[Bf-docboard-svn] bf-manual: [7685] branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes: Geometry Nodes: Add Introduction

Aaron Carlisle noreply at blender.org
Fri Jan 29 05:06:36 CET 2021


Revision: 7685
          https://developer.blender.org/rBM7685
Author:   Blendify
Date:     2021-01-29 05:06:35 +0100 (Fri, 29 Jan 2021)
Log Message:
-----------
Geometry Nodes: Add Introduction

Modified Paths:
--------------
    branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/index.rst

Added Paths:
-----------
    branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/introduction.rst

Modified: branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/index.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/index.rst	2021-01-28 23:34:02 UTC (rev 7684)
+++ branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/index.rst	2021-01-29 04:06:35 UTC (rev 7685)
@@ -6,14 +6,13 @@
   Geometry Nodes
 ##################
 
-Nodes can be used to change an object's geometry in a more complex way than regular modifiers.
-To use them add a :doc:`Geometry Nodes Modifier </modeling/modifiers/generate/geometry_nodes>`.
+.. toctree::
+   :maxdepth: 2
 
-.. figure:: /images/modeling_modifiers_nodes_properties.png
+   introduction.rst
+   attributes_reference.rst
 
-   The properties of a Geometry Nodes modifier in the modifier stack.
 
-
 Attribute
 =========
 
@@ -20,7 +19,6 @@
 .. toctree::
    :maxdepth: 1
 
-   attributes_reference.rst
    attribute/attribute_compare.rst
    attribute/attribute_fill.rst
    attribute/attribute_math.rst
@@ -44,8 +42,6 @@
 Geometry
 ========
 
-Nodes that can operate on different geometry types (volume, mesh).
-
 .. toctree::
    :maxdepth: 1
 
@@ -56,8 +52,6 @@
 Input
 =====
 
-Nodes used mainly as input to other nodes.
-
 .. toctree::
    :maxdepth: 1
 
@@ -70,8 +64,6 @@
 Mesh
 ====
 
-Nodes that only operate on meshes.
-
 .. toctree::
    :maxdepth: 1
 

Added: branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/introduction.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/introduction.rst	                        (rev 0)
+++ branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/introduction.rst	2021-01-29 04:06:35 UTC (rev 7685)
@@ -0,0 +1,32 @@
+
+************
+Introduction
+************
+
+Nodes can be used to change an object's geometry in a more complex way than regular modifiers.
+To use them add a :doc:`Geometry Nodes Modifier </modeling/modifiers/generate/geometry_nodes>`.
+
+.. figure:: /images/modeling_modifiers_nodes_properties.png
+
+   The properties of a Geometry Nodes modifier in the modifier stack.
+
+
+Node Categories
+===============
+
+Attribute
+   Nodes for working with data stored per object element, e.g. vertex groups.
+Color
+   Nodes for modifying color data passed through color sockets.
+Geometry
+   Nodes that can operate on different geometry types (volume, mesh).
+Input
+   Nodes used mainly as input to other nodes.
+Mesh
+   Nodes that only operate on meshes.
+Point
+   Nodes that modify the object elements, e.g. vertices.
+Utilities
+   Nodes with general purpose for modifying data.
+Vector
+   Nodes for modifying vector quantities.


Property changes on: branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/introduction.rst
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property


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