[Bf-docboard-svn] bf-manual: [7771] trunk/blender_docs/manual/grease_pencil/materials: Cleanup: Rename file to match title

Aaron Carlisle noreply at blender.org
Sat Feb 20 02:29:55 CET 2021


Revision: 7771
          https://developer.blender.org/rBM7771
Author:   Blendify
Date:     2021-02-20 02:29:55 +0100 (Sat, 20 Feb 2021)
Log Message:
-----------
Cleanup: Rename file to match title

Modified Paths:
--------------
    trunk/blender_docs/manual/grease_pencil/materials/index.rst

Added Paths:
-----------
    trunk/blender_docs/manual/grease_pencil/materials/properties.rst

Removed Paths:
-------------
    trunk/blender_docs/manual/grease_pencil/materials/grease_pencil_shader.rst

Deleted: trunk/blender_docs/manual/grease_pencil/materials/grease_pencil_shader.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/materials/grease_pencil_shader.rst	2021-02-20 00:50:16 UTC (rev 7770)
+++ trunk/blender_docs/manual/grease_pencil/materials/grease_pencil_shader.rst	2021-02-20 01:29:55 UTC (rev 7771)
@@ -1,227 +0,0 @@
-
-**********
-Properties
-**********
-
-Surface
-=======
-
-.. figure:: /images/grease-pencil_materials_grease-pencil-shader_panel.png
-   :align: right
-
-   Shader panel with only Stroke component activated.
-
-
-.. _bpy.types.MaterialGPencilStyle.show_stroke:
-.. _bpy.types.MaterialGPencilStyle.mode:
-.. _bpy.types.MaterialGPencilStyle.stroke_style:
-.. _bpy.types.MaterialGPencilStyle.color:
-.. _bpy.types.MaterialGPencilStyle.use_overlap_strokes:
-.. _bpy.types.MaterialGPencilStyle.alignment_mode:
-
-Stroke
-------
-
-When enabled, the shader use the stroke component.
-The *Stroke* component controls how to render the edit lines.
-
-Mode Type
-   Defines how to display or distribute the output material over the stroke.
-
-   Line
-      Connects every points in the strokes showing a continuous line.
-
-   Dots
-      Use a disk shape at each point in the stroke.
-      The dots are not connected.
-
-   Squares
-      Use a square shape at each point in the stroke.
-      The squares are not connected.
-
-Style
-   The type of the material.
-
-   Solid
-      Use a solid color.
-
-      Base Color
-         The base color of the stroke.
-
-   Texture
-      Use an image texture.
-
-      Base Color
-         The base color of the stroke.
-
-      Image
-         The image data-block used as an image source.
-
-      Blend
-         Texture and Base Color mixing amount.
-
-      UV Factor
-         The image size along the stroke.
-
-.. _bpy.types.MaterialGPencilStyle.use_stroke_holdout:
-
-Holdout
-   Removes the color from strokes underneath the current by using it as a mask.
-
-Alignment
-   Defines how to align the *Dots* and *Squares* along the drawing path and with the object's rotation.
-
-   Path
-      Aligns to the drawing path and the object's rotation.
-   Object
-      Aligns to the object's rotation; ignoring the drawing path.
-   Fixed
-      Aligns to the screen space; ignoring the drawing path and the object's rotation.
-
-Rotation
-   Rotates the points of *Dot* and *Square* strokes.
-
-   .. note::
-
-      The *Rotation* option is limited to a range of -90 to 90 degrees.
-
-Self Overlap
-   Disables stencil and overlap self-intersections with alpha materials.
-
-.. list-table:: Samples of different material strokes mode types and styles.
-
-   * - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-solid-line.png
-          :width: 130px
-
-          Mode Type: Line, Style: Solid.
-
-     - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-texture-line.png
-          :width: 130px
-
-          Mode Type: Line, Style: Texture.
-
-     - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-solid-dot.png
-          :width: 130px
-
-          Mode Type: Dot, Style: Solid.
-
-     - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-texture-dot.png
-          :width: 130px
-
-          Mode Type: Dot, Style: Texture.
-
-
-.. _bpy.types.MaterialGPencilStyle.show_fill:
-.. _bpy.types.MaterialGPencilStyle.fill_style:
-.. _bpy.types.MaterialGPencilStyle.fill_color:
-.. _bpy.types.MaterialGPencilStyle.mix_color:
-.. _bpy.types.MaterialGPencilStyle.mix_factor:
-.. _bpy.types.MaterialGPencilStyle.flip:
-.. _bpy.types.MaterialGPencilStyle.pattern:
-.. _bpy.types.MaterialGPencilStyle.texture:
-.. _bpy.types.MaterialGPencilStyle.use_fill_texture_mix:
-
-Fill
-----
-
-When enabled, the shader use the fill component.
-The *Fill* component control how to render the filled areas determined by closed edit lines.
-
-Style
-   The type of material.
-
-   Solid
-      Use solid color.
-
-      Base Color
-         The base color of the fill.
-
-   Gradient
-      Use a color gradient.
-
-      Gradient Type
-         Linear
-            Mix the colors along a single axis.
-
-         Radial
-            Mix the colors radiating from a center point.
-
-      Base Color
-         The primary color.
-
-      Secondary Color
-         The secondary color.
-
-      Blend
-         Base Color and Secondary Color mixing amount.
-
-      Flip Colors
-         Flips the gradient, inverting the Base Color and Secondary Color.
-
-      Location
-         Shifts the gradient position.
-
-         X, Y
-
-      Rotation
-         Rotates the gradient.
-
-      Scale
-         Scales the gradient.
-
-         X, Y
-
-   Texture
-      Use an image texture.
-
-      Base Color
-         The base color of the fill.
-
-      Image
-         The image data-block used as an image source.
-
-      Blend
-         Texture and Base Color mixing amount.
-
-      Location
-         Shifts the image position.
-
-         X, Y
-
-      Rotation
-         Rotates the image.
-
-      Scale
-         Scales the image.
-
-         X, Y
-
-      Clip Image
-         When enabled, show one image instance only (do not repeat).
-
-.. _bpy.types.MaterialGPencilStyle.use_fill_holdout:
-
-Holdout
-   Removes the color from strokes underneath the current by using it as a mask.
-
-.. list-table:: Samples of different material fill styles.
-
-   * - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_fill-solid.png
-          :width: 130px
-
-          Style: Solid.
-
-     - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_fill-gradient.png
-          :width: 130px
-
-          Style: Gradient (Linear).
-
-     - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_fill-gradient-radial.png
-          :width: 130px
-
-          Style: Gradient (Radial).
-
-     - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_fill-texture.png
-          :width: 130px
-
-          Style: Texture.

Modified: trunk/blender_docs/manual/grease_pencil/materials/index.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/materials/index.rst	2021-02-20 00:50:16 UTC (rev 7770)
+++ trunk/blender_docs/manual/grease_pencil/materials/index.rst	2021-02-20 01:29:55 UTC (rev 7771)
@@ -8,4 +8,4 @@
    :maxdepth: 2
 
    introduction.rst
-   grease_pencil_shader.rst
+   properties.rst

Copied: trunk/blender_docs/manual/grease_pencil/materials/properties.rst (from rev 7770, trunk/blender_docs/manual/grease_pencil/materials/grease_pencil_shader.rst)
===================================================================
--- trunk/blender_docs/manual/grease_pencil/materials/properties.rst	                        (rev 0)
+++ trunk/blender_docs/manual/grease_pencil/materials/properties.rst	2021-02-20 01:29:55 UTC (rev 7771)
@@ -0,0 +1,227 @@
+
+**********
+Properties
+**********
+
+Surface
+=======
+
+.. figure:: /images/grease-pencil_materials_grease-pencil-shader_panel.png
+   :align: right
+
+   Shader panel with only Stroke component activated.
+
+
+.. _bpy.types.MaterialGPencilStyle.show_stroke:
+.. _bpy.types.MaterialGPencilStyle.mode:
+.. _bpy.types.MaterialGPencilStyle.stroke_style:
+.. _bpy.types.MaterialGPencilStyle.color:
+.. _bpy.types.MaterialGPencilStyle.use_overlap_strokes:
+.. _bpy.types.MaterialGPencilStyle.alignment_mode:
+
+Stroke
+------
+
+When enabled, the shader use the stroke component.
+The *Stroke* component controls how to render the edit lines.
+
+Mode Type
+   Defines how to display or distribute the output material over the stroke.
+
+   Line
+      Connects every points in the strokes showing a continuous line.
+
+   Dots
+      Use a disk shape at each point in the stroke.
+      The dots are not connected.
+
+   Squares
+      Use a square shape at each point in the stroke.
+      The squares are not connected.
+
+Style
+   The type of the material.
+
+   Solid
+      Use a solid color.
+
+      Base Color
+         The base color of the stroke.
+
+   Texture
+      Use an image texture.
+
+      Base Color
+         The base color of the stroke.
+
+      Image
+         The image data-block used as an image source.
+
+      Blend
+         Texture and Base Color mixing amount.
+
+      UV Factor
+         The image size along the stroke.
+
+.. _bpy.types.MaterialGPencilStyle.use_stroke_holdout:
+
+Holdout
+   Removes the color from strokes underneath the current by using it as a mask.
+
+Alignment
+   Defines how to align the *Dots* and *Squares* along the drawing path and with the object's rotation.
+
+   Path
+      Aligns to the drawing path and the object's rotation.
+   Object
+      Aligns to the object's rotation; ignoring the drawing path.
+   Fixed
+      Aligns to the screen space; ignoring the drawing path and the object's rotation.
+
+Rotation
+   Rotates the points of *Dot* and *Square* strokes.
+
+   .. note::
+
+      The *Rotation* option is limited to a range of -90 to 90 degrees.
+
+Self Overlap
+   Disables stencil and overlap self-intersections with alpha materials.
+
+.. list-table:: Samples of different material strokes mode types and styles.
+
+   * - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-solid-line.png
+          :width: 130px
+
+          Mode Type: Line, Style: Solid.
+
+     - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-texture-line.png
+          :width: 130px
+
+          Mode Type: Line, Style: Texture.
+
+     - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-solid-dot.png
+          :width: 130px
+
+          Mode Type: Dot, Style: Solid.
+
+     - .. figure:: /images/grease-pencil_materials_grease-pencil-shader_stroke-texture-dot.png
+          :width: 130px
+
+          Mode Type: Dot, Style: Texture.
+
+
+.. _bpy.types.MaterialGPencilStyle.show_fill:
+.. _bpy.types.MaterialGPencilStyle.fill_style:
+.. _bpy.types.MaterialGPencilStyle.fill_color:
+.. _bpy.types.MaterialGPencilStyle.mix_color:
+.. _bpy.types.MaterialGPencilStyle.mix_factor:
+.. _bpy.types.MaterialGPencilStyle.flip:
+.. _bpy.types.MaterialGPencilStyle.pattern:
+.. _bpy.types.MaterialGPencilStyle.texture:
+.. _bpy.types.MaterialGPencilStyle.use_fill_texture_mix:
+
+Fill
+----
+
+When enabled, the shader use the fill component.
+The *Fill* component control how to render the filled areas determined by closed edit lines.
+
+Style
+   The type of material.
+
+   Solid
+      Use solid color.
+

@@ Diff output truncated at 10240 characters. @@


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