[Bf-docboard-svn] bf-manual: [7831] trunk/blender_docs/manual/modeling/meshes/editing/mesh/merge.rst: UI: Reorder mesh merge operator types for consistent shortcuts

Aaron Carlisle noreply at blender.org
Sun Mar 14 22:31:43 CET 2021


Revision: 7831
          https://developer.blender.org/rBM7831
Author:   Blendify
Date:     2021-03-14 22:31:43 +0100 (Sun, 14 Mar 2021)
Log Message:
-----------
UI: Reorder mesh merge operator types for consistent shortcuts

rBbc0e121bce257a8ea9d7855b074a7a22a8c3699b

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/merge.rst

Modified: trunk/blender_docs/manual/modeling/meshes/editing/mesh/merge.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/mesh/merge.rst	2021-03-14 21:26:14 UTC (rev 7830)
+++ trunk/blender_docs/manual/modeling/meshes/editing/mesh/merge.rst	2021-03-14 21:31:43 UTC (rev 7831)
@@ -16,12 +16,6 @@
 This tool allows you to merge all selected vertices to a unique one, dissolving all others.
 You can choose the location of the remaining vertex in the menu this tool pops up before executing:
 
-At First
-   It will place the remaining vertex at the location of the first one selected.
-   Only available in *Vertex* select mode.
-At Last
-   It will place the remaining vertex at the location of the last one selected (the active one).
-   Only available in *Vertex* select mode.
 At Center
    It will place the remaining vertex at the center of the selection.
    Available in all select modes.
@@ -31,6 +25,12 @@
 Collapse
    Every island of selected vertices (connected by selected edges) will merge on its own median center,
    leaving one vertex per island.
+At First
+   It will place the remaining vertex at the location of the first one selected.
+   Only available in *Vertex* select mode.
+At Last
+   It will place the remaining vertex at the location of the last one selected (the active one).
+   Only available in *Vertex* select mode.
 
 Merging vertices of course also deletes some edges and faces. But Blender will do everything
 it can to preserve edges and faces only partly involved in the reunion.



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