[Bf-docboard-svn] bf-manual: [7541] trunk/blender_docs/manual: UI: Don't use abbreviations in label text
Aaron Carlisle
noreply at blender.org
Wed Jan 6 15:17:18 CET 2021
Revision: 7541
https://developer.blender.org/rBM7541
Author: Blendify
Date: 2021-01-06 15:17:17 +0100 (Wed, 06 Jan 2021)
Log Message:
-----------
UI: Don't use abbreviations in label text
rBef17fb2715a3f24cd5cddd6725bfef4858f87617
Modified Paths:
--------------
trunk/blender_docs/manual/addons/3d_view/3d_navigation.rst
trunk/blender_docs/manual/compositing/types/color/alpha_over.rst
trunk/blender_docs/manual/compositing/types/converter/alpha_convert.rst
Modified: trunk/blender_docs/manual/addons/3d_view/3d_navigation.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/3d_navigation.rst 2021-01-06 13:47:28 UTC (rev 7540)
+++ trunk/blender_docs/manual/addons/3d_view/3d_navigation.rst 2021-01-06 14:17:17 UTC (rev 7541)
@@ -31,7 +31,7 @@
View Global/Local
Switch Global/Local view.
-View Persp/Ortho
+View Perspective/Orthographic
Switch perspective/orthographic view mode.
View Camera
View from active camera.
Modified: trunk/blender_docs/manual/compositing/types/color/alpha_over.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/alpha_over.rst 2021-01-06 13:47:28 UTC (rev 7540)
+++ trunk/blender_docs/manual/compositing/types/color/alpha_over.rst 2021-01-06 14:17:17 UTC (rev 7541)
@@ -29,22 +29,20 @@
==========
Convert Premultiplied
- Converts foreground image to *premultiplied alpha* format.
+ Converts foreground image to :term:`Premultiplied Alpha` format.
- The *Alpha Over* node is designed to work with *premultiplied* alpha color format.
- Use *Convert Premul* when you know that your image has *straight* alpha color values,
+ The *Alpha Over* node is designed to work with premultiplied alpha color format.
+ Use this checkbox when you know that your image has :term:`Straight Alpha` color values,
to perform the correct over operation. Result will still be premultiplied alpha.
- See :term:`Alpha Channel`.
-
Premultiply
- The *Premul* slider allows to mix between the using *premultiplied* or *non premultiplied* alpha.
+ Mix between using :term:`Premultiplied Alpha` or :term:`Straight Alpha`.
- When set to 1, the foreground color values will be multiplied by alpha, i.e. premultiplied.
- This is equivalent to enabling the *Convert Premul* option.
+ When set to 1, the foreground color values will be multiplied by alpha, i.e. premultiplied;
+ this is equivalent to enabling *Convert Premultiplied*.
When set to 0, color values does not change.
- If *Premultiply* is not zero, *Convert Premul* will be ignored.
+ If *Premultiply* is not zero, *Convert Premultiplied* will be ignored.
.. note:: This is a legacy option.
@@ -84,5 +82,5 @@
Animated fade in effect using Alpha Over.
-Note the *Convert Premul* checkbox is enabled,
-since as the foreground used a PNG image that has *straight* alpha.
+Note the *Convert Premultiply* checkbox is enabled,
+since as the foreground used a PNG image that has straight alpha.
Modified: trunk/blender_docs/manual/compositing/types/converter/alpha_convert.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/converter/alpha_convert.rst 2021-01-06 13:47:28 UTC (rev 7540)
+++ trunk/blender_docs/manual/compositing/types/converter/alpha_convert.rst 2021-01-06 14:17:17 UTC (rev 7541)
@@ -11,7 +11,7 @@
The *Alpha Convert Node* converts the alpha channel interpretation of an image.
-For compositing and rendering, premultiplied alpha is the standard in Blender.
+For compositing and rendering, :term:`Premultiplied Alpha` is the standard in Blender.
Render layers will be premultiplied alpha, and images loaded into rendering
or compositing will be converted to this.
@@ -34,11 +34,15 @@
==========
Mapping
- Straight to Premul, Premul to Straight
- Conversion in both directions. Premul. stands for Premultiplied.
- For details on the difference between both ways to store alpha values see :term:`Alpha Channel`.
+ The direction of convert alpha.
+ For details on the difference between both ways to store alpha values see :term:`Alpha Channel`.
+ To Premultiplied
+ Converts from :term:`Straight Alpha` to :term:`Premultiplied Alpha`.
+ To Straight
+ Converts from :term:`Premultiplied Alpha` to :term:`Straight Alpha`.
+
Outputs
=======
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