[Bf-docboard-svn] bf-manual: [7651] trunk/blender_docs/manual: Merge branch 'blender-2.92-release'
Aaron Carlisle
noreply at blender.org
Sat Jan 23 04:03:56 CET 2021
Revision: 7651
https://developer.blender.org/rBM7651
Author: Blendify
Date: 2021-01-23 04:03:56 +0100 (Sat, 23 Jan 2021)
Log Message:
-----------
Merge branch 'blender-2.92-release'
Modified Paths:
--------------
trunk/blender_docs/manual/editors/3dview/display/overlays.rst
trunk/blender_docs/manual/editors/outliner/selecting.rst
trunk/blender_docs/manual/editors/properties_editor.rst
trunk/blender_docs/manual/glossary/index.rst
trunk/blender_docs/manual/grease_pencil/animation/interpolation.rst
trunk/blender_docs/manual/grease_pencil/modes/edit/grease_pencil_menu.rst
trunk/blender_docs/manual/interface/controls/templates/color_picker.rst
trunk/blender_docs/manual/modeling/modifiers/generate/weld.rst
trunk/blender_docs/manual/modeling/modifiers/introduction.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/snake_hook.rst
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs 2021-01-23 03:03:56 UTC (rev 7651)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1 +1 ##
-/branches/blender-2.92-release/blender_docs:7610-7635
\ No newline at end of property
+/branches/blender-2.92-release/blender_docs:7610-7650
\ No newline at end of property
Modified: trunk/blender_docs/manual/editors/3dview/display/overlays.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/display/overlays.rst 2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/editors/3dview/display/overlays.rst 2021-01-23 03:03:56 UTC (rev 7651)
@@ -85,6 +85,11 @@
The value slider adjusts which edges to display by only showing wires on prominent edges.
Lower values hide edges with angles close to 180 degrees while a value of 1 shows all wires.
+ .. _bpy.types.View3DOverlay.wireframe_opacity:
+
+ Opacity
+ The transparency of the displayed edges; a value of 1 is fully opaque, a value of 0 is fully transparent.
+
.. _bpy.types.View3DOverlay.fade_inactive_alpha:
.. _bpy.types.View3DOverlay.show_fade_inactive:
Modified: trunk/blender_docs/manual/editors/outliner/selecting.rst
===================================================================
--- trunk/blender_docs/manual/editors/outliner/selecting.rst 2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/editors/outliner/selecting.rst 2021-01-23 03:03:56 UTC (rev 7651)
@@ -62,3 +62,14 @@
- Close this and all child data-blocks.
* - :kbd:`Shift-Right`
- Open this and all child data-blocks.
+
+
+.. _editors-outliner-properties-sync:
+
+Properties Editor Sync
+======================
+
+When clicking the data-block icons or any other data icon (modifiers, constraints, object data, ect),
+:doc:`/editors/properties_editor` will change to the corresponding tab to modify the properties of that data-block.
+This feature can be enabled or disabled in Properties editor using the
+:ref:`Sync with Outliner <bpy.types.SpaceProperties.outliner_sync>` option.
Modified: trunk/blender_docs/manual/editors/properties_editor.rst
===================================================================
--- trunk/blender_docs/manual/editors/properties_editor.rst 2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/editors/properties_editor.rst 2021-01-23 03:03:56 UTC (rev 7651)
@@ -130,3 +130,17 @@
By toggling on the pin icon to the right, Blender will display only the currently shown data-block's properties
in that editor, disregarding further selection changes.
Toggle off that pin to switch back to default behavior, showing active data-block's properties.
+
+
+Options
+-------
+
+.. _bpy.types.SpaceProperties.outliner_sync:
+
+Sync With Outliner
+ Sync tabs with the outliner data-block selection.
+ See :ref:`editors-outliner-properties-sync` for more information.
+
+ :On: Always sync from outliner editors to this editor.
+ :Off: Never sync from outliner editors to this editor.
+ :Auto: Sync when this editor shares an edge with an Outliner editor.
Modified: trunk/blender_docs/manual/glossary/index.rst
===================================================================
--- trunk/blender_docs/manual/glossary/index.rst 2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/glossary/index.rst 2021-01-23 03:03:56 UTC (rev 7651)
@@ -168,6 +168,22 @@
A gamut traditionally refers to the volume of color a particular color model/space can cover.
In many instances, it is often illustrated via a 2D model using CIE Yxy coordinates.
+ Color Model
+ A mechanism for representing colors as numbers.
+
+ RGB
+ An additive system where three primaries; red, green, and blue are combined to make other colors.
+ HSV
+ Three values often considered as more intuitive (human perception) than the RGB system.
+ In this model, colors are represented as :term:`Hue`, :term:`Saturation`, and :term:`Value`.
+ HSL
+ Similar to :term:`HSV` except the colors are represented as :term:`Hue`, :term:`Saturation`, and :term:`Luminance`.
+ YUV
+ Luminance-Chrominance standard used in broadcasting analog PAL (European) video.
+ YCbCr
+ Luminance-ChannelBlue-ChannelRed Component video for digital broadcast use,
+ whose standards have been updated for HDTV and commonly referred to as the HDMI format for component video.
+
Color Space
A coordinate system in which a vector represent a color value.
By doing so, the color space defines three things:
@@ -179,27 +195,7 @@
sRGB
A color space that uses the Rec .709 :term:`Primaries` and white point but,
with a slightly different transfer function.
- HSV
- Three values often considered as more intuitive (human perception) than the RGB system.
- Hue
- The Hue of the color.
- Saturation
- Also known as colorfulness, saturation is the quantity of hue in the color
- (from desaturated -- a shade of gray -- to saturated -- brighter colors).
- Value
- The brightness of the color (dark to light).
- HSL
- Hue, Saturation
- See HSV.
- Luminance
- See :term:`Luminance`.
- YUV
- Luminance-Chrominance standard used in broadcasting analog PAL (European) video.
- YCbCr
- Luminance-ChannelBlue-ChannelRed Component video for digital broadcast use,
- whose standards have been updated for HDTV and commonly referred to as the HDMI format for component video.
-
Concave Face
Face in which one vertex is inside a triangle formed by other vertices of the face.
@@ -394,6 +390,9 @@
See also `HDRI <https://en.wikipedia.org/wiki/HDRI>`__ on Wikipedia.
+ Hue
+ A shade of light out of the color spectrum.
+
IOR
Index of Refraction
A property of transparent materials.
@@ -746,6 +745,10 @@
A grayscale texture that defines how rough or smooth the surface of a material is.
This may also be known as a :term:`Glossy Map`.
+ Saturation
+ Also known as colorfulness, saturation is the quantity of hue in the color
+ (from desaturated -- a shade of gray -- to saturated -- brighter colors).
+
Scanline
Rendering technique. Much faster than :term:`Ray Tracing`,
but allows fewer effects, such as reflections, refractions, motion blur and focal blur.
@@ -844,6 +847,9 @@
It is possible and often common practice to map several faces of the mesh to the same
or overlapping areas of the texture.
+ Value
+ The brightness of the color (dark to light).
+
Vertex
Vertices
A point in 3D space containing a location. It may also have a defined color.
Modified: trunk/blender_docs/manual/grease_pencil/animation/interpolation.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/animation/interpolation.rst 2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/grease_pencil/animation/interpolation.rst 2021-01-23 03:03:56 UTC (rev 7651)
@@ -3,9 +3,15 @@
Interpolation
*************
-Interpolate Panel
-=================
+Interpolate Popover
+===================
+.. admonition:: Reference
+ :class: refbox
+
+ :Mode: Draw and Edit Modes
+ :Menu: :menuselection:`Header --> Interpolate`
+
When you are animating simple shapes you can use the interpolate tools
to automatically add new breakdown keyframes.
@@ -37,12 +43,9 @@
Interpolate All Layers
When enabled, interpolated keyframes will be created on all layers, not only the active one.
-Interpolate Selected Strokes
+Interpolate Selected Strokes (:guilabel:`Edit Mode Only`)
When enabled, only selected strokes will be interpolated.
-Selection Mask
- When enabled the interpolation only affect selected strokes.
-
.. note::
The *Interpolate* and *Sequence* tools work better when the strokes in the previous and next keyframes
Modified: trunk/blender_docs/manual/grease_pencil/modes/edit/grease_pencil_menu.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modes/edit/grease_pencil_menu.rst 2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/grease_pencil/modes/edit/grease_pencil_menu.rst 2021-01-23 03:03:56 UTC (rev 7651)
@@ -357,6 +357,22 @@
Drawing after reprojection operation from the front view.
+.. _bpy.ops.gpencil.recalc_geometry:
+
+Recalculate Geometry
+====================
+
+.. admonition:: Reference
+ :class: refbox
+
+ :Mode: Edit & Draw Mode
+ :Menu: :menuselection:`Grease Pencil --> Clean Up --> Recalculate Geometry`
+
+This operator update all internal geometry data.
+It is not intended that you will need to use this operator
+but could help in cases where strokes are behaving is a strange way.
+
+
.. _bpy.ops.gpencil.delete:
.. _bpy.ops.gpencil.dissolve:
Modified: trunk/blender_docs/manual/interface/controls/templates/color_picker.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/templates/color_picker.rst 2021-01-23 02:59:27 UTC (rev 7650)
+++ trunk/blender_docs/manual/interface/controls/templates/color_picker.rst 2021-01-23 03:03:56 UTC (rev 7651)
@@ -12,17 +12,26 @@
The color picker is a pop-up that lets you define a color value.
Holding :kbd:`Ctrl` while dragging snaps the hue to make it quick to select primary colors.
-Color field
+Color Field
Lets you pick the first and second color component. The shape can be selected by the `Types`_.
-Color slider
+
+Color Slider
The slider with a gradient in the background lets you define the third color component.
It can also be controlled with the :kbd:`Wheel`.
-Color space
+Color Model
Selects the :term:`Color Space` for the number fields below.
RGB, HSV/HSL, Hex
-Color values
+
+ .. note::
+
+ In Blender, the RGB and HSV/HSL values are in Scene Linear color space,
+ and are therefore not :term:`Gamma` corrected.
@@ Diff output truncated at 10240 characters. @@
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