[Bf-docboard-svn] bf-manual: [7571] trunk/blender_docs/manual: Nodes: add Collection socket type

Aaron Carlisle noreply at blender.org
Tue Jan 12 06:21:07 CET 2021


Revision: 7571
          https://developer.blender.org/rBM7571
Author:   Blendify
Date:     2021-01-12 06:21:06 +0100 (Tue, 12 Jan 2021)
Log Message:
-----------
Nodes: add Collection socket type

rB4885fbc07b50af0f7b93c0df41d6f64cc79b2fa7

Modified Paths:
--------------
    trunk/blender_docs/manual/images/interface_controls_nodes_parts_sockets.png
    trunk/blender_docs/manual/interface/controls/nodes/parts.rst

Modified: trunk/blender_docs/manual/images/interface_controls_nodes_parts_sockets.png
===================================================================
(Binary files differ)

Modified: trunk/blender_docs/manual/interface/controls/nodes/parts.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/nodes/parts.rst	2021-01-12 04:35:33 UTC (rev 7570)
+++ trunk/blender_docs/manual/interface/controls/nodes/parts.rst	2021-01-12 05:21:06 UTC (rev 7571)
@@ -47,25 +47,27 @@
    bright/dark reflects the value for each point.)
    If a single value is used as an input for a "value map" socket, all points of the map are set to this same value.
    Common use: Alpha maps and value options for a node.
+Integer (lime green)
+   Used to pass an integer value (a number without a fractional component).
+Boolean (pink)
+   Used to pass a true or false value.
+String (light blue)
+   Used to pass a text value.
 Vector (dark blue)
    Indicates vector, coordinate and normal information.
 Color (yellow)
    Indicates that color information needs to be input or will be output from the node.
    Depending on the node tree type, the color has an alpha channel or not.
-Boolean (pink)
-   Used to pass a true or false value.
-Integer (lime green)
-   Used to pass an integer value (a number without a fractional component).
-String (light blue)
-   Used to pass a text value.
+Shader (bright green)
+   Used for shaders in :doc:`Cycles </render/cycles/index>` and :doc:`Eevee </render/eevee/index>`.
 Geometry (turquoise)
    Used in :doc:`Geometry Nodes </modeling/modifiers/nodes/index>`.
 Object (orange)
    Used to pass an object data-block.
+Collection (white)
+   Used to pass a collection data-block.
 Image (apricot)
    Used to pass an image data-block.
-Shader (bright green)
-   Used for shaders in :doc:`Cycles </render/cycles/index>` and :doc:`Eevee </render/eevee/index>`.
 
 
 Inputs



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