[Bf-docboard-svn] bf-manual: [8092] branches/blender-2.93-release/blender_docs/manual/interface/controls/nodes/editing.rst: Node Editing: Add rna mappings

Aaron Carlisle noreply at blender.org
Fri May 28 01:20:22 CEST 2021


Revision: 8092
          https://developer.blender.org/rBM8092
Author:   Blendify
Date:     2021-05-28 01:20:22 +0200 (Fri, 28 May 2021)
Log Message:
-----------
Node Editing: Add rna mappings

Modified Paths:
--------------
    branches/blender-2.93-release/blender_docs/manual/interface/controls/nodes/editing.rst

Modified: branches/blender-2.93-release/blender_docs/manual/interface/controls/nodes/editing.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/interface/controls/nodes/editing.rst	2021-05-27 23:04:14 UTC (rev 8091)
+++ branches/blender-2.93-release/blender_docs/manual/interface/controls/nodes/editing.rst	2021-05-27 23:20:22 UTC (rev 8092)
@@ -39,6 +39,8 @@
 Nodes that have no connections can be inserted on a link.
 Just move the node over the link and release when the link is highlighted.
 
+.. _bpy.ops.node.link_make:
+
 Make Links :kbd:`F`
    Select multiple nodes with open sockets, then use the Make Links to create links between them.
    Use Make Links again if there are other nodes which can be connected.
@@ -56,6 +58,8 @@
 Drag the link from an input socket and let it go keeping it unconnected.
 
 
+.. _bpy.ops.node.links_mute:
+
 Mute Links
 ----------
 
@@ -82,6 +86,8 @@
 .. figure:: /images/interface_controls_nodes_editing_mute_links.png
 
 
+.. _bpy.ops.node.links_cut:
+
 Cut Links
 ---------
 
@@ -100,6 +106,8 @@
    Use Detach Links in order to cut all links attached to selected nodes at once.
 
 
+.. _bpy.ops.node.duplicate_move:
+
 Duplicate
 =========
 
@@ -121,6 +129,9 @@
    When in doubt, select a node and move it slightly to see if something is hidden underneath.
 
 
+.. _bpy.ops.node.clipboard_copy:
+.. _bpy.ops.node.clipboard_paste:
+
 Copy/Paste
 ==========
 
@@ -139,15 +150,22 @@
    Use the same cautions as when duplicating.
 
 
+.. _bpy.ops.node.delete:
+
 Delete
 ======
 
 Delete :kbd:`X`, :kbd:`Delete`
    Deletes the selected node(s).
+
+.. _bpy.ops.node.delete_reconnect:
+
 Delete with Reconnect :kbd:`Ctrl-X`
    Delete the node(s) without losing the connections.
 
 
+.. _bpy.ops.node.mute_toggle:
+
 Mute
 ====
 
@@ -162,27 +180,44 @@
 and makes all links pass through that node without change.
 Links will appear red as an indicator of passing through the muted node.
 
+.. tip::
 
+   Individual node wires can be muted with :ref:``
+
+
 Show/Hide
 =========
 
+.. _bpy.ops.node.hide_toggle:
+
 Hide :kbd:`H`
    Collapses the node so only the node header is visible.
    This can also be toggled by clicking the triangle at the top left of the node header.
+
+.. _bpy.ops.node.preview_toggle:
+
 Toggle Node Preview :kbd:`Shift-H`
    Shows/Hides a preview region on the node that displays the frame
    after that node's operation has been applied. This can also be toggled
    by clicking the material ball icon in the node header.
+
+.. _bpy.ops.node.hide_socket_toggle:
+
 Toggle Hidden Node Sockets :kbd:`Ctrl-H`
    Collapses/Expands any input or output sockets that have no other nodes connected to them.
+
+.. _bpy.ops.node.options_toggle:
+
 Toggle Node Options
    Shows/Hides all node properties.
+
+.. _bpy.ops.node.collapse_hide_unused_toggle:
+
 Collapse and Hide Unused Sockets
    Applies both the *Toggle Hidden Node Sockets* and *Hide* operations.
 
 
 .. _bpy.ops.node.read_viewlayers:
-.. _bpy.ops.node.read_fullsamplelayers:
 
 Layers
 ======



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