[Bf-docboard-svn] bf-manual: [8233] branches/blender-2.93-release/blender_docs/manual/modeling: Fix T90101: Small gramatical errors in attribute map range page of manual

Alaska noreply at blender.org
Sat Jul 24 23:13:57 CEST 2021


Revision: 8233
          https://developer.blender.org/rBM8233
Author:   Alaska
Date:     2021-07-24 23:13:57 +0200 (Sat, 24 Jul 2021)
Log Message:
-----------
Fix T90101: Small gramatical errors in attribute map range page of manual

Modified Paths:
--------------
    branches/blender-2.93-release/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_map_range.rst
    branches/blender-2.93-release/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst

Modified: branches/blender-2.93-release/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_map_range.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_map_range.rst	2021-07-24 11:06:17 UTC (rev 8232)
+++ branches/blender-2.93-release/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_map_range.rst	2021-07-24 21:13:57 UTC (rev 8233)
@@ -16,12 +16,14 @@
 Inputs
 ======
 
+Geometry
+   Standard geometry input
 Attribute
    The input attribute whose value is to be remapped.
 Result
-   Name of the attribute where the computed result it stored.
+   Name of the attribute where the computed result is stored.
    If an attribute with this name does not exist yet,
-   a new attribute with the same data type of the *Attribute* is used.
+   a new attribute with the same data type as the *Attribute* is used.
    If it does exist, the values of the existing attribute are overridden.
 From Min
    The lower bound of the range to remap from.
@@ -32,7 +34,7 @@
 To Max
    The higher bound of the target range.
 Steps
-   The number of values allowed between *To Max* and *To Max* when using *Stepped Linear* interpolation.
+   The number of values allowed between *To Man* and *To Max* when using *Stepped Linear* interpolation.
    A higher value will give a smoother interpolation while lower values will progressively quantize the input.
 Clamp
    If enabled, the output is clamped to the target range.

Modified: branches/blender-2.93-release/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst	2021-07-24 11:06:17 UTC (rev 8232)
+++ branches/blender-2.93-release/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst	2021-07-24 21:13:57 UTC (rev 8233)
@@ -42,7 +42,7 @@
 will create a planar face, also known as a quad. Blender will follow your mouse cursor
 and will use the planar view from your viewport to create those quads.
 
-For :kbd:`Ctrl-LMB`, Blender will automatically rotate the last selected Edge (the source)
+For :kbd:`Ctrl-RMB`, Blender will automatically rotate the last selected Edge (the source)
 for the subsequent operations if you have at least one face created, dividing the angles created between
 the newly created edge and the last two edges, creating a smooth angle between them. Blender will calculate
 this angle using the last positive and negative position of the last X and Y coordinates
@@ -52,10 +52,6 @@
 you can also inhibit Blender from rotating sources using the shortcut :kbd:`Shift-Ctrl-RMB`.
 In this case, Blender will not rotate the source dividing the angle between those edges when creating a face.
 
-For both cases, Blender will inform the user about the source rotation during the creation process.
-If you look at the :ref:`bpy.ops.screen.redo_last` panel and press :kbd:`Ctrl-RMB`,
-you will see that the *Rotate Source* is automatically checked and if :kbd:`Shift-Ctrl-RMB` is used,
-it will be automatically unchecked.
 
 If you have three or more vertices selected, and :kbd:`Ctrl-RMB` click,
 you will also create planar faces, but along the vertices selected, following the direction of the cursor.



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