[Bf-docboard-svn] bf-manual: [7608] trunk/blender_docs/manual: Modifiers: Active Modifier

Aaron Carlisle noreply at blender.org
Mon Jan 18 23:31:01 CET 2021


Revision: 7608
          https://developer.blender.org/rBM7608
Author:   Blendify
Date:     2021-01-18 23:31:00 +0100 (Mon, 18 Jan 2021)
Log Message:
-----------
Modifiers: Active Modifier

rBfddbcb5757f6349ce1b11242fd760c1fb502a6a1
rB600fb28b629598af2537c542e7f3f76ba0e94389
rB095b69361403bacd322172d6293b0faeee40b44e

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/geometry_node.rst
    trunk/blender_docs/manual/files/import_export/collada.rst
    trunk/blender_docs/manual/modeling/modifiers/introduction.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst

Modified: trunk/blender_docs/manual/editors/geometry_node.rst
===================================================================
--- trunk/blender_docs/manual/editors/geometry_node.rst	2021-01-18 22:01:51 UTC (rev 7607)
+++ trunk/blender_docs/manual/editors/geometry_node.rst	2021-01-18 22:31:00 UTC (rev 7608)
@@ -34,7 +34,8 @@
 Geometry Node Group
    The :ref:`data-block selector <ui-data-block>` can change the active node group being edited.
 Pin (pin icon)
-   The pin button will keep the current material selection fixed.
+   The pin button will keep the current geometry node group selection fixed,
+   instead of using the :ref:`Active Modifier <modifier-stack-active>`.
    When a geometry node group is pinned, it will remain visible in the Geometry Node editor
    even when another object or modifier is selected elsewhere.
 
@@ -59,9 +60,13 @@
 ^^^^
 
 This tab allows you to edit the geometry node group's inputs and outputs.
-The inputs of the node group can be edited as properties of the
-:doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`.
 
+.. tip::
+
+   The inputs of the node group can be edited as properties of the
+   :doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`.
+
+
 Item
 ^^^^
 

Modified: trunk/blender_docs/manual/files/import_export/collada.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/collada.rst	2021-01-18 22:01:51 UTC (rev 7607)
+++ trunk/blender_docs/manual/files/import_export/collada.rst	2021-01-18 22:31:00 UTC (rev 7608)
@@ -97,7 +97,7 @@
    the mesh itself is not affected.
 
 Apply Modifiers
-   All active modifiers will be applied in a non-destructive way.
+   All :doc:`Modifiers </modeling/modifiers/index>` will be applied in a non-destructive way.
    That is, the modifiers will be applied to copies of the meshes.
 
    Resolution

Modified: trunk/blender_docs/manual/modeling/modifiers/introduction.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/introduction.rst	2021-01-18 22:01:51 UTC (rev 7607)
+++ trunk/blender_docs/manual/modeling/modifiers/introduction.rst	2021-01-18 22:31:00 UTC (rev 7608)
@@ -167,8 +167,22 @@
 and then calculating the subdivision surface.
 
 
+.. _modifier-stack-active:
+
+Active Modifier
+^^^^^^^^^^^^^^^
+
+A modifier in the stack can be selected to mark in as :term:`Active`,
+the active modifier displays an outline around the modifier's interface.
+To set an active modifier, select an area of the modifier's interface background,
+the modifier's icon, or, select a modifier in the :doc:`/editors/outliner/index`.
+
+The active modifier is used by the :doc:`/editors/geometry_node`
+to determine which node group is being modified.
+
+
 Example
-^^^^^^^
+=======
 
 .. figure:: /images/modeling_modifiers_introduction_stack-example-3.png
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst	2021-01-18 22:01:51 UTC (rev 7607)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst	2021-01-18 22:31:00 UTC (rev 7608)
@@ -26,6 +26,7 @@
    Snaps the maximum strength of the brush to the highlighted active vertex,
    making it easier to manipulate low poly models or meshes with subdivision surfaces.
 
-   Enabling *Grab Active Vertex* also enables a dynamic mesh preview which
+   Enabling this option also enables a dynamic mesh preview which
    generates a preview of vertices connected to the active vertex.
-   This helps to visualize the real geometry that is being manipulating while sculpting with active modifiers.
+   This helps to visualize the real geometry that is being manipulating
+   while sculpting with :doc:`Modifiers </modeling/modifiers/index>`.



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