[Bf-docboard-svn] bf-manual: [7884] branches/blender-2.92-release/blender_docs/manual: replace didn't with did not
Eitan
noreply at blender.org
Tue Mar 23 18:29:35 CET 2021
Revision: 7884
https://developer.blender.org/rBM7884
Author: EitanSomething
Date: 2021-03-23 18:29:35 +0100 (Tue, 23 Mar 2021)
Log Message:
-----------
replace didn't with did not
Modified Paths:
--------------
branches/blender-2.92-release/blender_docs/manual/files/import_export/alembic.rst
branches/blender-2.92-release/blender_docs/manual/sculpt_paint/weight_paint/introduction.rst
Modified: branches/blender-2.92-release/blender_docs/manual/files/import_export/alembic.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/files/import_export/alembic.rst 2021-03-23 17:29:19 UTC (rev 7883)
+++ branches/blender-2.92-release/blender_docs/manual/files/import_export/alembic.rst 2021-03-23 17:29:35 UTC (rev 7884)
@@ -20,7 +20,7 @@
Alembic will not attempt to store a representation of the network of computations (rigs, basically)
which are required to produce the final, animated vertex positions and animated transforms.
-:abbr:`TL;DR (Too long; didn't read.)`: Alembic can be used to write an animated mesh to a drive, and
+:abbr:`TL;DR (Too long; did not read.)`: Alembic can be used to write an animated mesh to a drive, and
read it back quickly and efficiently. This means that a mesh can be animated with a very CPU-intensive rig,
'baked' to an Alembic file, and loaded into the shot file for shading and lighting
with only moderate CPU usage.
Modified: branches/blender-2.92-release/blender_docs/manual/sculpt_paint/weight_paint/introduction.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/sculpt_paint/weight_paint/introduction.rst 2021-03-23 17:29:19 UTC (rev 7883)
+++ branches/blender-2.92-release/blender_docs/manual/sculpt_paint/weight_paint/introduction.rst 2021-03-23 17:29:35 UTC (rev 7884)
@@ -95,7 +95,7 @@
In locations affected by more than two bones this allows more precise tweaking and re-balancing of
weights by temporarily focusing on a subset of bones. This can also be aided by
the :ref:`Lock Relative <bpy.types.ToolSettings.use_auto_normalize>` option, which displays weights as
- if re-normalized with the locked groups deleted, thus making it appear as if the locked groups didn't even exist.
+ if re-normalized with the locked groups deleted, thus making it appear as if the locked groups did not even exist.
Multi-Paint
Finally, the :ref:`Multi-Paint <bpy.types.ToolSettings.use_auto_normalize>` option allows treating
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