[Bf-docboard-svn] bf-manual: [7539] trunk/blender_docs/manual/modeling/modifiers: Trianglulate Node/Modifier: User term ngon instead of polygon
Aaron Carlisle
noreply at blender.org
Wed Jan 6 14:33:33 CET 2021
Revision: 7539
https://developer.blender.org/rBM7539
Author: Blendify
Date: 2021-01-06 14:33:33 +0100 (Wed, 06 Jan 2021)
Log Message:
-----------
Trianglulate Node/Modifier: User term ngon instead of polygon
See T83907
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/modifiers/generate/triangulate.rst
trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/triangulate.rst
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/triangulate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/triangulate.rst 2021-01-06 11:41:13 UTC (rev 7538)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/triangulate.rst 2021-01-06 13:33:33 UTC (rev 7539)
@@ -5,7 +5,7 @@
Triangulate Modifier
********************
-The *Triangulate* modifier converts all faces in a mesh (quads and polygons) to triangular faces.
+The *Triangulate* modifier converts all faces in a mesh (quads and n-gons) to triangular faces.
It fulfills the exact same function as the :ref:`Triangulate <bpy.ops.mesh.quads_convert_to_tris>` tool in Edit Mode.
.. list-table::
@@ -44,7 +44,7 @@
Beauty
Arrange the new triangles nicely, slower method.
Clip
- Split the polygons using an ear-clipping algorithm
+ Splits n-gons using an ear-clipping algorithm
(gives similar results to the tessellation used for the viewport rendering).
Minimum Vertices
Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/triangulate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/triangulate.rst 2021-01-06 11:41:13 UTC (rev 7538)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/triangulate.rst 2021-01-06 13:33:33 UTC (rev 7539)
@@ -10,7 +10,7 @@
Triangulate Node.
-The *Triangulate* node converts all faces in a mesh (quads and polygons) to triangular faces.
+The *Triangulate* node converts all faces in a mesh (quads and n-gons) to triangular faces.
It functions the same as the :ref:`Triangulate <bpy.ops.mesh.quads_convert_to_tris>` tool in Edit Mode.
@@ -43,7 +43,7 @@
Beauty
Arrange the new triangles nicely, slower method.
Clip
- Split the polygons using an ear-clipping algorithm
+ Splits n-gons using an ear-clipping algorithm
(gives similar results to the tessellation used for the viewport rendering).
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