[Bf-docboard-svn] bf-manual: [7651] trunk/blender_docs/manual: Merge branch 'blender-2.92-release'

Aaron Carlisle noreply at blender.org
Sat Jan 23 04:03:56 CET 2021


Revision: 7651
          https://developer.blender.org/rBM7651
Author:   Blendify
Date:     2021-01-23 04:03:56 +0100 (Sat, 23 Jan 2021)
Log Message:
-----------
Merge branch 'blender-2.92-release'

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/3dview/display/overlays.rst
    trunk/blender_docs/manual/editors/outliner/selecting.rst
    trunk/blender_docs/manual/editors/properties_editor.rst
    trunk/blender_docs/manual/glossary/index.rst
    trunk/blender_docs/manual/grease_pencil/animation/interpolation.rst
    trunk/blender_docs/manual/grease_pencil/modes/edit/grease_pencil_menu.rst
    trunk/blender_docs/manual/interface/controls/templates/color_picker.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/weld.rst
    trunk/blender_docs/manual/modeling/modifiers/introduction.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/snake_hook.rst

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs	2021-01-23 03:03:56 UTC (rev 7651)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1 +1 ##
-/branches/blender-2.92-release/blender_docs:7610-7635
\ No newline at end of property
+/branches/blender-2.92-release/blender_docs:7610-7650
\ No newline at end of property
Modified: trunk/blender_docs/manual/editors/3dview/display/overlays.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/display/overlays.rst	2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/editors/3dview/display/overlays.rst	2021-01-23 03:03:56 UTC (rev 7651)
@@ -85,6 +85,11 @@
    The value slider adjusts which edges to display by only showing wires on prominent edges.
    Lower values hide edges with angles close to 180 degrees while a value of 1 shows all wires.
 
+   .. _bpy.types.View3DOverlay.wireframe_opacity:
+
+   Opacity
+      The transparency of the displayed edges; a value of 1 is fully opaque, a value of 0 is fully transparent.
+
 .. _bpy.types.View3DOverlay.fade_inactive_alpha:
 .. _bpy.types.View3DOverlay.show_fade_inactive:
 

Modified: trunk/blender_docs/manual/editors/outliner/selecting.rst
===================================================================
--- trunk/blender_docs/manual/editors/outliner/selecting.rst	2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/editors/outliner/selecting.rst	2021-01-23 03:03:56 UTC (rev 7651)
@@ -62,3 +62,14 @@
      - Close this and all child data-blocks.
    * - :kbd:`Shift-Right`
      - Open this and all child data-blocks.
+
+
+.. _editors-outliner-properties-sync:
+
+Properties Editor Sync
+======================
+
+When clicking the data-block icons or any other data icon (modifiers, constraints, object data, ect),
+:doc:`/editors/properties_editor` will change to the corresponding tab to modify the properties of that data-block.
+This feature can be enabled or disabled in Properties editor using the
+:ref:`Sync with Outliner <bpy.types.SpaceProperties.outliner_sync>` option.

Modified: trunk/blender_docs/manual/editors/properties_editor.rst
===================================================================
--- trunk/blender_docs/manual/editors/properties_editor.rst	2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/editors/properties_editor.rst	2021-01-23 03:03:56 UTC (rev 7651)
@@ -130,3 +130,17 @@
    By toggling on the pin icon to the right, Blender will display only the currently shown data-block's properties
    in that editor, disregarding further selection changes.
    Toggle off that pin to switch back to default behavior, showing active data-block's properties.
+
+
+Options
+-------
+
+.. _bpy.types.SpaceProperties.outliner_sync:
+
+Sync With Outliner
+   Sync tabs with the outliner data-block selection.
+   See :ref:`editors-outliner-properties-sync` for more information.
+
+   :On: Always sync from outliner editors to this editor.
+   :Off: Never sync from outliner editors to this editor.
+   :Auto: Sync when this editor shares an edge with an Outliner editor.

Modified: trunk/blender_docs/manual/glossary/index.rst
===================================================================
--- trunk/blender_docs/manual/glossary/index.rst	2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/glossary/index.rst	2021-01-23 03:03:56 UTC (rev 7651)
@@ -168,6 +168,22 @@
       A gamut traditionally refers to the volume of color a particular color model/space can cover.
       In many instances, it is often illustrated via a 2D model using CIE Yxy coordinates.
 
+   Color Model
+      A mechanism for representing colors as numbers.
+
+      RGB
+         An additive system where three primaries; red, green, and blue are combined to make other colors.
+      HSV
+         Three values often considered as more intuitive (human perception) than the RGB system.
+         In this model, colors are represented as :term:`Hue`, :term:`Saturation`, and :term:`Value`.
+      HSL
+         Similar to :term:`HSV` except the colors are represented as :term:`Hue`, :term:`Saturation`, and :term:`Luminance`.
+      YUV
+         Luminance-Chrominance standard used in broadcasting analog PAL (European) video.
+      YCbCr
+         Luminance-ChannelBlue-ChannelRed Component video for digital broadcast use,
+         whose standards have been updated for HDTV and commonly referred to as the HDMI format for component video.
+
    Color Space
       A coordinate system in which a vector represent a color value.
       By doing so, the color space defines three things:
@@ -179,27 +195,7 @@
       sRGB
          A color space that uses the Rec .709 :term:`Primaries` and white point but,
          with a slightly different transfer function.
-      HSV
-         Three values often considered as more intuitive (human perception) than the RGB system.
 
-         Hue
-            The Hue of the color.
-         Saturation
-            Also known as colorfulness, saturation is the quantity of hue in the color
-            (from desaturated -- a shade of gray -- to saturated -- brighter colors).
-         Value
-            The brightness of the color (dark to light).
-      HSL
-         Hue, Saturation
-            See HSV.
-         Luminance
-            See :term:`Luminance`.
-      YUV
-         Luminance-Chrominance standard used in broadcasting analog PAL (European) video.
-      YCbCr
-         Luminance-ChannelBlue-ChannelRed Component video for digital broadcast use,
-         whose standards have been updated for HDTV and commonly referred to as the HDMI format for component video.
-
    Concave Face
       Face in which one vertex is inside a triangle formed by other vertices of the face.
 
@@ -394,6 +390,9 @@
 
       See also `HDRI <https://en.wikipedia.org/wiki/HDRI>`__ on Wikipedia.
 
+   Hue
+      A shade of light out of the color spectrum.
+
    IOR
    Index of Refraction
       A property of transparent materials.
@@ -746,6 +745,10 @@
       A grayscale texture that defines how rough or smooth the surface of a material is.
       This may also be known as a :term:`Glossy Map`.
 
+   Saturation
+      Also known as colorfulness, saturation is the quantity of hue in the color
+      (from desaturated -- a shade of gray -- to saturated -- brighter colors).
+
    Scanline
       Rendering technique. Much faster than :term:`Ray Tracing`,
       but allows fewer effects, such as reflections, refractions, motion blur and focal blur.
@@ -844,6 +847,9 @@
       It is possible and often common practice to map several faces of the mesh to the same
       or overlapping areas of the texture.
 
+   Value
+      The brightness of the color (dark to light).
+
    Vertex
    Vertices
       A point in 3D space containing a location. It may also have a defined color.

Modified: trunk/blender_docs/manual/grease_pencil/animation/interpolation.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/animation/interpolation.rst	2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/grease_pencil/animation/interpolation.rst	2021-01-23 03:03:56 UTC (rev 7651)
@@ -3,9 +3,15 @@
 Interpolation
 *************
 
-Interpolate Panel
-=================
+Interpolate Popover
+===================
 
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Draw and Edit Modes
+   :Menu:      :menuselection:`Header --> Interpolate`
+
 When you are animating simple shapes you can use the interpolate tools
 to automatically add new breakdown keyframes.
 
@@ -37,12 +43,9 @@
 Interpolate All Layers
    When enabled, interpolated keyframes will be created on all layers, not only the active one.
 
-Interpolate Selected Strokes
+Interpolate Selected Strokes (:guilabel:`Edit Mode Only`)
    When enabled, only selected strokes will be interpolated.
 
-Selection Mask
-   When enabled the interpolation only affect selected strokes.
-
 .. note::
 
    The *Interpolate* and *Sequence* tools work better when the strokes in the previous and next keyframes

Modified: trunk/blender_docs/manual/grease_pencil/modes/edit/grease_pencil_menu.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modes/edit/grease_pencil_menu.rst	2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/grease_pencil/modes/edit/grease_pencil_menu.rst	2021-01-23 03:03:56 UTC (rev 7651)
@@ -357,6 +357,22 @@
           Drawing after reprojection operation from the front view.
 
 
+.. _bpy.ops.gpencil.recalc_geometry:
+
+Recalculate Geometry
+====================
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Edit & Draw Mode
+   :Menu:      :menuselection:`Grease Pencil --> Clean Up --> Recalculate Geometry`
+
+This operator update all internal geometry data.
+It is not intended that you will need to use this operator
+but could help in cases where strokes are behaving is a strange way.
+
+
 .. _bpy.ops.gpencil.delete:
 .. _bpy.ops.gpencil.dissolve:
 

Modified: trunk/blender_docs/manual/interface/controls/templates/color_picker.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/templates/color_picker.rst	2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/interface/controls/templates/color_picker.rst	2021-01-23 03:03:56 UTC (rev 7651)
@@ -12,17 +12,26 @@
 The color picker is a pop-up that lets you define a color value.
 Holding :kbd:`Ctrl` while dragging snaps the hue to make it quick to select primary colors.
 
-Color field
+Color Field
    Lets you pick the first and second color component. The shape can be selected by the `Types`_.
-Color slider
+
+Color Slider
    The slider with a gradient in the background lets you define the third color component.
    It can also be controlled with the :kbd:`Wheel`.
 
-Color space
+Color Model
    Selects the :term:`Color Space` for the number fields below.
 
    RGB, HSV/HSL, Hex
-Color values
+
+   .. note::
+
+      In Blender, the RGB and HSV/HSL values are in Scene Linear color space,
+      and are therefore not :term:`Gamma` corrected.

@@ Diff output truncated at 10240 characters. @@


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