[Bf-docboard-svn] bf-manual-translations: [5876] trunk/blender_docs/locale/fr/LC_MESSAGES: Minor corrections

Phan Hoang noreply at blender.org
Fri Jan 15 08:04:31 CET 2021


Revision: 5876
          https://developer.blender.org/rBMT5876
Author:   fanthomas
Date:     2021-01-15 08:04:31 +0100 (Fri, 15 Jan 2021)
Log Message:
-----------
Minor corrections

Modified Paths:
--------------
    trunk/blender_docs/locale/fr/LC_MESSAGES/addons/3d_view/3d_navigation.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/addons/camera/camera_rigs.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/addons/system/ui_translations.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/addons/uv/magic_uv.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/files/import_export/alembic.po

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/addons/3d_view/3d_navigation.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/addons/3d_view/3d_navigation.po	2021-01-14 02:55:01 UTC (rev 5875)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/addons/3d_view/3d_navigation.po	2021-01-15 07:04:31 UTC (rev 5876)
@@ -9,15 +9,16 @@
 "Project-Id-Version: Blender 2.82 Manual 2.82\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2021-01-02 13:58-0500\n"
-"PO-Revision-Date: 2020-11-14 13:49+0100\n"
+"PO-Revision-Date: 2021-01-15 08:01+0100\n"
 "Last-Translator: \n"
 "Language: fr\n"
 "Language-Team: \n"
-"Plural-Forms: nplurals=2; plural=(n > 1)\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=utf-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.8.0\n"
+"X-Generator: Poedit 2.0.6\n"
 
 #: ../../manual/addons/3d_view/3d_navigation.rst:4
 #: ../../manual/addons/3d_view/3d_navigation.rst:24
@@ -29,8 +30,8 @@
 "This custom menu is in part a virtual numpad emulator and a user "
 "perspective navigation tool."
 msgstr ""
-"Ce menu personnalisé est en partie un émulateur de pavé numérique virtuel"
-" et un outil de navigation en perspective de l'utilisateur."
+"Ce menu personnalisé est en partie un émulateur de pavé numérique virtuel "
+"et un outil de navigation en perspective de l'utilisateur."
 
 #: ../../manual/addons/3d_view/3d_navigation.rst:10
 msgid "Activation"
@@ -49,16 +50,14 @@
 msgstr ""
 
 #: ../../manual/addons/3d_view/3d_navigation.rst:19
-#, fuzzy
 msgid ""
-"Located in the :menuselection:`3D Viewport --> Sidebar --> View`. This "
-"add-on is split over two panels."
+"Located in the :menuselection:`3D Viewport --> Sidebar --> View`. This add-"
+"on is split over two panels."
 msgstr ""
-"Situé dans la section :menuselection:`3D Viewport --> Sidebar --> View "
-"tab`. Cet add-on est réparti sur deux panneaux."
+"Situé dans la section :menuselection:`3D Viewport --> Sidebar --> View`. "
+"Cet add-on est réparti sur deux panneaux."
 
 #: ../../manual/addons/3d_view/3d_navigation.rst:30
-#, fuzzy
 msgid ""
 "This panel provides some common navigation tools and emulates the numpad "
 "hotkeys."
@@ -301,7 +300,3 @@
 #: ../../manual/addons/3d_view/3d_navigation.rst:102
 msgid "This add-on is bundled with Blender."
 msgstr "Cet add-on est fourni avec Blender."
-
-#~ msgid "3D Nav"
-#~ msgstr ""
-

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/addons/camera/camera_rigs.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/addons/camera/camera_rigs.po	2021-01-14 02:55:01 UTC (rev 5875)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/addons/camera/camera_rigs.po	2021-01-15 07:04:31 UTC (rev 5876)
@@ -9,13 +9,16 @@
 "Project-Id-Version: Blender 2.82 Manual 2.82\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2021-01-02 13:58-0500\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
+"PO-Revision-Date: 2021-01-15 07:59+0100\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.8.0\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"Last-Translator: \n"
+"Language-Team: \n"
+"Language: fr\n"
+"X-Generator: Poedit 2.0.6\n"
 
 #: ../../manual/addons/camera/camera_rigs.rst:4
 msgid "Add Camera Rigs"
@@ -47,9 +50,9 @@
 
 #: ../../manual/addons/camera/camera_rigs.rst:23
 msgid ""
-"After activating the add-on, it will place three menu items in the "
-":menuselection:`Add --> Camera` menu. They are Dolly Rig, Crane Rig and "
-"2D Camera Rig."
+"After activating the add-on, it will place three menu items in the :"
+"menuselection:`Add --> Camera` menu. They are Dolly Rig, Crane Rig and 2D "
+"Camera Rig."
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst:26
@@ -111,8 +114,8 @@
 
 #: ../../manual/addons/camera/camera_rigs.rst:50
 msgid ""
-"The camera will point at this bone (named ``Aim``). You can also tilt the"
-" camera by rotating the aim on the Y axis."
+"The camera will point at this bone (named ``Aim``). You can also tilt the "
+"camera by rotating the aim on the Y axis."
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst:55
@@ -125,8 +128,7 @@
 "camera), aiming at one direction. With it, you can frame the action by "
 "moving two of the corners of the camera, instead of moving and rotating "
 "it. It produces smooth movements that would be hard to achieve without "
-"it, by using complex drivers to calculate the appropriate camera "
-"settings."
+"it, by using complex drivers to calculate the appropriate camera settings."
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst:62
@@ -139,8 +141,8 @@
 
 #: ../../manual/addons/camera/camera_rigs.rst:71
 msgid ""
-"This is the parent of the entire rig. It is the only bone that you should"
-" rotate to aim approximately at the action."
+"This is the parent of the entire rig. It is the only bone that you should "
+"rotate to aim approximately at the action."
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst:76
@@ -191,8 +193,8 @@
 
 #: ../../manual/addons/camera/camera_rigs.rst:97
 msgid ""
-"When moving the corners too far to the side in rotation mode, perspective"
-" makes the rig much less accurate."
+"When moving the corners too far to the side in rotation mode, perspective "
+"makes the rig much less accurate."
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst:98
@@ -214,9 +216,9 @@
 "(widgets) are built they will use the prefix ``WGT-``. If you have more "
 "than one rig in the scene, it will use the same widgets in the same "
 "collection rather than duplicating them. The default collection name and "
-"the widget prefix can be set in the preferences of the add-on. (This will"
-" not change the name of any existing widgets or collection, only ones "
-"that are created after you change the setting.)"
+"the widget prefix can be set in the preferences of the add-on. (This will "
+"not change the name of any existing widgets or collection, only ones that "
+"are created after you change the setting.)"
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst
@@ -244,8 +246,8 @@
 #: ../../manual/addons/camera/camera_rigs.rst:128
 msgid ""
 "The panel will display the most used camera settings. Only the added "
-"features will be explain here, for more information refer to the "
-":doc:`/render/cameras` section."
+"features will be explain here, for more information refer to the :doc:`/"
+"render/cameras` section."
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst:136
@@ -261,8 +263,8 @@
 #: ../../manual/addons/camera/camera_rigs.rst:135
 msgid ""
 "The empty is a child of the aim bone, so you can animate that instead of "
-"animating the empty directly. This is a workaround as it only possible to"
-" use objects as a target for the DOF and not bones."
+"animating the empty directly. This is a workaround as it only possible to "
+"use objects as a target for the DOF and not bones."
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst:140
@@ -273,8 +275,7 @@
 msgid ""
 "These are custom properties on the camera bone that drive the equivalent "
 "setting on the actual camera. This makes it animatable inside the "
-"armature object rather than having to animate the armature and the "
-"camera."
+"armature object rather than having to animate the armature and the camera."
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst:144
@@ -303,8 +304,8 @@
 
 #: ../../manual/addons/camera/camera_rigs.rst:149
 msgid ""
-"This slider controls the Track To constraint on the control bone. Turn it"
-" off and the bone will not point to the aim bone anymore."
+"This slider controls the Track To constraint on the control bone. Turn it "
+"off and the bone will not point to the aim bone anymore."
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst:159
@@ -337,9 +338,9 @@
 #: ../../manual/addons/camera/camera_rigs.rst:169
 msgid ""
 "It is possible to add as many rigs as your scene needs. The *Make Camera "
-"Active* will appear if the camera attached to the selected rig is **not**"
-" the active camera. By pressing this, it will make this camera the active"
-" one."
+"Active* will appear if the camera attached to the selected rig is **not** "
+"the active camera. By pressing this, it will make this camera the active "
+"one."
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst:175
@@ -351,12 +352,12 @@
 "If you wish to switch cameras during an animation you can do this with "
 "the *Add Marker and Bind* button. This uses Blender's built-in camera "
 "binding tool to a Timeline marker. When pressed, it will add a marker to "
-"the Timeline and bind it to the camera controlled by the selected rig. Go"
-" to another frame, select a different camera rig and press it again. Now "
+"the Timeline and bind it to the camera controlled by the selected rig. Go "
+"to another frame, select a different camera rig and press it again. Now "
 "you have two markers and when you scrub the Timeline you will see the "
 "active camera switch accordingly. (Repeat this process as many times as "
-"needed). These markers can then also be dragged around in the Timeline to"
-" change the frame at which they will switch."
+"needed). These markers can then also be dragged around in the Timeline to "
+"change the frame at which they will switch."
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst:187
@@ -366,14 +367,14 @@
 #: ../../manual/addons/camera/camera_rigs.rst:189
 msgid ""
 "If the Aim tracking or 2D rig are not functioning, check that you have "
-"\"Auto Run Python Scripts\" enabled in the Preferences "
-":menuselection:`Preferences --> Save & Load --> Auto Run Python Scripts`."
+"\"Auto Run Python Scripts\" enabled in the Preferences :menuselection:"
+"`Preferences --> Save & Load --> Auto Run Python Scripts`."
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst:194
 msgid ""
-"The `author's Github repository "
-"<https://github.com/waylow/add_camera_rigs>`__."
+"The `author's Github repository <https://github.com/waylow/"
+"add_camera_rigs>`__."
 msgstr ""
 
 #: ../../manual/addons/camera/camera_rigs.rst:195
@@ -449,26 +450,3 @@
 #: ../../manual/addons/camera/camera_rigs.rst:209

@@ Diff output truncated at 10240 characters. @@


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