[Bf-docboard-svn] bf-manual: [8141] trunk/blender_docs/manual: some fixes
Tobias Heinke
noreply at blender.org
Wed Jun 16 00:32:28 CEST 2021
Revision: 8141
https://developer.blender.org/rBM8141
Author: TobiasH
Date: 2021-06-16 00:32:28 +0200 (Wed, 16 Jun 2021)
Log Message:
-----------
some fixes
Modified Paths:
--------------
trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst
trunk/blender_docs/manual/animation/constraints/transform/limit_rotation.rst
trunk/blender_docs/manual/editors/clip/display/index.rst
trunk/blender_docs/manual/editors/sequencer.rst
trunk/blender_docs/manual/interface/controls/templates/data_block.rst
trunk/blender_docs/manual/modeling/geometry_nodes/geometry/convex_hull.rst
trunk/blender_docs/manual/modeling/geometry_nodes/geometry/delete_geometry.rst
trunk/blender_docs/manual/video_editing/preview/sidebar.rst
trunk/blender_docs/manual/video_editing/sequencer/strips/movie.rst
trunk/blender_docs/manual/video_editing/sequencer/toolbar/index.rst
Modified: trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst
===================================================================
--- trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst 2021-06-15 00:12:56 UTC (rev 8140)
+++ trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst 2021-06-15 22:32:28 UTC (rev 8141)
@@ -155,7 +155,7 @@
Leg Bones Positioning.
Finally align the heel bone by going in the front view and placing the head and tail to
-fill the foot size from side to side then, in the side view,
+fill the foot size from side to side. Then, in the side view,
align the bone at the point where the heel just touches the ground floor.
.. note::
Modified: trunk/blender_docs/manual/animation/constraints/transform/limit_rotation.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/transform/limit_rotation.rst 2021-06-15 00:12:56 UTC (rev 8140)
+++ trunk/blender_docs/manual/animation/constraints/transform/limit_rotation.rst 2021-06-15 22:32:28 UTC (rev 8141)
@@ -59,7 +59,7 @@
Affect Transform
The constraint is taken into account when the object is manually rotated using
- transformation tools in the blender UI. This prevents assigning transformation
+ transformation tools in the editors. This prevents assigning transformation
property values (as shown in the *Transform* panel) that exceed the specified limits.
Owner
Modified: trunk/blender_docs/manual/editors/clip/display/index.rst
===================================================================
--- trunk/blender_docs/manual/editors/clip/display/index.rst 2021-06-15 00:12:56 UTC (rev 8140)
+++ trunk/blender_docs/manual/editors/clip/display/index.rst 2021-06-15 22:32:28 UTC (rev 8141)
@@ -1,4 +1,4 @@
-.. _bpy.types.SpaceView3D.show:
+.. _bpy.types.SpaceClipEditor.show:
###########
Display
Modified: trunk/blender_docs/manual/editors/sequencer.rst
===================================================================
--- trunk/blender_docs/manual/editors/sequencer.rst 2021-06-15 00:12:56 UTC (rev 8140)
+++ trunk/blender_docs/manual/editors/sequencer.rst 2021-06-15 22:32:28 UTC (rev 8141)
@@ -46,6 +46,6 @@
A disk cache can generally cache more than a RAM cache, but it can be slower.
Both of these cache options can be configured in the :ref:`Preferences <prefs-system-sound>`.
-Another way to improve performance is by using :ref:`Strip Proxies <bpy.types.SequenceProxy>`
+Another way to improve performance is by using :ref:`Strip Proxies <bpy.types.SequenceProxy>`.
These are used to cache images or movies in a file that is easier to playback
by reducing the image quality by either decreasing the resolution and/or compressing the image.
Modified: trunk/blender_docs/manual/interface/controls/templates/data_block.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/templates/data_block.rst 2021-06-15 00:12:56 UTC (rev 8140)
+++ trunk/blender_docs/manual/interface/controls/templates/data_block.rst 2021-06-15 22:32:28 UTC (rev 8141)
@@ -92,7 +92,7 @@
The icon on the left specifies the accepted data-block type.
Name
The text field functions as a search field by matching elements in the list.
- Press :kbd:`Tab` to auto-complete names up to the level a match is found.
+ Press :kbd:`Enter` to auto-complete names up to the level a match is found.
If more than one match exists, you have to continue typing.
If you type an invalid name, the value will remain unchanged.
List
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/geometry/convex_hull.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/geometry/convex_hull.rst 2021-06-15 00:12:56 UTC (rev 8140)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/geometry/convex_hull.rst 2021-06-15 22:32:28 UTC (rev 8141)
@@ -1,35 +1,36 @@
-.. index:: Geometry Nodes; Convex Hull
-.. _bpy.types.GeometryNodeConvexHull:
-
-***********
-Convex Hull
-***********
-
-.. figure:: /images/modeling_geometry-nodes_geometry_convex-hull_node.png
-
- The Convex Hull node.
-
-The *Convex Hull* node outputs a convex mesh that is enclosing all points in the input geometry.
-
-.. note::
- Volumes are not supported and attributes are not transferred currently.
-
-
-Inputs
-======
-
-Geometry
- Standard geometry inputs.
-
-
-Properties
-==========
-
-This node has not properties.
-
-
-Outputs
-=======
-
-Convex Hull
- Mesh that encloses all points in the input.
+.. index:: Geometry Nodes; Convex Hull
+.. _bpy.types.GeometryNodeConvexHull:
+
+***********
+Convex Hull
+***********
+
+.. figure:: /images/modeling_geometry-nodes_geometry_convex-hull_node.png
+
+ The Convex Hull node.
+
+The *Convex Hull* node outputs a convex mesh that is enclosing all points in the input geometry.
+
+.. note::
+
+ Volumes are not supported and attributes are not transferred currently.
+
+
+Inputs
+======
+
+Geometry
+ Standard geometry inputs.
+
+
+Properties
+==========
+
+This node has not properties.
+
+
+Outputs
+=======
+
+Convex Hull
+ Mesh that encloses all points in the input.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/geometry/delete_geometry.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/geometry/delete_geometry.rst 2021-06-15 00:12:56 UTC (rev 8140)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/geometry/delete_geometry.rst 2021-06-15 22:32:28 UTC (rev 8141)
@@ -9,9 +9,8 @@
The Delete Geometry node.
-The *Delete Geometry* node removes the part of the geometry that is selected.
-
-For meshes, which elements are deleted depeds on the domain of the input seletion attribute.
+The *Delete Geometry* node removes the selected part of a geometry.
+For meshes, which elements are deleted depends on the domain of the input selection attribute.
For example, if it is a face selection, faces are removed.
@@ -22,7 +21,7 @@
Standard geometry input.
Selection
- Name of the attribute that is used as selection. Typically this is a boolean attribute.
+ Name of the attribute that is used as selection. Typically this is a Boolean attribute.
If this is empty, the node does nothing.
Invert
Modified: trunk/blender_docs/manual/video_editing/preview/sidebar.rst
===================================================================
--- trunk/blender_docs/manual/video_editing/preview/sidebar.rst 2021-06-15 00:12:56 UTC (rev 8140)
+++ trunk/blender_docs/manual/video_editing/preview/sidebar.rst 2021-06-15 22:32:28 UTC (rev 8141)
@@ -6,7 +6,7 @@
Tool
====
-Displayes information about the active tool.
+Displays information about the active tool.
View
Modified: trunk/blender_docs/manual/video_editing/sequencer/strips/movie.rst
===================================================================
--- trunk/blender_docs/manual/video_editing/sequencer/strips/movie.rst 2021-06-15 00:12:56 UTC (rev 8140)
+++ trunk/blender_docs/manual/video_editing/sequencer/strips/movie.rst 2021-06-15 22:32:28 UTC (rev 8141)
@@ -73,7 +73,6 @@
Sets the :ref:`Scene Frame Rate <bpy.types.RenderSettings.fps>` to the frame rate encoded in the movie file.
-
Example
=======
Modified: trunk/blender_docs/manual/video_editing/sequencer/toolbar/index.rst
===================================================================
--- trunk/blender_docs/manual/video_editing/sequencer/toolbar/index.rst 2021-06-15 00:12:56 UTC (rev 8140)
+++ trunk/blender_docs/manual/video_editing/sequencer/toolbar/index.rst 2021-06-15 22:32:28 UTC (rev 8141)
@@ -1,7 +1,7 @@
-*******
-Toolbar
-*******
+###########
+ Toolbar
+###########
.. toctree::
:maxdepth: 2
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