[Bf-docboard-svn] bf-manual: [7886] trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst: Geometry Nodes: Support drag & drop object to create Sample Texture nodes

Aaron Carlisle noreply at blender.org
Tue Mar 23 18:55:12 CET 2021


Revision: 7886
          https://developer.blender.org/rBM7886
Author:   Blendify
Date:     2021-03-23 18:55:12 +0100 (Tue, 23 Mar 2021)
Log Message:
-----------
Geometry Nodes: Support drag & drop object to create Sample Texture nodes

rB3fdef12162f68a7f89a6f868f927fe8755c7bd20

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst	2021-03-23 17:32:43 UTC (rev 7885)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst	2021-03-23 17:55:12 UTC (rev 7886)
@@ -11,7 +11,7 @@
    Attribute Sample Texture node.
 
 The *Attribute Sample Texture* node evaluates a texture for every point and
-stores the resulting colors in a new attribute. 
+stores the resulting colors in a new attribute.
 The mapping attribute can be anything that can be converted to a 3D vector.
 Typically, either the name of a UV map or the *position* attribute is used.
 
@@ -20,7 +20,9 @@
    UV maps can only be accessed after a Point Distribute node currently.
    This is a limitation that will be resolved.
 
+A *Attribute Sample Texture* node can be added quickly by dragging a texture data-block into the node editor.
 
+
 Inputs
 ======
 



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