[Bf-docboard-svn] bf-manual: [8583] branches/blender-3.0-release/blender_docs/manual: Geometry Nodes: Field version of mesh to curve node
Hans Goudey
noreply at blender.org
Wed Nov 3 22:02:51 CET 2021
Revision: 8583
https://developer.blender.org/rBM8583
Author: HooglyBoogly
Date: 2021-11-03 22:02:51 +0100 (Wed, 03 Nov 2021)
Log Message:
-----------
Geometry Nodes: Field version of mesh to curve node
rB17b8da719606abfc9e3076555c626e6fc38dd7c5
Modified Paths:
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branches/blender-3.0-release/blender_docs/manual/images/modeling_geometry-nodes_mesh_mesh-to-curve_node.png
branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_to_curve.rst
Modified: branches/blender-3.0-release/blender_docs/manual/images/modeling_geometry-nodes_mesh_mesh-to-curve_node.png
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(Binary files differ)
Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_to_curve.rst
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--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_to_curve.rst 2021-11-03 20:49:59 UTC (rev 8582)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_to_curve.rst 2021-11-03 21:02:51 UTC (rev 8583)
@@ -10,9 +10,16 @@
Mesh to Curve node.
-The *Mesh to Curve* node generates a curve from a mesh.
+The *Mesh to Curve* node generates a curve from a mesh. The result is a poly spline, with a
+point for every selected vertex on the mesh. Any intersection of more than two selected edges will
+cause a break in the spline, meaning that if a the mesh has grid-like topology and a continuous
+spline is desired, the *Selection* input is very important.
+Attributes will be transferred to the resulting curve, including named attributes. If the mesh has
+attributes with the names of built-in curve attributes like ``radius`` and ``cyclic``, they will
+be copied as well.
+
Inputs
======
@@ -20,9 +27,12 @@
Standard mesh input.
Selection
- The meshes that will be converted to curves.
+ A field input evaluated on the edge domain to determine whether each edge will be included in the result.
+ .. tip::
+ Using this input is more efficient than deleting parts of the geometry before or after the conversion.
+
Properties
==========
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