[Bf-docboard-svn] bf-manual: [8588] branches/blender-3.0-release/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Thu Nov 4 02:03:04 CET 2021


Revision: 8588
          https://developer.blender.org/rBM8588
Author:   TobiasH
Date:     2021-11-04 02:03:03 +0100 (Thu, 04 Nov 2021)
Log Message:
-----------
some fixes

Modified Paths:
--------------
    branches/blender-3.0-release/blender_docs/manual/editors/3dview/modes.rst
    branches/blender-3.0-release/blender_docs/manual/editors/dope_sheet/introduction.rst
    branches/blender-3.0-release/blender_docs/manual/editors/graph_editor/introduction.rst
    branches/blender-3.0-release/blender_docs/manual/editors/preferences/system.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/capture_attribute.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/curve_parameter.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_points.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/endpoint_selection.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/fill_curve.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/fillet_curve.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/is_spline_cyclic.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/sample_curve.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/set_curve_tilt.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/set_handle_positions.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/set_handle_type.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/subdivide_curve.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/trim_curve.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/set_id.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/inspection.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/instances/instance_on_points.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/material/material_index.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/material/material_selection.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/material/set_material.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/material/set_material_index.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_to_curve.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_to_points.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/output/viewer.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/text/replace_string.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/text/string_to_curves.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/texture/index.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/volume/volume_to_mesh.rst
    branches/blender-3.0-release/blender_docs/manual/render/cycles/render_settings/sampling.rst

Modified: branches/blender-3.0-release/blender_docs/manual/editors/3dview/modes.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/3dview/modes.rst	2021-11-03 22:11:17 UTC (rev 8587)
+++ branches/blender-3.0-release/blender_docs/manual/editors/3dview/modes.rst	2021-11-04 01:03:03 UTC (rev 8588)
@@ -124,6 +124,5 @@
    :Shortcut:  :kbd:`Alt-Q`
 
 Adds the object under the mouse to the current mode and removes the :term:`Active` object.
-Use this operator to quickly switch between multiple objects without having to first go to object mode.
-
+Use this operator to quickly switch between multiple objects without having to first go to Object Mode.
 When accessed from a menu, an :ref:`ui-eyedropper` is used to select the object to add to current mode.

Modified: branches/blender-3.0-release/blender_docs/manual/editors/dope_sheet/introduction.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/dope_sheet/introduction.rst	2021-11-03 22:11:17 UTC (rev 8587)
+++ branches/blender-3.0-release/blender_docs/manual/editors/dope_sheet/introduction.rst	2021-11-04 01:03:03 UTC (rev 8588)
@@ -233,7 +233,7 @@
 
 F-Curve Name Filter
    Fuzzy/Multi-Word name filtering matches word snippets/partial words,
-   instead of having to match everything. It breaks down the search text based on white-space placement.
+   instead of having to match everything. It breaks down the search text based on whitespace placement.
    e.g. "lo ro" will filter all location and rotation, while "lc rt" will *not* work.
 
 Filter by Type

Modified: branches/blender-3.0-release/blender_docs/manual/editors/graph_editor/introduction.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/graph_editor/introduction.rst	2021-11-03 22:11:17 UTC (rev 8587)
+++ branches/blender-3.0-release/blender_docs/manual/editors/graph_editor/introduction.rst	2021-11-04 01:03:03 UTC (rev 8588)
@@ -190,7 +190,7 @@
 
    Multi-Word
       Fuzzy/Multi-Word name filtering matches word snippets/partial words,
-      instead of having to match everything. It breaks down the search text based on white-space placement.
+      instead of having to match everything. It breaks down the search text based on whitespace placement.
       e.g. "lo ro" will filter all location and rotation, while "lc rt" will *not* work.
 
    Type Filter

Modified: branches/blender-3.0-release/blender_docs/manual/editors/preferences/system.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/preferences/system.rst	2021-11-03 22:11:17 UTC (rev 8587)
+++ branches/blender-3.0-release/blender_docs/manual/editors/preferences/system.rst	2021-11-04 01:03:03 UTC (rev 8588)
@@ -49,7 +49,7 @@
 
    This panel of options is only available on Microsoft Windows.
 
-Make default
+Make Default
    Make the currently in use Blender installation the default
    for generating thumbnails and the default for opening blend-files.
 

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/capture_attribute.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/capture_attribute.rst	2021-11-03 22:11:17 UTC (rev 8587)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/capture_attribute.rst	2021-11-04 01:03:03 UTC (rev 8588)
@@ -10,7 +10,7 @@
 
    Capture Attribute node.
 
-The *Capture Attribute* node stores the result of a field on a geometry, 
+The *Capture Attribute* node stores the result of a field on a geometry,
 and outputs the data as a node socket so it can be used by other nodes.
 
 The result is stored on the geometry just like a regular attribute with
@@ -19,7 +19,7 @@
 the attribute will be removed automatically if it is no longer used.
 
 This node is essential because field input nodes like the :doc:`/modeling/geometry_nodes/input/radius`
-work in the context of the node they are connected to, meaning that in order to pass data like ``radius``
+work in the context of the node they are connected to. Meaning that in order to pass data like ``radius``
 to a geometry that doesn't have radius, an explicit node link with the output of this node must be used.
 
 
@@ -48,6 +48,7 @@
 Attribute
    The result of the evaluated field, stored on the geometry.
 
+
 Examples
 ========
 
@@ -54,12 +55,12 @@
 .. figure:: /images/modeling_geometry-nodes_attribute_capture-attribute_example.png
 
 Here, a noise texture is evaluated in along the path of the curve in 1 dimension
-and rendered with a shader. The capture node is essential because the output of the 
-:doc:`/modeling/geometry_nodes/curve/curve_to_mesh` does not have "Curve Parameter",
-so the :doc:`/modeling/geometry_nodes/curve/curve_parameter` must be evaluated while
-the geometry is still a curve.
+and rendered with a shader. The capture node is essential because the output of
+the :doc:`/modeling/geometry_nodes/curve/curve_to_mesh` does not have "Curve Parameter",
+so the :doc:`/modeling/geometry_nodes/curve/curve_parameter` must be evaluated
+while the geometry is still a curve.
 
-Internally, after the noise texture is evaluated on the curve, it is automatically
-copied to the mesh result of the curve to mesh node. This means that anywhere *Attribute*
-output of this node can be connected along the same stream of geometry nodes, the
-internal attribute will be available.
\ No newline at end of file
+Internally, after the noise texture is evaluated on the curve,
+it is automatically copied to the mesh result of the curve to mesh node.
+This means that anywhere *Attribute* output of this node can be connected along
+the same stream of geometry nodes, the internal attribute will be available.

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst	2021-11-03 22:11:17 UTC (rev 8587)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst	2021-11-04 01:03:03 UTC (rev 8588)
@@ -32,10 +32,11 @@
    Which index to use when retrieving the data from the input field in *Index* mode.
    By default, the :doc:`/modeling/geometry_nodes/input/index` is connected, meaning that
    the data from the source attribute is copied directly to the output. However, a different
-   index can be connected, resulting in a "shuffling" of the values. 
+   index can be connected, resulting in a "shuffling" of the values.
    Indices that are either too large or below 0 are clamped.
 
    .. tip::
+
       To retrieve a single attribute value instead of a field, a single integer input
       or the :doc:`/modeling/geometry_nodes/input/integer` can be connected to this socket.
 
@@ -53,7 +54,7 @@
 
    :Index:
       Copy the attribute data from the value at the input index.
-      In thise mode, the target geometry can consist of a mesh, point cloud, or curve. The matching
+      In this mode, the target geometry can consist of a mesh, point cloud, or curve. The matching
       component type from the context will be chosen if possible, otherwise a component will be chosen
       in that order.
 
@@ -61,7 +62,7 @@
       Transfer the attribute from the nearest point from anywhere on the surface.
       Non-face attributes are interpolated across the surface (edge attributes are not supported yet).
       Loose points and edges are ignored.
-   
+
    :Nearest:
       Transfer the attribute from the nearest element (with a domain chosen by the *Domain* input).
       No interpolation is done.
@@ -73,6 +74,7 @@
 Attribute
    The data retrieved from the *Target* geometry, mapped based on the node's settings and inputs.
 
+
 Examples
 ========
 

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst	2021-11-03 22:11:17 UTC (rev 8587)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst	2021-11-04 01:03:03 UTC (rev 8588)
@@ -18,7 +18,7 @@
 ================
 
 In the modifier, it is possible to access attributes with names, created and used in other areas
-of Blender like shaders, painting, and UV mapping. The attribute can be chosen with a name, 
+of Blender like shaders, painting, and UV mapping. The attribute can be chosen with a name,
 and the string input allows you to search and choose existing attributes.
 
 .. figure:: /images/modeling_geometry-nodes_attribute-reference_search.png
@@ -37,20 +37,21 @@
 .. figure:: /images/modeling_geometry-nodes_attribute-reference_attribute-field.png
    :align: center
 
-   The *Normal* and *Rotation* ouputs are examples of attribute fields,
+   The *Normal* and *Rotation* outputs are examples of attribute fields,
    which refer to an attribute stored on a geometry.
 
-Attributes exposed in Blender's interface all have names. However, for convenience, attributes
-can be passed around with node sockets in geometry nodes groups. In these cases, an *Attribute Field*
-output is created, which can be used by nodes to find attribute data in an input geometry.
+Attributes exposed in Blender's interface all have names. However, for convenience,
+attributes can be passed around with node sockets in geometry nodes groups.
+In these cases, an *Attribute Field* output is created, which can be used by
+nodes to find attribute data in an input geometry.
 
 Anonymous attributes are still stored on the geometry like other attributes, and they are even
 automatically interpolated when the geometry changes with other nodes, except for a few cases.
 So generally, if the node link is still accessible, the attribute it references will be too.
 
-However, Anonymous attributes cannot be connected to a separate geometry that wasn't created

@@ Diff output truncated at 10240 characters. @@


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