[Bf-docboard-svn] bf-manual: [7685] branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes: Geometry Nodes: Add Introduction
Aaron Carlisle
noreply at blender.org
Fri Jan 29 05:06:36 CET 2021
Revision: 7685
https://developer.blender.org/rBM7685
Author: Blendify
Date: 2021-01-29 05:06:35 +0100 (Fri, 29 Jan 2021)
Log Message:
-----------
Geometry Nodes: Add Introduction
Modified Paths:
--------------
branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/index.rst
Added Paths:
-----------
branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/introduction.rst
Modified: branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/index.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/index.rst 2021-01-28 23:34:02 UTC (rev 7684)
+++ branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/index.rst 2021-01-29 04:06:35 UTC (rev 7685)
@@ -6,14 +6,13 @@
Geometry Nodes
##################
-Nodes can be used to change an object's geometry in a more complex way than regular modifiers.
-To use them add a :doc:`Geometry Nodes Modifier </modeling/modifiers/generate/geometry_nodes>`.
+.. toctree::
+ :maxdepth: 2
-.. figure:: /images/modeling_modifiers_nodes_properties.png
+ introduction.rst
+ attributes_reference.rst
- The properties of a Geometry Nodes modifier in the modifier stack.
-
Attribute
=========
@@ -20,7 +19,6 @@
.. toctree::
:maxdepth: 1
- attributes_reference.rst
attribute/attribute_compare.rst
attribute/attribute_fill.rst
attribute/attribute_math.rst
@@ -44,8 +42,6 @@
Geometry
========
-Nodes that can operate on different geometry types (volume, mesh).
-
.. toctree::
:maxdepth: 1
@@ -56,8 +52,6 @@
Input
=====
-Nodes used mainly as input to other nodes.
-
.. toctree::
:maxdepth: 1
@@ -70,8 +64,6 @@
Mesh
====
-Nodes that only operate on meshes.
-
.. toctree::
:maxdepth: 1
Added: branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/introduction.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/introduction.rst (rev 0)
+++ branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/introduction.rst 2021-01-29 04:06:35 UTC (rev 7685)
@@ -0,0 +1,32 @@
+
+************
+Introduction
+************
+
+Nodes can be used to change an object's geometry in a more complex way than regular modifiers.
+To use them add a :doc:`Geometry Nodes Modifier </modeling/modifiers/generate/geometry_nodes>`.
+
+.. figure:: /images/modeling_modifiers_nodes_properties.png
+
+ The properties of a Geometry Nodes modifier in the modifier stack.
+
+
+Node Categories
+===============
+
+Attribute
+ Nodes for working with data stored per object element, e.g. vertex groups.
+Color
+ Nodes for modifying color data passed through color sockets.
+Geometry
+ Nodes that can operate on different geometry types (volume, mesh).
+Input
+ Nodes used mainly as input to other nodes.
+Mesh
+ Nodes that only operate on meshes.
+Point
+ Nodes that modify the object elements, e.g. vertices.
+Utilities
+ Nodes with general purpose for modifying data.
+Vector
+ Nodes for modifying vector quantities.
Property changes on: branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/introduction.rst
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
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