[Bf-docboard-svn] bf-manual: [7771] trunk/blender_docs/manual/grease_pencil/materials: Cleanup: Rename file to match title
Aaron Carlisle
noreply at blender.org
Sat Feb 20 02:29:55 CET 2021
Revision: 7771
https://developer.blender.org/rBM7771
Author: Blendify
Date: 2021-02-20 02:29:55 +0100 (Sat, 20 Feb 2021)
Log Message:
-----------
Cleanup: Rename file to match title
Modified Paths:
--------------
trunk/blender_docs/manual/grease_pencil/materials/index.rst
Added Paths:
-----------
trunk/blender_docs/manual/grease_pencil/materials/properties.rst
Removed Paths:
-------------
trunk/blender_docs/manual/grease_pencil/materials/grease_pencil_shader.rst
Deleted: trunk/blender_docs/manual/grease_pencil/materials/grease_pencil_shader.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/materials/grease_pencil_shader.rst 2021-02-20 00:50:16 UTC (rev 7770)
+++ trunk/blender_docs/manual/grease_pencil/materials/grease_pencil_shader.rst 2021-02-20 01:29:55 UTC (rev 7771)
@@ -1,227 +0,0 @@
-
-**********
-Properties
-**********
-
-Surface
-=======
-
-.. figure:: /images/grease-pencil_materials_grease-pencil-shader_panel.png
- :align: right
-
- Shader panel with only Stroke component activated.
-
-
-.. _bpy.types.MaterialGPencilStyle.show_stroke:
-.. _bpy.types.MaterialGPencilStyle.mode:
-.. _bpy.types.MaterialGPencilStyle.stroke_style:
-.. _bpy.types.MaterialGPencilStyle.color:
-.. _bpy.types.MaterialGPencilStyle.use_overlap_strokes:
-.. _bpy.types.MaterialGPencilStyle.alignment_mode:
-
-Stroke
-------
-
-When enabled, the shader use the stroke component.
-The *Stroke* component controls how to render the edit lines.
-
-Mode Type
- Defines how to display or distribute the output material over the stroke.
-
- Line
- Connects every points in the strokes showing a continuous line.
-
- Dots
- Use a disk shape at each point in the stroke.
- The dots are not connected.
-
- Squares
- Use a square shape at each point in the stroke.
- The squares are not connected.
-
-Style
- The type of the material.
-
- Solid
- Use a solid color.
-
- Base Color
- The base color of the stroke.
-
- Texture
- Use an image texture.
-
- Base Color
- The base color of the stroke.
-
- Image
- The image data-block used as an image source.
-
- Blend
- Texture and Base Color mixing amount.
-
- UV Factor
- The image size along the stroke.
-
-.. _bpy.types.MaterialGPencilStyle.use_stroke_holdout:
-
-Holdout
- Removes the color from strokes underneath the current by using it as a mask.
-
-Alignment
- Defines how to align the *Dots* and *Squares* along the drawing path and with the object's rotation.
-
- Path
- Aligns to the drawing path and the object's rotation.
- Object
- Aligns to the object's rotation; ignoring the drawing path.
- Fixed
- Aligns to the screen space; ignoring the drawing path and the object's rotation.
-
-Rotation
- Rotates the points of *Dot* and *Square* strokes.
-
- .. note::
-
- The *Rotation* option is limited to a range of -90 to 90 degrees.
-
-Self Overlap
- Disables stencil and overlap self-intersections with alpha materials.
-
-.. list-table:: Samples of different material strokes mode types and styles.
-
- * - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-solid-line.png
- :width: 130px
-
- Mode Type: Line, Style: Solid.
-
- - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-texture-line.png
- :width: 130px
-
- Mode Type: Line, Style: Texture.
-
- - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-solid-dot.png
- :width: 130px
-
- Mode Type: Dot, Style: Solid.
-
- - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-texture-dot.png
- :width: 130px
-
- Mode Type: Dot, Style: Texture.
-
-
-.. _bpy.types.MaterialGPencilStyle.show_fill:
-.. _bpy.types.MaterialGPencilStyle.fill_style:
-.. _bpy.types.MaterialGPencilStyle.fill_color:
-.. _bpy.types.MaterialGPencilStyle.mix_color:
-.. _bpy.types.MaterialGPencilStyle.mix_factor:
-.. _bpy.types.MaterialGPencilStyle.flip:
-.. _bpy.types.MaterialGPencilStyle.pattern:
-.. _bpy.types.MaterialGPencilStyle.texture:
-.. _bpy.types.MaterialGPencilStyle.use_fill_texture_mix:
-
-Fill
-----
-
-When enabled, the shader use the fill component.
-The *Fill* component control how to render the filled areas determined by closed edit lines.
-
-Style
- The type of material.
-
- Solid
- Use solid color.
-
- Base Color
- The base color of the fill.
-
- Gradient
- Use a color gradient.
-
- Gradient Type
- Linear
- Mix the colors along a single axis.
-
- Radial
- Mix the colors radiating from a center point.
-
- Base Color
- The primary color.
-
- Secondary Color
- The secondary color.
-
- Blend
- Base Color and Secondary Color mixing amount.
-
- Flip Colors
- Flips the gradient, inverting the Base Color and Secondary Color.
-
- Location
- Shifts the gradient position.
-
- X, Y
-
- Rotation
- Rotates the gradient.
-
- Scale
- Scales the gradient.
-
- X, Y
-
- Texture
- Use an image texture.
-
- Base Color
- The base color of the fill.
-
- Image
- The image data-block used as an image source.
-
- Blend
- Texture and Base Color mixing amount.
-
- Location
- Shifts the image position.
-
- X, Y
-
- Rotation
- Rotates the image.
-
- Scale
- Scales the image.
-
- X, Y
-
- Clip Image
- When enabled, show one image instance only (do not repeat).
-
-.. _bpy.types.MaterialGPencilStyle.use_fill_holdout:
-
-Holdout
- Removes the color from strokes underneath the current by using it as a mask.
-
-.. list-table:: Samples of different material fill styles.
-
- * - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_fill-solid.png
- :width: 130px
-
- Style: Solid.
-
- - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_fill-gradient.png
- :width: 130px
-
- Style: Gradient (Linear).
-
- - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_fill-gradient-radial.png
- :width: 130px
-
- Style: Gradient (Radial).
-
- - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_fill-texture.png
- :width: 130px
-
- Style: Texture.
Modified: trunk/blender_docs/manual/grease_pencil/materials/index.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/materials/index.rst 2021-02-20 00:50:16 UTC (rev 7770)
+++ trunk/blender_docs/manual/grease_pencil/materials/index.rst 2021-02-20 01:29:55 UTC (rev 7771)
@@ -8,4 +8,4 @@
:maxdepth: 2
introduction.rst
- grease_pencil_shader.rst
+ properties.rst
Copied: trunk/blender_docs/manual/grease_pencil/materials/properties.rst (from rev 7770, trunk/blender_docs/manual/grease_pencil/materials/grease_pencil_shader.rst)
===================================================================
--- trunk/blender_docs/manual/grease_pencil/materials/properties.rst (rev 0)
+++ trunk/blender_docs/manual/grease_pencil/materials/properties.rst 2021-02-20 01:29:55 UTC (rev 7771)
@@ -0,0 +1,227 @@
+
+**********
+Properties
+**********
+
+Surface
+=======
+
+.. figure:: /images/grease-pencil_materials_grease-pencil-shader_panel.png
+ :align: right
+
+ Shader panel with only Stroke component activated.
+
+
+.. _bpy.types.MaterialGPencilStyle.show_stroke:
+.. _bpy.types.MaterialGPencilStyle.mode:
+.. _bpy.types.MaterialGPencilStyle.stroke_style:
+.. _bpy.types.MaterialGPencilStyle.color:
+.. _bpy.types.MaterialGPencilStyle.use_overlap_strokes:
+.. _bpy.types.MaterialGPencilStyle.alignment_mode:
+
+Stroke
+------
+
+When enabled, the shader use the stroke component.
+The *Stroke* component controls how to render the edit lines.
+
+Mode Type
+ Defines how to display or distribute the output material over the stroke.
+
+ Line
+ Connects every points in the strokes showing a continuous line.
+
+ Dots
+ Use a disk shape at each point in the stroke.
+ The dots are not connected.
+
+ Squares
+ Use a square shape at each point in the stroke.
+ The squares are not connected.
+
+Style
+ The type of the material.
+
+ Solid
+ Use a solid color.
+
+ Base Color
+ The base color of the stroke.
+
+ Texture
+ Use an image texture.
+
+ Base Color
+ The base color of the stroke.
+
+ Image
+ The image data-block used as an image source.
+
+ Blend
+ Texture and Base Color mixing amount.
+
+ UV Factor
+ The image size along the stroke.
+
+.. _bpy.types.MaterialGPencilStyle.use_stroke_holdout:
+
+Holdout
+ Removes the color from strokes underneath the current by using it as a mask.
+
+Alignment
+ Defines how to align the *Dots* and *Squares* along the drawing path and with the object's rotation.
+
+ Path
+ Aligns to the drawing path and the object's rotation.
+ Object
+ Aligns to the object's rotation; ignoring the drawing path.
+ Fixed
+ Aligns to the screen space; ignoring the drawing path and the object's rotation.
+
+Rotation
+ Rotates the points of *Dot* and *Square* strokes.
+
+ .. note::
+
+ The *Rotation* option is limited to a range of -90 to 90 degrees.
+
+Self Overlap
+ Disables stencil and overlap self-intersections with alpha materials.
+
+.. list-table:: Samples of different material strokes mode types and styles.
+
+ * - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-solid-line.png
+ :width: 130px
+
+ Mode Type: Line, Style: Solid.
+
+ - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-texture-line.png
+ :width: 130px
+
+ Mode Type: Line, Style: Texture.
+
+ - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-solid-dot.png
+ :width: 130px
+
+ Mode Type: Dot, Style: Solid.
+
+ - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-texture-dot.png
+ :width: 130px
+
+ Mode Type: Dot, Style: Texture.
+
+
+.. _bpy.types.MaterialGPencilStyle.show_fill:
+.. _bpy.types.MaterialGPencilStyle.fill_style:
+.. _bpy.types.MaterialGPencilStyle.fill_color:
+.. _bpy.types.MaterialGPencilStyle.mix_color:
+.. _bpy.types.MaterialGPencilStyle.mix_factor:
+.. _bpy.types.MaterialGPencilStyle.flip:
+.. _bpy.types.MaterialGPencilStyle.pattern:
+.. _bpy.types.MaterialGPencilStyle.texture:
+.. _bpy.types.MaterialGPencilStyle.use_fill_texture_mix:
+
+Fill
+----
+
+When enabled, the shader use the fill component.
+The *Fill* component control how to render the filled areas determined by closed edit lines.
+
+Style
+ The type of material.
+
+ Solid
+ Use solid color.
+
@@ Diff output truncated at 10240 characters. @@
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