[Bf-docboard-svn] bf-manual: [7675] branches/blender-2.92-release/blender_docs/manual/physics/collision.rst: Extending hint in the collision section
Aaron Carlisle
noreply at blender.org
Tue Jan 26 04:03:42 CET 2021
Revision: 7675
https://developer.blender.org/rBM7675
Author: Blendify
Date: 2021-01-26 04:03:42 +0100 (Tue, 26 Jan 2021)
Log Message:
-----------
Extending hint in the collision section
Author: @filedescriptor
Differential Revision: https://developer.blender.org/D10044
Modified Paths:
--------------
branches/blender-2.92-release/blender_docs/manual/physics/collision.rst
Modified: branches/blender-2.92-release/blender_docs/manual/physics/collision.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/physics/collision.rst 2021-01-26 02:56:06 UTC (rev 7674)
+++ branches/blender-2.92-release/blender_docs/manual/physics/collision.rst 2021-01-26 03:03:42 UTC (rev 7675)
@@ -152,6 +152,7 @@
=====
- Make sure that the normals of the mesh surface are facing towards the particles/points for correct deflection.
+ Negative scales on the object can have a similar effect. Make sure to recalculate the normals after applying the scale.
- Hair particles react directly to force fields,
so if you use a force field with a short range you do not need necessarily collision.
- Hair particles avoid their emitting mesh if you edit them in *Particle Edit Mode*.
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