[Bf-docboard-svn] bf-manual: [7646] branches/blender-2.92-release/blender_docs/manual/glossary/index.rst: Glossary: Clarifiy color space vs color model
Aaron Carlisle
noreply at blender.org
Sat Jan 23 03:15:25 CET 2021
Revision: 7646
https://developer.blender.org/rBM7646
Author: Blendify
Date: 2021-01-23 03:15:25 +0100 (Sat, 23 Jan 2021)
Log Message:
-----------
Glossary: Clarifiy color space vs color model
Modified Paths:
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branches/blender-2.92-release/blender_docs/manual/glossary/index.rst
Modified: branches/blender-2.92-release/blender_docs/manual/glossary/index.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/glossary/index.rst 2021-01-23 01:52:17 UTC (rev 7645)
+++ branches/blender-2.92-release/blender_docs/manual/glossary/index.rst 2021-01-23 02:15:25 UTC (rev 7646)
@@ -168,6 +168,22 @@
A gamut traditionally refers to the volume of color a particular color model/space can cover.
In many instances, it is often illustrated via a 2D model using CIE Yxy coordinates.
+ Color Model
+ A mechanism for representing colors as numbers.
+
+ RGB
+ An additive system where three primaries; red, green, and blue are combined to make other colors.
+ HSV
+ Three values often considered as more intuitive (human perception) than the RGB system.
+ In this model, colors are represented as :term:`Hue`, :term:`Saturation`, and :term:`Value`.
+ HSL
+ Similar to :term:`HSV` except the colors are represented as :term:`Hue`, :term:`Saturation`, and :term:`Luminance`.
+ YUV
+ Luminance-Chrominance standard used in broadcasting analog PAL (European) video.
+ YCbCr
+ Luminance-ChannelBlue-ChannelRed Component video for digital broadcast use,
+ whose standards have been updated for HDTV and commonly referred to as the HDMI format for component video.
+
Color Space
A coordinate system in which a vector represent a color value.
By doing so, the color space defines three things:
@@ -179,27 +195,7 @@
sRGB
A color space that uses the Rec .709 :term:`Primaries` and white point but,
with a slightly different transfer function.
- HSV
- Three values often considered as more intuitive (human perception) than the RGB system.
- Hue
- The Hue of the color.
- Saturation
- Also known as colorfulness, saturation is the quantity of hue in the color
- (from desaturated -- a shade of gray -- to saturated -- brighter colors).
- Value
- The brightness of the color (dark to light).
- HSL
- Hue, Saturation
- See HSV.
- Luminance
- See :term:`Luminance`.
- YUV
- Luminance-Chrominance standard used in broadcasting analog PAL (European) video.
- YCbCr
- Luminance-ChannelBlue-ChannelRed Component video for digital broadcast use,
- whose standards have been updated for HDTV and commonly referred to as the HDMI format for component video.
-
Concave Face
Face in which one vertex is inside a triangle formed by other vertices of the face.
@@ -394,6 +390,9 @@
See also `HDRI <https://en.wikipedia.org/wiki/HDRI>`__ on Wikipedia.
+ Hue
+ A shade of light out of the color spectrum.
+
IOR
Index of Refraction
A property of transparent materials.
@@ -746,6 +745,10 @@
A grayscale texture that defines how rough or smooth the surface of a material is.
This may also be known as a :term:`Glossy Map`.
+ Saturation
+ Also known as colorfulness, saturation is the quantity of hue in the color
+ (from desaturated -- a shade of gray -- to saturated -- brighter colors).
+
Scanline
Rendering technique. Much faster than :term:`Ray Tracing`,
but allows fewer effects, such as reflections, refractions, motion blur and focal blur.
@@ -844,6 +847,9 @@
It is possible and often common practice to map several faces of the mesh to the same
or overlapping areas of the texture.
+ Value
+ The brightness of the color (dark to light).
+
Vertex
Vertices
A point in 3D space containing a location. It may also have a defined color.
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