[Bf-docboard-svn] bf-manual: [7675] branches/blender-2.92-release/blender_docs/manual/physics/collision.rst: Extending hint in the collision section

Aaron Carlisle noreply at blender.org
Tue Jan 26 04:03:42 CET 2021


Revision: 7675
          https://developer.blender.org/rBM7675
Author:   Blendify
Date:     2021-01-26 04:03:42 +0100 (Tue, 26 Jan 2021)
Log Message:
-----------
Extending hint in the collision section

Author: @filedescriptor

Differential Revision: https://developer.blender.org/D10044

Modified Paths:
--------------
    branches/blender-2.92-release/blender_docs/manual/physics/collision.rst

Modified: branches/blender-2.92-release/blender_docs/manual/physics/collision.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/physics/collision.rst	2021-01-26 02:56:06 UTC (rev 7674)
+++ branches/blender-2.92-release/blender_docs/manual/physics/collision.rst	2021-01-26 03:03:42 UTC (rev 7675)
@@ -152,6 +152,7 @@
 =====
 
 - Make sure that the normals of the mesh surface are facing towards the particles/points for correct deflection.
+  Negative scales on the object can have a similar effect. Make sure to recalculate the normals after applying the scale.
 - Hair particles react directly to force fields,
   so if you use a force field with a short range you do not need necessarily collision.
 - Hair particles avoid their emitting mesh if you edit them in *Particle Edit Mode*.



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