[Bf-docboard-svn] bf-manual: [7798] branches/blender-2.92-release/blender_docs/manual/scene_layout/object/editing/transform/control/axis_locking.rst: Update outdated Axis Locking docs

Eitan noreply at blender.org
Wed Mar 3 21:07:01 CET 2021


Revision: 7798
          https://developer.blender.org/rBM7798
Author:   EitanSomething
Date:     2021-03-03 21:07:01 +0100 (Wed, 03 Mar 2021)
Log Message:
-----------
Update outdated Axis Locking docs

Modified Paths:
--------------
    branches/blender-2.92-release/blender_docs/manual/scene_layout/object/editing/transform/control/axis_locking.rst

Modified: branches/blender-2.92-release/blender_docs/manual/scene_layout/object/editing/transform/control/axis_locking.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/scene_layout/object/editing/transform/control/axis_locking.rst	2021-03-03 18:38:57 UTC (rev 7797)
+++ branches/blender-2.92-release/blender_docs/manual/scene_layout/object/editing/transform/control/axis_locking.rst	2021-03-03 20:07:01 UTC (rev 7798)
@@ -96,10 +96,10 @@
 Axis Locking Modes
 ------------------
 
-A single key press constrains movement to the corresponding *Global* axis.
-A second key press of the *same* key constrains movement to the current transform orientation selection
-(except if it is set to *Global*, in which case the *Local* orientation is used).
-Finally, a third key press of the same key removes constraints.
+A single key press constrains movement to the current transform orientation selection.
+A second key press of the *same* key constrains movement to the corresponding *Global* axis
+(except if the transform orientation is set to *Global*, in which case the *Local* orientation is used).
+A third key press of the same key removes constraints.
 
 The orientation can be set
 in the :doc:`Transform Orientation </editors/3dview/controls/orientation>`
@@ -109,8 +109,8 @@
 
 For example, if the current transform orientation is set to *Normal*,
 pressing :kbd:`G` to start translation, followed by :kbd:`Z` will lock translation
-in the Z direction relative to the *Global* orientation, pressing :kbd:`Z`
-again will lock translation to the Z axis relative to the *Normal* orientation.
+in the Z direction relative to the *Normal* orientation, pressing :kbd:`Z`
+again will lock translation to the Z axis relative to the *Global* orientation.
 Pressing :kbd:`Z` again will remove all constraints.
 The current mode will be displayed in the left-hand side of the *3D Viewport header*.
 



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