[Bf-docboard-svn] bf-manual: [7871] trunk/blender_docs/manual: RNA Mapping: Materials

Aaron Carlisle noreply at blender.org
Tue Mar 23 05:57:36 CET 2021


Revision: 7871
          https://developer.blender.org/rBM7871
Author:   Blendify
Date:     2021-03-23 05:57:36 +0100 (Tue, 23 Mar 2021)
Log Message:
-----------
RNA Mapping: Materials

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/shader_editor.rst
    trunk/blender_docs/manual/render/materials/assignment.rst
    trunk/blender_docs/manual/render/materials/index.rst
    trunk/blender_docs/manual/scene_layout/object/editing/cleanup.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/editing/face_sets.rst

Modified: trunk/blender_docs/manual/editors/shader_editor.rst
===================================================================
--- trunk/blender_docs/manual/editors/shader_editor.rst	2021-03-23 02:59:41 UTC (rev 7870)
+++ trunk/blender_docs/manual/editors/shader_editor.rst	2021-03-23 04:57:36 UTC (rev 7871)
@@ -21,7 +21,7 @@
    The Use Nodes setting is mostly a legacy setting and should always be checked for materials.
 Slot
    The *Slot* menu can be used to select
-   the active :ref:`material slot <material-slots>` on the active object.
+   the active :ref:`material slot <bpy.types.MaterialSlot>` on the active object.
    The material selector to the right of it can change the material that is in the selected slot.
 Pin (pin icon)
    The pin button will keep the current material selection fixed.

Modified: trunk/blender_docs/manual/render/materials/assignment.rst
===================================================================
--- trunk/blender_docs/manual/render/materials/assignment.rst	2021-03-23 02:59:41 UTC (rev 7870)
+++ trunk/blender_docs/manual/render/materials/assignment.rst	2021-03-23 04:57:36 UTC (rev 7871)
@@ -16,7 +16,7 @@
 is a better solution.
 
 
-.. _material-slots:
+.. _bpy.types.MaterialSlot:
 
 Material Slots
 ==============
@@ -36,6 +36,8 @@
 
 The object's material slots and active material displayed in a :ref:`List View <ui-list-view>`.
 
+.. _bpy.ops.material.new:
+
 Add Material Slot
    Add a new material slot on the object.
 
@@ -42,9 +44,13 @@
 Remove Material Slot
    Remove a material slot from the object.
 
+.. _bpy.ops.material.copy:
+
 Copy Material
    Copy material shader nodes and settings to clipboard.
 
+.. _bpy.ops.material.paste:
+
 Paste Material
    Paste material shader nodes and settings from clipboard.
 
@@ -62,7 +68,9 @@
    The Material :ref:`Data-Block Menu <ui-data-block>` for the selected material slot.
    Here new materials can be created, or existing materials can to the material slot.
 
-Data-block Links
+.. _bpy.types.MaterialSlot.link:
+
+Link
    Specifies whether the material is to be linked to the Object or to the Object Data.
 
    The Link selector has two choices, Data and Object.
@@ -95,13 +103,19 @@
 
    Material slots panel in Edit Mode.
 
+.. _bpy.ops.object.material_slot_assign:
+
 Assign
    Assign active material slot and material to the selected faces in the mesh,
    strokes in a Grease Pencil, and similar for other object types.
 
+.. _bpy.ops.object.material_slot_select:
+
 Select
    Select faces assigned to the active material slot.
 
+.. _bpy.ops.object.material_slot_deselect:
+
 Deselect
    Deselect faces assigned to the active material slot.
 

Modified: trunk/blender_docs/manual/render/materials/index.rst
===================================================================
--- trunk/blender_docs/manual/render/materials/index.rst	2021-03-23 02:59:41 UTC (rev 7870)
+++ trunk/blender_docs/manual/render/materials/index.rst	2021-03-23 04:57:36 UTC (rev 7871)
@@ -1,3 +1,4 @@
+.. _bpy.ops.material:
 
 #############
   Materials

Modified: trunk/blender_docs/manual/scene_layout/object/editing/cleanup.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/cleanup.rst	2021-03-23 02:59:41 UTC (rev 7870)
+++ trunk/blender_docs/manual/scene_layout/object/editing/cleanup.rst	2021-03-23 04:57:36 UTC (rev 7871)
@@ -73,4 +73,4 @@
    :Mode:      Object Mode
    :Menu:      :menuselection:`Object --> Clean Up --> Remove Unused Material Slots`
 
-Removes unused :ref:`material slots <material-slots>`.
+Removes unused :ref:`material slots <bpy.types.MaterialSlot>`.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/editing/face_sets.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/editing/face_sets.rst	2021-03-23 02:59:41 UTC (rev 7870)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/editing/face_sets.rst	2021-03-23 04:57:36 UTC (rev 7871)
@@ -68,7 +68,7 @@
    By Loose Parts
       Creates a new face set per discontinuous part of the mesh.
    By Materials
-      Creates a face set per :ref:`Material Slot <material-slots>`.
+      Creates a face set per :ref:`Material Slot <bpy.types.MaterialSlot>`.
    By Normals
       Creates face sets for Faces that have similar :ref:`Normals <modeling-meshes-structure-normals>`.
    By UV Seams



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