@ -28,4 +28,3 @@
 
 Annotations
    Displays :doc:`Annotations </interface/annotate_tool>` in the preview region.
-

Modified: branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/introduction.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/introduction.rst	2021-11-10 23:33:58 UTC (rev 8621)
+++ branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/preview/introduction.rst	2021-11-11 01:27:14 UTC (rev 8622)
@@ -20,7 +20,7 @@
 .. figure:: /images/editors_vse_type.svg

@@ Diff output truncated at 10240 characters. @@


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