[Bf-docboard-svn] bf-manual: [7608] trunk/blender_docs/manual: Modifiers: Active Modifier
Aaron Carlisle
noreply at blender.org
Mon Jan 18 23:31:01 CET 2021
Revision: 7608
https://developer.blender.org/rBM7608
Author: Blendify
Date: 2021-01-18 23:31:00 +0100 (Mon, 18 Jan 2021)
Log Message:
-----------
Modifiers: Active Modifier
rBfddbcb5757f6349ce1b11242fd760c1fb502a6a1
rB600fb28b629598af2537c542e7f3f76ba0e94389
rB095b69361403bacd322172d6293b0faeee40b44e
Modified Paths:
--------------
trunk/blender_docs/manual/editors/geometry_node.rst
trunk/blender_docs/manual/files/import_export/collada.rst
trunk/blender_docs/manual/modeling/modifiers/introduction.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
Modified: trunk/blender_docs/manual/editors/geometry_node.rst
===================================================================
--- trunk/blender_docs/manual/editors/geometry_node.rst 2021-01-18 22:01:51 UTC (rev 7607)
+++ trunk/blender_docs/manual/editors/geometry_node.rst 2021-01-18 22:31:00 UTC (rev 7608)
@@ -34,7 +34,8 @@
Geometry Node Group
The :ref:`data-block selector <ui-data-block>` can change the active node group being edited.
Pin (pin icon)
- The pin button will keep the current material selection fixed.
+ The pin button will keep the current geometry node group selection fixed,
+ instead of using the :ref:`Active Modifier <modifier-stack-active>`.
When a geometry node group is pinned, it will remain visible in the Geometry Node editor
even when another object or modifier is selected elsewhere.
@@ -59,9 +60,13 @@
^^^^
This tab allows you to edit the geometry node group's inputs and outputs.
-The inputs of the node group can be edited as properties of the
-:doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`.
+.. tip::
+
+ The inputs of the node group can be edited as properties of the
+ :doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`.
+
+
Item
^^^^
Modified: trunk/blender_docs/manual/files/import_export/collada.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/collada.rst 2021-01-18 22:01:51 UTC (rev 7607)
+++ trunk/blender_docs/manual/files/import_export/collada.rst 2021-01-18 22:31:00 UTC (rev 7608)
@@ -97,7 +97,7 @@
the mesh itself is not affected.
Apply Modifiers
- All active modifiers will be applied in a non-destructive way.
+ All :doc:`Modifiers </modeling/modifiers/index>` will be applied in a non-destructive way.
That is, the modifiers will be applied to copies of the meshes.
Resolution
Modified: trunk/blender_docs/manual/modeling/modifiers/introduction.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/introduction.rst 2021-01-18 22:01:51 UTC (rev 7607)
+++ trunk/blender_docs/manual/modeling/modifiers/introduction.rst 2021-01-18 22:31:00 UTC (rev 7608)
@@ -167,8 +167,22 @@
and then calculating the subdivision surface.
+.. _modifier-stack-active:
+
+Active Modifier
+^^^^^^^^^^^^^^^
+
+A modifier in the stack can be selected to mark in as :term:`Active`,
+the active modifier displays an outline around the modifier's interface.
+To set an active modifier, select an area of the modifier's interface background,
+the modifier's icon, or, select a modifier in the :doc:`/editors/outliner/index`.
+
+The active modifier is used by the :doc:`/editors/geometry_node`
+to determine which node group is being modified.
+
+
Example
-^^^^^^^
+=======
.. figure:: /images/modeling_modifiers_introduction_stack-example-3.png
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst 2021-01-18 22:01:51 UTC (rev 7607)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst 2021-01-18 22:31:00 UTC (rev 7608)
@@ -26,6 +26,7 @@
Snaps the maximum strength of the brush to the highlighted active vertex,
making it easier to manipulate low poly models or meshes with subdivision surfaces.
- Enabling *Grab Active Vertex* also enables a dynamic mesh preview which
+ Enabling this option also enables a dynamic mesh preview which
generates a preview of vertices connected to the active vertex.
- This helps to visualize the real geometry that is being manipulating while sculpting with active modifiers.
+ This helps to visualize the real geometry that is being manipulating
+ while sculpting with :doc:`Modifiers </modeling/modifiers/index>`.
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