[Bf-docboard-svn] bf-manual: [8183] trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst: Fix keymap mistake on 'Extrude Cursor' page
Alaska
noreply at blender.org
Sun Jul 4 22:25:22 CEST 2021
Revision: 8183
https://developer.blender.org/rBM8183
Author: Alaska
Date: 2021-07-04 22:25:22 +0200 (Sun, 04 Jul 2021)
Log Message:
-----------
Fix keymap mistake on 'Extrude Cursor' page
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst
Modified: trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst 2021-07-04 12:42:59 UTC (rev 8182)
+++ trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst 2021-07-04 20:25:22 UTC (rev 8183)
@@ -42,7 +42,7 @@
will create a planar face, also known as a quad. Blender will follow your mouse cursor
and will use the planar view from your viewport to create those quads.
-For :kbd:`Ctrl-LMB`, Blender will automatically rotate the last selected Edge (the source)
+For :kbd:`Ctrl-RMB`, Blender will automatically rotate the last selected Edge (the source)
for the subsequent operations if you have at least one face created, dividing the angles created between
the newly created edge and the last two edges, creating a smooth angle between them. Blender will calculate
this angle using the last positive and negative position of the last X and Y coordinates
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