[Bf-docboard-svn] bf-manual: [8190] trunk/blender_docs/manual/modeling/geometry_nodes: Geometry Nodes: Rename nodes for clarity between mesh and curve

Aaron Carlisle noreply at blender.org
Thu Jul 8 02:18:56 CEST 2021


Revision: 8190
          https://developer.blender.org/rBM8190
Author:   Blendify
Date:     2021-07-08 02:18:56 +0200 (Thu, 08 Jul 2021)
Log Message:
-----------
Geometry Nodes: Rename nodes for clarity between mesh and curve

rB0b1050bf09eb68e634392b1fc5d3758c95e4f5c1

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/mesh_to_curve.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/bezier_segment.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/circle.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/index.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/spiral.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivide.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/circle.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/line.rst

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve/mesh_to_curve.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve/mesh_to_curve.rst	2021-07-08 00:02:51 UTC (rev 8189)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve/mesh_to_curve.rst	2021-07-08 00:18:56 UTC (rev 8190)
@@ -10,7 +10,7 @@
 
    The Mesh to Curve node.
 
-The *Curve to Mesh* node converts all or a selection of edges to splines.
+The *Mesh to Curve* node converts all or a selection of edges to splines.
 Vertices connected to exactly two edges will join the splines corresponding to both edges.
 Vertices connected one or more than two edges become end points of splines.
 Circular splines are supported as well.

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/bezier_segment.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/bezier_segment.rst	2021-07-08 00:02:51 UTC (rev 8189)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/bezier_segment.rst	2021-07-08 00:18:56 UTC (rev 8190)
@@ -1,9 +1,9 @@
 .. index:: Geometry Nodes; Bezier Segment
 .. _bpy.types.GeometryNodeCurvePrimitiveBezierSegment:
 
-****************
+**************
 Bezier Segment
-****************
+**************
 
 .. figure:: /images/modeling_geometry-nodes_curve-primitives_bezier-segment_node.png
    :align: right

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/circle.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/circle.rst	2021-07-08 00:02:51 UTC (rev 8189)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/circle.rst	2021-07-08 00:18:56 UTC (rev 8190)
@@ -1,9 +1,9 @@
-.. index:: Geometry Nodes; Circle
+.. index:: Geometry Nodes; Curve Circle
 .. _bpy.types.GeometryNodeCurveCircle:
 
-*******
-Circle
-*******
+************
+Curve Circle
+************
 
 .. figure:: /images/modeling_geometry-nodes_curve-primitives_circle_node.png
    :align: right
@@ -10,7 +10,7 @@
 
    Circle Node.
 
-The *Circle* node generates a poly spline circle.
+The *Curve Circle* node generates a poly spline circle.
 
 
 Inputs
@@ -52,4 +52,3 @@
 
 Center
    The center of the circle defined by the three points.
-

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/index.rst	2021-07-08 00:02:51 UTC (rev 8189)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/index.rst	2021-07-08 00:18:56 UTC (rev 8190)
@@ -1,7 +1,7 @@
 
-########################
+#########################
   Curve Primitive Nodes
-########################
+#########################
 
 .. toctree::
    :maxdepth: 1

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/spiral.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/spiral.rst	2021-07-08 00:02:51 UTC (rev 8189)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/spiral.rst	2021-07-08 00:18:56 UTC (rev 8190)
@@ -1,9 +1,9 @@
 .. index:: Geometry Nodes; Spiral
 .. _bpy.types.GeometryNodeCurveSpiral:
 
-*******
-Spiral
-*******
+************
+Curve Spiral
+************
 
 .. figure:: /images/modeling_geometry-nodes_curve-primitives_spiral_node.png
    :align: right

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivide.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivide.rst	2021-07-08 00:02:51 UTC (rev 8189)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivide.rst	2021-07-08 00:18:56 UTC (rev 8190)
@@ -1,16 +1,16 @@
-.. index:: Geometry Nodes; Subdivide
-.. _bpy.types.GeometryNodeSubdivide:
+.. index:: Geometry Nodes; Mesh Subdivide
+.. _bpy.types.GeometryNodeMeshSubdivide:
 
-*********
-Subdivide
-*********
+**************
+Mesh Subdivide
+**************
 
 .. figure:: /images/modeling_geometry-nodes_mesh_subdivide_node.png
    :align: right
 
-   Subdivide Node.
+   Mesh Subdivide Node.
 
-The *Subdivide* node adds new faces to mesh geometry using a simple interpolation for deformation.
+The *Mesh Subdivide* node adds new faces to mesh geometry using a simple interpolation for deformation.
 
 
 Inputs

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/circle.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/circle.rst	2021-07-08 00:02:51 UTC (rev 8189)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/circle.rst	2021-07-08 00:18:56 UTC (rev 8190)
@@ -1,16 +1,16 @@
-.. index:: Geometry Nodes; Circle
+.. index:: Geometry Nodes; Mesh Circle
 .. _bpy.types.GeometryNodeMeshCircle:
 
-******
-Circle
-******
+***********
+Mesh Circle
+***********
 
 .. figure:: /images/modeling_geometry-nodes_mesh-primitives_circle_node.png
    :align: right
 
-   Circle Node.
+   Mesh Circle Node.
 
-The *Circle* node generates a circular ring of edges that is optionally filled with faces.
+The *Mesh Circle* node generates a circular ring of edges that is optionally filled with faces.
 
 
 Inputs

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/line.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/line.rst	2021-07-08 00:02:51 UTC (rev 8189)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/line.rst	2021-07-08 00:18:56 UTC (rev 8190)
@@ -1,16 +1,16 @@
-.. index:: Geometry Nodes; Line
+.. index:: Geometry Nodes; Mesh Line
 .. _bpy.types.GeometryNodeMeshLine:
 
-****
-Line
-****
+*********
+Mesh Line
+*********
 
 .. figure:: /images/modeling_geometry-nodes_mesh-primitives_line_node.png
    :align: right
 
-   Line Node.
+   Mesh Line Node.
 
-The *Line* node generates vertices in a line and connects them with edges.
+The *Mesh Line* node generates vertices in a line and connects them with edges.
 
 
 Inputs



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