[Bf-docboard-svn] bf-manual: [8060] trunk/blender_docs/manual: Geometry Nodes: Add Attribute Vector Rotate Node
Hans Goudey
noreply at blender.org
Thu May 20 17:36:15 CEST 2021
Revision: 8060
https://developer.blender.org/rBM8060
Author: HooglyBoogly
Date: 2021-05-20 17:36:15 +0200 (Thu, 20 May 2021)
Log Message:
-----------
Geometry Nodes: Add Attribute Vector Rotate Node
rB93933ee8bbed20fa36d9968eed55f7f2ecfcbe4e
Also adjust the wording of the non-attribute version of this node.
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/index.rst
trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/index.rst 2021-05-20 15:09:00 UTC (rev 8059)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/index.rst 2021-05-20 15:36:15 UTC (rev 8060)
@@ -23,3 +23,4 @@
attribute_separate_xyz.rst
attribute_transfer.rst
attribute_vector_math.rst
+ attribute_vector_rotate.rst
Modified: trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst 2021-05-20 15:09:00 UTC (rev 8059)
+++ trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst 2021-05-20 15:36:15 UTC (rev 8060)
@@ -33,14 +33,14 @@
Type
The type of angle input.
- :Axis Angle:
- Rotates the vector around an axis defined by the *Axis* input vector
- and the amount of rotation is defined by the *Angle* input.
:X, Y, Z Axis:
Rotates the vector around the defined axis and
the amount of rotation is defined by the *Angle* input.
+ :Axis Angle:
+ Rotates the vector around any arbitrary axis defined by the *Axis* input vector.
+ The amount of rotation is defined by the *Angle* input.
:Euler:
- Rotates the vector about the *Center* and defined by the *Rotation*
+ Rotates the vector about the *Center* with the *Rotation*
input vector to control the amount of rotation on each axis.
Invert
Inverts the rotation angle.
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