[Bf-docboard-svn] bf-manual: [8620] trunk/blender_docs/manual: Merge branch 'blender-3.0-release'
Aaron Carlisle
noreply at blender.org
Wed Nov 10 23:17:12 CET 2021
Revision: 8620
https://developer.blender.org/rBM8620
Author: Blendify
Date: 2021-11-10 23:17:11 +0100 (Wed, 10 Nov 2021)
Log Message:
-----------
Merge branch 'blender-3.0-release'
Modified Paths:
--------------
trunk/blender_docs/manual/animation/motion_paths.rst
trunk/blender_docs/manual/interface/controls/templates/list_presets.rst
trunk/blender_docs/manual/interface/window_system/tabs_panels.rst
trunk/blender_docs/manual/modeling/geometry_nodes/curve/sample_curve.rst
trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2021-11-10 22:16:50 UTC (rev 8619)
+++ trunk/blender_docs 2021-11-10 22:17:11 UTC (rev 8620)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1,3 +1,3 ##
/branches/blender-2.92-release/blender_docs:7610-7921
/branches/blender-2.93-release/blender_docs:7959-8113
-/branches/blender-3.0-release/blender_docs:8543-8612
\ No newline at end of property
+/branches/blender-3.0-release/blender_docs:8543-8619
\ No newline at end of property
Modified: trunk/blender_docs/manual/animation/motion_paths.rst
===================================================================
--- trunk/blender_docs/manual/animation/motion_paths.rst 2021-11-10 22:16:50 UTC (rev 8619)
+++ trunk/blender_docs/manual/animation/motion_paths.rst 2021-11-10 22:17:11 UTC (rev 8620)
@@ -103,6 +103,8 @@
Calculate
If no paths have been calculated, Calculate Paths will create a new motion path in cache based on
the options specified in the pop-up menu or the :ref:`bpy.ops.screen.redo_last` panel.
+ Note, if the current context is an Armature calculating the objects motion paths, and not the bones,
+ this operator will calculate the motion paths for all the bones within the armature as well.
Start, End
These are the start/end frames of the range in which motion paths are shown.
@@ -123,13 +125,18 @@
In the case a path has already been calculated, this operator will update the path shape to the current animation.
To change the frame range of the calculated path, you need to delete the path and calculate it again.
-.. _bpy.ops.pose.paths_clear:
-.. _bpy.ops.object.paths_clear:
+ .. _bpy.ops.pose.paths_clear:
+ .. _bpy.ops.object.paths_clear:
-Clear Paths ``X``
- Clears paths on all objects/bones or just the selected ones when holding :kbd:`Shift`.
+ Clear Paths ``X``
+ Clears paths on all objects/bones or just the selected ones when holding :kbd:`Shift`.
+.. _bpy.ops.object.paths_update_visible:
+Update All Paths
+ Recalculates the motion paths for all visible objects and poses
+
+
Display
-------
Modified: trunk/blender_docs/manual/interface/controls/templates/list_presets.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/templates/list_presets.rst 2021-11-10 22:16:50 UTC (rev 8619)
+++ trunk/blender_docs/manual/interface/controls/templates/list_presets.rst 2021-11-10 22:17:11 UTC (rev 8620)
@@ -1,12 +1,8 @@
-
-********************
-List Views & Presets
-********************
-
.. _ui-list-view:
+**********
List Views
-==========
+**********
.. figure:: /images/interface_controls_templates_list-presets_view-filter.png
:align: right
@@ -32,20 +28,14 @@
Search :kbd:`Ctrl-F`
Type part of a list item's name in the filter text field to filter items by part of their name.
+ Invert ``<->``
+ Toggle between including items that match the search string and those that do not contain the search string.
- Filter Include
- When the magnifying glass icon has a ``+`` sign then only items that match the text will be displayed.
- Filter Exclude
- When the magnifying glass icon has a ``-`` sign then only items that do not match text will be displayed.
+ Sort by Name
+ This button switches between alphabetical and non-alphabetical ordering.
+ Reverse
+ Sort objects in ascending or descending order. This also applies to alphabetical sorting, if selected.
- Sort
- Sort list items.
-
- Alphabetical
- This button switches between alphabetical and non-alphabetical ordering.
- Inverse
- Sort objects in ascending or descending order. This also applies to alphabetical sorting, if selected.
-
On the right of the list view are list modification buttons:
Add ``+``
@@ -56,30 +46,3 @@
A :ref:`Specials <ui-specials-menu>` menu with tools to operate on list entries.
Move (up/down arrow icon)
Moves the selected item up/down one position.
-
-
-.. _bpy.ops.script.execute_preset:
-.. _ui-presets:
-
-Presets
-=======
-
-.. figure:: /images/interface_controls_templates_list-presets_preset.png
- :align: right
-
- Example Presets menu.
-
-.. Share between properties. i.e. different nodes color presets.
-
-Selector
- A list of available presets. A selection will override the included properties.
-Add ``+``
- New presets can be added based on currently applied set of properties, which will be saved for later reuse.
- A pop-up opens where you can set a name, after which you can select it from the list and
- in some cases additional settings.
-Remove ``-``
- Deletes the selected preset.
-Specials
- Optional :ref:`Specials <ui-specials-menu>` menu with tools to operate on list entries.
-
-.. saving preset: data-system?
Modified: trunk/blender_docs/manual/interface/window_system/tabs_panels.rst
===================================================================
--- trunk/blender_docs/manual/interface/window_system/tabs_panels.rst 2021-11-10 22:16:50 UTC (rev 8619)
+++ trunk/blender_docs/manual/interface/window_system/tabs_panels.rst 2021-11-10 22:17:11 UTC (rev 8620)
@@ -93,3 +93,30 @@
:kbd:`Ctrl-MMB` clicking and moving the mouse anywhere within that region
or use the :kbd:`NumpadPlus` and :kbd:`NumpadMinus` to zoom in and out the contents.
Pressing :kbd:`Home` (Show All) will reset the zooming at the screen/panel focused by the mouse pointer.
+
+
+.. _bpy.ops.script.execute_preset:
+.. _ui-presets:
+
+Presets
+-------
+
+.. figure:: /images/interface_controls_templates_list-presets_preset.png
+ :align: right
+
+ Example Presets menu.
+
+.. Share between properties. i.e. different nodes color presets.
+
+Selector
+ A list of available presets. A selection will override the included properties.
+Add ``+``
+ New presets can be added based on currently applied set of properties, which will be saved for later reuse.
+ A pop-up opens where you can set a name, after which you can select it from the list and
+ in some cases additional settings.
+Remove ``-``
+ Deletes the selected preset.
+Specials
+ Optional :ref:`Specials <ui-specials-menu>` menu with tools to operate on list entries.
+
+.. saving preset: data-system?
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve/sample_curve.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve/sample_curve.rst 2021-11-10 22:16:50 UTC (rev 8619)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve/sample_curve.rst 2021-11-10 22:17:11 UTC (rev 8620)
@@ -40,7 +40,7 @@
Mode
How to find endpoint positions for the trimmed spline.
- The option acts the same as it does in the :doc:`/modeling/geometry_nodes/curve/curve_tilt`.
+ The option acts the same as it does in the :doc:`/modeling/geometry_nodes/curve/trim_curve`.
:Factor:
Find the endpoint positions using a factor of each spline's length.
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst 2021-11-10 22:16:50 UTC (rev 8619)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst 2021-11-10 22:17:11 UTC (rev 8620)
@@ -11,7 +11,7 @@
A new Geometry Nodes modifier with a new node group.
-This modifier is supported by mesh, curve, and volume objects.
+This modifier is supported by mesh, curve, text, and volume objects.
Options
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