[Bf-docboard-svn] bf-manual: [7539] trunk/blender_docs/manual/modeling/modifiers: Trianglulate Node/Modifier: User term ngon instead of polygon

Aaron Carlisle noreply at blender.org
Wed Jan 6 14:33:33 CET 2021


Revision: 7539
          https://developer.blender.org/rBM7539
Author:   Blendify
Date:     2021-01-06 14:33:33 +0100 (Wed, 06 Jan 2021)
Log Message:
-----------
Trianglulate Node/Modifier: User term ngon instead of polygon

See T83907

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/modifiers/generate/triangulate.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/triangulate.rst

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/triangulate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/triangulate.rst	2021-01-06 11:41:13 UTC (rev 7538)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/triangulate.rst	2021-01-06 13:33:33 UTC (rev 7539)
@@ -5,7 +5,7 @@
 Triangulate Modifier
 ********************
 
-The *Triangulate* modifier converts all faces in a mesh (quads and polygons) to triangular faces.
+The *Triangulate* modifier converts all faces in a mesh (quads and n-gons) to triangular faces.
 It fulfills the exact same function as the :ref:`Triangulate <bpy.ops.mesh.quads_convert_to_tris>` tool in Edit Mode.
 
 .. list-table::
@@ -44,7 +44,7 @@
    Beauty
       Arrange the new triangles nicely, slower method.
    Clip
-      Split the polygons using an ear-clipping algorithm
+      Splits n-gons using an ear-clipping algorithm
       (gives similar results to the tessellation used for the viewport rendering).
 
 Minimum Vertices

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/triangulate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/triangulate.rst	2021-01-06 11:41:13 UTC (rev 7538)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/triangulate.rst	2021-01-06 13:33:33 UTC (rev 7539)
@@ -10,7 +10,7 @@
 
    Triangulate Node.
 
-The *Triangulate* node converts all faces in a mesh (quads and polygons) to triangular faces.
+The *Triangulate* node converts all faces in a mesh (quads and n-gons) to triangular faces.
 It functions the same as the :ref:`Triangulate <bpy.ops.mesh.quads_convert_to_tris>` tool in Edit Mode.
 
 
@@ -43,7 +43,7 @@
    Beauty
       Arrange the new triangles nicely, slower method.
    Clip
-      Split the polygons using an ear-clipping algorithm
+      Splits n-gons using an ear-clipping algorithm
       (gives similar results to the tessellation used for the viewport rendering).
 
 



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