[Bf-docboard-svn] bf-manual: [7634] trunk/blender_docs/manual: Revert recent commit

Aaron Carlisle noreply at blender.org
Fri Jan 22 04:35:03 CET 2021


Revision: 7634
          https://developer.blender.org/rBM7634
Author:   Blendify
Date:     2021-01-22 04:35:03 +0100 (Fri, 22 Jan 2021)
Log Message:
-----------
Revert recent commit

This commit reverts rBM7633 which should have happened
in the 2.92 branch. I will merge this change into the branch
merge 2.92 into trunk.

Reverts rBM7633

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/drivers/workflow_examples.rst
    trunk/blender_docs/manual/editors/geometry_node.rst
    trunk/blender_docs/manual/editors/outliner/interface.rst
    trunk/blender_docs/manual/editors/preferences/animation.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_compare.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_randomize.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_rotate.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/float_compare.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/mask.rst
    trunk/blender_docs/manual/modeling/modifiers/introduction.rst
    trunk/blender_docs/manual/modeling/modifiers/modify/weight_edit.rst
    trunk/blender_docs/manual/modeling/modifiers/modify/weight_proximity.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/sidebar/annotation.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/toolbar.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/line_project.rst
    trunk/blender_docs/manual/video_editing/sequencer/editing.rst
    trunk/blender_docs/manual/video_editing/sequencer/sidebar/strip.rst
    trunk/blender_docs/manual/video_editing/sequencer/strips/movie_image.rst
    trunk/blender_docs/manual/video_editing/sequencer/strips/sound.rst

Modified: trunk/blender_docs/manual/animation/drivers/workflow_examples.rst
===================================================================
--- trunk/blender_docs/manual/animation/drivers/workflow_examples.rst	2021-01-21 23:38:41 UTC (rev 7633)
+++ trunk/blender_docs/manual/animation/drivers/workflow_examples.rst	2021-01-22 03:35:03 UTC (rev 7634)
@@ -266,14 +266,14 @@
       with a function of type :math:`y = a + bx`,
       where :math:`a` is an offset in :math:`y` and :math:`b` is the slope.
 
-      #. In the *Modifiers* tab, add a *Generator* of type *Extended Polynomial* for both drivers.
-      #. Play with the values of :math:`a` and :math:`b` so that the curves go from [0.0 , 1.0]
-         in the Y axis and from [0.0 , 2.5] in the X axis.
-         The curves should overlap in the mid area of the X axis and they should have the same slope (:math:`b`).
+         #. In the *Modifiers* tab, add a *Generator* of type *Extended Polynomial* for both drivers.
+         #. Play with the values of :math:`a` and :math:`b` so that the curves go from [0.0 , 1.0]
+            in the Y axis and from [0.0 , 2.5] in the X axis.
+            The curves should overlap in the mid area of the X axis and they should have the same slope (:math:`b`).
 
-         Possible values are *Key 1*: :math:`y = 0.0 + 0.6x` and *Key 2*: :math:`y = -0.5 + 0.6x`.
+            Possible values are *Key 1*: :math:`y = 0.0 + 0.6x` and *Key 2*: :math:`y = -0.5 + 0.6x`.
 
-         .. figure:: /images/animation_drivers_workflow-examples_chained-shape-keys-driver-setup.png
+            .. figure:: /images/animation_drivers_workflow-examples_chained-shape-keys-driver-setup.png
 
-         Note that the functions go outside the range [0.0 , 1.0] for the shape keys' *Value*,
-         but that has no effect because *Value* is clamped in a *Range* in the *Shape Keys* panel.
+            Note that the functions go outside the range [0.0 , 1.0] for the shape keys' *Value*,
+            but that has no effect because *Value* is clamped in a *Range* in the *Shape Keys* panel.

Modified: trunk/blender_docs/manual/editors/geometry_node.rst
===================================================================
--- trunk/blender_docs/manual/editors/geometry_node.rst	2021-01-21 23:38:41 UTC (rev 7633)
+++ trunk/blender_docs/manual/editors/geometry_node.rst	2021-01-22 03:35:03 UTC (rev 7634)
@@ -63,8 +63,8 @@
 
 .. tip::
 
-   The inputs of the node group can be edited as properties of
-   the :doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`.
+   The inputs of the node group can be edited as properties of the
+   :doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`.
 
 
 Item

Modified: trunk/blender_docs/manual/editors/outliner/interface.rst
===================================================================
--- trunk/blender_docs/manual/editors/outliner/interface.rst	2021-01-21 23:38:41 UTC (rev 7633)
+++ trunk/blender_docs/manual/editors/outliner/interface.rst	2021-01-22 03:35:03 UTC (rev 7634)
@@ -139,13 +139,12 @@
 Show Mode Column
    Show the object mode toggling column in View Layer and Scenes display modes.
 
-
 .. rubric:: Search
 
 .. _bpy.types.SpaceOutliner.use_filter_complete:
 
 Exact Match
-   The results of :ref:`bpy.types.SpaceOutliner.filter_text` must match the full text and just a part of it.
+   The results of :ref:`bpy.types.SpaceOutliner.filter_text` must match the full text and not a substring.
 
 .. _bpy.types.SpaceOutliner.use_filter_case_sensitive:
 
@@ -152,7 +151,6 @@
 Case Sensitive
    The results of :ref:`bpy.types.SpaceOutliner.filter_text` are case sensitive.
 
-
 .. rubric:: Filter
 
 .. _bpy.types.SpaceOutliner.use_filter_collection:
@@ -200,7 +198,7 @@
 Object Children
    List the object children. If the *Collections* option is enabled,
    you will see the object children even if the children are not in the collection.
-   Yet the Outliner shows them as a dashed line.
+   However the Outliner shows them as a dashed line.
 
 .. _bpy.types.SpaceOutliner.use_filter_object_mesh:
 .. _bpy.types.SpaceOutliner.use_filter_object_light:

Modified: trunk/blender_docs/manual/editors/preferences/animation.rst
===================================================================
--- trunk/blender_docs/manual/editors/preferences/animation.rst	2021-01-21 23:38:41 UTC (rev 7633)
+++ trunk/blender_docs/manual/editors/preferences/animation.rst	2021-01-22 03:35:03 UTC (rev 7634)
@@ -71,7 +71,7 @@
 
 Unselected Opacity
    Controls the opacity of unselected :doc:`F-Curves </editors/graph_editor/fcurves/index>` against
-   the background of the Graph Editor.
+   the background of the *Graph Editor*.
 Default Smoothing Mode
    Controls the behavior of :ref:`automatic curve handles <editors-graph-fcurves-settings-handles>`
    for newly created F-curves.

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_compare.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_compare.rst	2021-01-21 23:38:41 UTC (rev 7633)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_compare.rst	2021-01-22 03:35:03 UTC (rev 7634)
@@ -10,7 +10,7 @@
 
    The Attribute Compare node.
 
-This node reads two input attributes as floats and allows for basic elementwise comparison operations.
+This node reads two input attributes as floats and allows for basic element-wise comparison operations.
 Like the :doc:`Attribute Math </modeling/geometry_nodes/attribute/attribute_math>` node,
 it is also possible to switch to using single values for inputs. This node can be combined with
 the :doc:`Point Separate </modeling/geometry_nodes/point/point_separate>` node for more flexibility

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_randomize.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_randomize.rst	2021-01-21 23:38:41 UTC (rev 7633)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_randomize.rst	2021-01-22 03:35:03 UTC (rev 7634)
@@ -11,10 +11,9 @@
 
    Attribute Randomize Node.
 
-The *Attribute Randomize* node replaces the values in an attribute
-with random values within the given range.
+The *Attribute Randomize* node replaces the values in an 
+attribute with random values within the given range.
 
-
 Inputs
 ======
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst	2021-01-21 23:38:41 UTC (rev 7633)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst	2021-01-22 03:35:03 UTC (rev 7634)
@@ -26,7 +26,7 @@
 ==========
 
 Transform Space
-   The transformation of the vector and geometry outputs.
+   The transformation of the vector and geometry outputs
 
    Original
       Output the geometry relative to the input object transform, and the location,

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst	2021-01-21 23:38:41 UTC (rev 7633)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst	2021-01-22 03:35:03 UTC (rev 7634)
@@ -12,7 +12,7 @@
 
 The *Point Distribute* node places points on the surface of the input geometry object.
 Point and corner attributes of the input geometry are transferred to the generated points.
-That includes vertex weights and UV maps.
+That includes vertex weights and uv maps.
 Additionally, the generated points will have a *normal*, *id* and *rotation* attribute.
 
 
@@ -47,7 +47,6 @@
 Seed
    The random :term:`Seed` to use when generating points.
 
-
 Properties
 ==========
 
@@ -58,7 +57,6 @@
    Poisson Disk
       Distribute points randomly on the surface while taking a minimum distance into account.
 
-
 Output
 ======
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_rotate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/point/point_rotate.rst	2021-01-21 23:38:41 UTC (rev 7633)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_rotate.rst	2021-01-22 03:35:03 UTC (rev 7634)
@@ -11,7 +11,7 @@
    The Point Rotate node.
 
 The *Point Rotate* node rotates every point of the geometry.
-It does so by modifying the *rotation* attribute.
+It does so by modifying the *Rotation* attribute.
 
 
 Inputs

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst	2021-01-21 23:38:41 UTC (rev 7633)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst	2021-01-22 03:35:03 UTC (rev 7634)
@@ -12,8 +12,8 @@
 
 The *Point Scale* node changes the *scale* attribute of every point in the geometry
 by the specified amount, either from the attribute input or a vector input.
-This node is provided for convenience, as it's equivalent to using
-the :doc:`Attribute Vector Math Node </modeling/geometry_nodes/attribute/attribute_vector_math>`
+This node is provided for convenience, as it's equivalent to using the
+:doc:`Attribute Vector Math Node </modeling/geometry_nodes/attribute/attribute_vector_math>`
 with the *Multiply* operation and the *scale* attribute.
 
 The *scale* attribute is used by the :doc:`Point Instance Node </modeling/geometry_nodes/point/point_instance>` to

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst	2021-01-21 23:38:41 UTC (rev 7633)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst	2021-01-22 03:35:03 UTC (rev 7634)
@@ -12,8 +12,8 @@
 
 The *Point Translate Node* moves every point of the geometry by the specified amount,
 either from the attribute input or a vector input.

@@ Diff output truncated at 10240 characters. @@


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