[Bf-docboard-svn] bf-manual: [7898] trunk/blender_docs/manual/render: Cycles: Add option to change input passes for viewport denoising

Aaron Carlisle noreply at blender.org
Thu Mar 25 21:05:20 CET 2021


Revision: 7898
          https://developer.blender.org/rBM7898
Author:   Blendify
Date:     2021-03-25 21:05:20 +0100 (Thu, 25 Mar 2021)
Log Message:
-----------
Cycles: Add option to change input passes for viewport denoising

rBb2e1b13abde787c2aad97d5c317357cf84360bdb

Modified Paths:
--------------
    trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst
    trunk/blender_docs/manual/render/layers/denoising.rst

Modified: trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst	2021-03-25 19:53:38 UTC (rev 7897)
+++ trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst	2021-03-25 20:05:20 UTC (rev 7898)
@@ -136,7 +136,20 @@
 Start Sample
    Sample to start :ref:`denoising <render-cycles-settings-viewport-denoising>` in the 3D Viewport.
 
+.. _bpy.types.CyclesRenderSettings.preview_denoising_input_passes:
 
+Input Passes
+   Controls which :doc:`Render Pass </render/layers/passes>` the OptiX AI denoiser should use as input,
+   which can have different effects on the denoised image.
+   Generally, the more passes the denoiser has to denoise the better the result.
+   It is recommended to at least use *Color + Albedo* as just *Color* can blur out details,
+   especially at lower sample counts.
+
+   :Color: Denoise the color data.
+   :Color + Albedo: Denoise the color and albedo data.
+   :Color + Albedo + Normal: Denoise the color, albedo, and normal pass data.
+
+
 Advanced
 ========
 

Modified: trunk/blender_docs/manual/render/layers/denoising.rst
===================================================================
--- trunk/blender_docs/manual/render/layers/denoising.rst	2021-03-25 19:53:38 UTC (rev 7897)
+++ trunk/blender_docs/manual/render/layers/denoising.rst	2021-03-25 20:05:20 UTC (rev 7898)
@@ -47,6 +47,8 @@
    but is considerably faster than the other denoising options and
    therefore especially useful to denoise previews or final single-frame images with high quality.
 
+   .. _bpy.types.CyclesRenderLayerSettings.denoising_optix_input_passes:
+
    Input Passes
       Controls which :doc:`Render Pass </render/layers/passes>` the OptiX AI denoiser should use as input,
       which can have different effects on the denoised image.
@@ -54,6 +56,10 @@
       It is recommended to at least use *Color + Albedo* as just *Color* can blur out details,
       especially at lower sample counts.
 
+      :Color: Denoise the color data.
+      :Color + Albedo: Denoise the color and albedo data.
+      :Color + Albedo + Normal: Denoise the color, albedo, and normal pass data.
+
 Radius
    Size of the image area that is used to denoise a pixel.
    Higher values are smoother, but might lose detail and are slower.



More information about the Bf-docboard-svn mailing list