[Bf-docboard-svn] bf-manual: [8183] trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst: Fix keymap mistake on 'Extrude Cursor' page

Alaska noreply at blender.org
Sun Jul 4 22:25:22 CEST 2021


Revision: 8183
          https://developer.blender.org/rBM8183
Author:   Alaska
Date:     2021-07-04 22:25:22 +0200 (Sun, 04 Jul 2021)
Log Message:
-----------
Fix keymap mistake on 'Extrude Cursor' page

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst

Modified: trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst	2021-07-04 12:42:59 UTC (rev 8182)
+++ trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst	2021-07-04 20:25:22 UTC (rev 8183)
@@ -42,7 +42,7 @@
 will create a planar face, also known as a quad. Blender will follow your mouse cursor
 and will use the planar view from your viewport to create those quads.
 
-For :kbd:`Ctrl-LMB`, Blender will automatically rotate the last selected Edge (the source)
+For :kbd:`Ctrl-RMB`, Blender will automatically rotate the last selected Edge (the source)
 for the subsequent operations if you have at least one face created, dividing the angles created between
 the newly created edge and the last two edges, creating a smooth angle between them. Blender will calculate
 this angle using the last positive and negative position of the last X and Y coordinates



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