[Bf-docboard-svn] bf-manual: [7565] trunk/blender_docs/manual: Geometry Nodes: Attribute Vector Math Node
Hans Goudey
noreply at blender.org
Tue Jan 12 04:19:49 CET 2021
Revision: 7565
https://developer.blender.org/rBM7565
Author: HooglyBoogly
Date: 2021-01-12 04:19:49 +0100 (Tue, 12 Jan 2021)
Log Message:
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Geometry Nodes: Attribute Vector Math Node
rBecdbd83a8d30b982c4280f0dbd8ed821c657fa25
Modified Paths:
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trunk/blender_docs/manual/modeling/modifiers/nodes/index.rst
Added Paths:
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trunk/blender_docs/manual/images/modeling_modifiers_nodes_attribute-vector-math.png
trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_vector_math.rst
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--- trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_vector_math.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_vector_math.rst 2021-01-12 03:19:49 UTC (rev 7565)
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+.. index:: Nodes; Attribute; Attribute Math
+.. _bpy.types.GeometryNodeAttributeVectorMath:
+
+*********************
+Attribute Vector Math
+*********************
+
+Modify an attribute with a math operation.
+
+.. figure:: /images/modeling_modifiers_nodes_attribute-vector-math.png
+ :align: right
+
+ The Attribute Vector Math Node.
+
+
+Inputs
+======
+
+Geometry
+ Standard geometry input.
+
+A, B, C
+ The inputs to the math operations. Depending on the operation, one, two, or all three
+ of the inputs will be used. The attribute types are all vectors of three values, except
+ for the *Scale* operation, where the second input uses a float type.
+
+Result
+ The name of the attribute where the computed result it stored.
+ A new attribute with that name is added if it does not exist yet.
+ If it does exist, the values of the existing attribute are overridden.
+
+
+Properties
+==========
+
+Operation
+ The math function to perform.
+
+ Add
+ The sum of A and B.
+
+ Subtract
+ The difference between A and B.
+
+ Multiply
+ The entrywise product of A and B.
+ :math:`(A.x * B.x, A.y * B.y, A.z * B.z)`
+
+ Divide
+ The entrywise division of A by B. Division by zero returns zero.
+ :math:`(A.x / B.x, A.y / B.y, A.z / B.z)`
+
+ Cross Product
+ The cross product of A and B.
+
+ Project
+ The projection of A onto B.
+
+ Reflect
+ The reflection of A around the normal B. B need not be normalized.
+
+ Dot Product
+ The dot product of A and B.
+
+ Distance
+ The distance between A and B.
+
+ Length
+ The length of A.
+
+ Scale
+ The result of multiplying A by the scalar input *Scale*.
+
+ Normalize
+ The result of normalizing A.
+
+ Wrap
+ `Wrap <https://en.wikipedia.org/wiki/Rounding>`__.
+
+ Snap
+ The result of rounding A to the largest integer multiple of B less than or equal A.
+
+ Floor
+ The entrywise floor of A.
+
+ Ceil
+ The entrywise ceiling of A.
+
+ Modulo
+ The entrywise modulo of A by B.
+
+ Fraction
+ The fractional part of A.
+
+ Absolute
+ The entrywise absolute value of A.
+
+ Minimum
+ The entrywise minimum from A and B.
+
+ Maximum
+ The entrywise maximum from A and B.
+
+ Sine
+ The `Sine <https://en.wikipedia.org/wiki/Sine>`__ of A.
+
+ Cosine
+ The `Cosine <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
+
+ Tangent
+ The `Tangent <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
+
+ .. note::
+
+ Attributes are converted implicitly to the input data type.
+
+Type A, B, C
+ Attribute
+ The input is a text field that expects an attribute name.
+
+ Vector
+ The input is a vector of three float numbers.
+
+
+Output
+======
+
+Geometry
+ Standard geometry output.
Property changes on: trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_vector_math.rst
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Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/index.rst 2021-01-12 03:15:47 UTC (rev 7564)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/index.rst 2021-01-12 03:19:49 UTC (rev 7565)
@@ -22,6 +22,7 @@
attribute/attribute_fill.rst
attribute/attribute_math.rst
attribute/attribute_mix.rst
+ attribute/attribute_vector_math.rst
attribute/attribute_randomize.rst
attribute/attribute_color_ramp.rst
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