[Bf-docboard-svn] bf-manual: [8082] branches/blender-2.93-release/blender_docs/manual/editors/outliner/interface.rst: Document Header First
Aaron Carlisle
noreply at blender.org
Tue May 25 02:31:28 CEST 2021
Revision: 8082
https://developer.blender.org/rBM8082
Author: Blendify
Date: 2021-05-25 02:31:28 +0200 (Tue, 25 May 2021)
Log Message:
-----------
Document Header First
Modified Paths:
--------------
branches/blender-2.93-release/blender_docs/manual/editors/outliner/interface.rst
Modified: branches/blender-2.93-release/blender_docs/manual/editors/outliner/interface.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/editors/outliner/interface.rst 2021-05-25 00:29:07 UTC (rev 8081)
+++ branches/blender-2.93-release/blender_docs/manual/editors/outliner/interface.rst 2021-05-25 00:31:28 UTC (rev 8082)
@@ -3,83 +3,6 @@
Interface
*********
-Main Region
-===========
-
-Object Mode
------------
-
-The far left of the Outliner contains a region to toggle the current :doc:`Object Mode </editors/3dview/modes>`.
-When an object is in a mode other than Object Mode, the mode icon will be displayed in this region.
-Any other objects that are valid to be added or swapped into the current mode display a dot.
-Clicking the dot icon will swap that object with the current active object.
-For modes that support :ref:`3dview-multi-object-mode`,
-:kbd:`Ctrl-LMB` on the dot icon will add that object to the current mode.
-Clicking the mode icon next to the active object removes it or all other objects
-from the current mode depending if multiple object are in the same mode.
-
-
-.. _editors-outliner-interface-restriction_columns:
-
-Restriction Columns
--------------------
-
-The following toggles, in the right side of the *Outliner* editor,
-are available for collections, objects, bones, modifiers and constraints.
-
-By default only the temporary viewport visibility is enabled.
-The other options can be enabled in the *Restriction Toggles* option in the Outliner `filter`_.
-
-- Holding :kbd:`Shift` sets or unsets the value to all its child collections or objects.
-- Holding :kbd:`Ctrl` isolates the object or collection, so they are the only ones with its value set.
-
-.. _bpy.types.LayerCollection.exclude:
-
-Enable Collection (checkbox, collection only)
- Exclude the collection from the view layer.
-
-Visibility (eye icon)
- Toggles the visibility of the object or collection in the 3D Viewport.
- This is a file-local setting, and does not get imported when this data-block
- is linked into another blend-file. Objects hidden this way are still part of
- the :doc:`View Layer </scene_layout/view_layers/index>` and evaluated,
- so they still affect playback performance.
-
-.. note::
-
- The following options are hidden by default and need to be enabled in
- the Outliner Filter before they can be used.
-
-.. _bpy.types.Collection.hide_select:
-
-Selectability (mouse cursor icon)
- Toggles the ability to select the objects from the 3D Viewport.
- This is useful for if you have placed something in the scene
- and do not want to accidentally select it when working on something else.
-
-.. _bpy.types.LayerCollection.hide_viewport:
-
-Global Viewport Visibility (screen icon)
- This will still render the object/collection, but it will be ignored by all the viewports.
- Often used for collections with high-poly objects that need to be instanced in other files.
- Objects hidden this way are no longer part of the :doc:`View Layer </scene_layout/view_layers/index>`,
- are not evaluated, and such do not negatively affect playback performance.
-
-Rendering (camera icon)
- This will still keep the object visible in the scene, but it will be ignored by the renderer.
- Usually used by support objects that help modeling and animation yet do not belong in the final images.
-
-.. _bpy.types.LayerCollection.holdout:
-
-Holdout (collection only)
- Mask out objects in collection from view layer.
-
-.. _bpy.types.LayerCollection.indirect_only:
-
-Indirect Only (collection only)
- Objects in these collections only contribute to indirect light -- *Cycles only*.
-
-
Header
======
@@ -232,3 +155,80 @@
Add/Remove :doc:`Drivers </animation/drivers/index>` to the selected item.
Purge (Orphan Data)
Remove all unused data-blocks from the file (cannot be undone).
+
+
+Main Region
+===========
+
+Object Mode
+-----------
+
+The far left of the Outliner contains a region to toggle the current :doc:`Object Mode </editors/3dview/modes>`.
+When an object is in a mode other than Object Mode, the mode icon will be displayed in this region.
+Any other objects that are valid to be added or swapped into the current mode display a dot.
+Clicking the dot icon will swap that object with the current active object.
+For modes that support :ref:`3dview-multi-object-mode`,
+:kbd:`Ctrl-LMB` on the dot icon will add that object to the current mode.
+Clicking the mode icon next to the active object removes it or all other objects
+from the current mode depending if multiple object are in the same mode.
+
+
+.. _editors-outliner-interface-restriction_columns:
+
+Restriction Columns
+-------------------
+
+The following toggles, in the right side of the *Outliner* editor,
+are available for collections, objects, bones, modifiers and constraints.
+
+By default only the temporary viewport visibility is enabled.
+The other options can be enabled in the *Restriction Toggles* option in the Outliner `filter`_.
+
+- Holding :kbd:`Shift` sets or unsets the value to all its child collections or objects.
+- Holding :kbd:`Ctrl` isolates the object or collection, so they are the only ones with its value set.
+
+.. _bpy.types.LayerCollection.exclude:
+
+Enable Collection (checkbox, collection only)
+ Exclude the collection from the view layer.
+
+Visibility (eye icon)
+ Toggles the visibility of the object or collection in the 3D Viewport.
+ This is a file-local setting, and does not get imported when this data-block
+ is linked into another blend-file. Objects hidden this way are still part of
+ the :doc:`View Layer </scene_layout/view_layers/index>` and evaluated,
+ so they still affect playback performance.
+
+.. note::
+
+ The following options are hidden by default and need to be enabled in
+ the Outliner Filter before they can be used.
+
+.. _bpy.types.Collection.hide_select:
+
+Selectability (mouse cursor icon)
+ Toggles the ability to select the objects from the 3D Viewport.
+ This is useful for if you have placed something in the scene
+ and do not want to accidentally select it when working on something else.
+
+.. _bpy.types.LayerCollection.hide_viewport:
+
+Global Viewport Visibility (screen icon)
+ This will still render the object/collection, but it will be ignored by all the viewports.
+ Often used for collections with high-poly objects that need to be instanced in other files.
+ Objects hidden this way are no longer part of the :doc:`View Layer </scene_layout/view_layers/index>`,
+ are not evaluated, and such do not negatively affect playback performance.
+
+Rendering (camera icon)
+ This will still keep the object visible in the scene, but it will be ignored by the renderer.
+ Usually used by support objects that help modeling and animation yet do not belong in the final images.
+
+.. _bpy.types.LayerCollection.holdout:
+
+Holdout (collection only)
+ Mask out objects in collection from view layer.
+
+.. _bpy.types.LayerCollection.indirect_only:
+
+Indirect Only (collection only)
+ Objects in these collections only contribute to indirect light -- *Cycles only*.
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