[Bf-docboard-svn] bf-manual-translations: [5968] trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools: sk - /modeling/meshes//tools/

Jozef Matta noreply at blender.org
Thu Feb 18 10:21:21 CET 2021


Revision: 5968
          https://developer.blender.org/rBMT5968
Author:   pegas923
Date:     2021-02-18 10:21:20 +0100 (Thu, 18 Feb 2021)
Log Message:
-----------
sk - /modeling/meshes//tools/

Modified Paths:
--------------
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/extrude_cursor.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/extrude_manifold.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/extrude_region.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/index.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/knife.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/loop.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/poly_build.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/spin.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/tool_settings.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/toolbar.po

Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/extrude_cursor.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/extrude_cursor.po	2021-02-17 08:01:17 UTC (rev 5967)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/extrude_cursor.po	2021-02-18 09:21:20 UTC (rev 5968)
@@ -4,43 +4,45 @@
 # package.
 # FIRST AUTHOR <EMAIL at ADDRESS>, 2020.
 #
-#, fuzzy
 msgid ""
 msgstr ""
 "Project-Id-Version: Blender 2.91 Manual 2.91\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2021-01-29 17:38-0500\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
+"PO-Revision-Date: 2021-02-17 10:38+0100\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.8.0\n"
+"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n>=2 && n<=4 ? 1 : 2);\n"
+"Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
+"Language-Team: Jozef Matta\n"
+"Language: sk_SK\n"
+"X-Generator: Poedit 2.4.2\n"
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:5
 msgid "Extrude to Cursor"
-msgstr ""
+msgstr "Vysunúť ku kurzoru"
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:7
 msgid "Reference"
-msgstr ""
+msgstr "Referencia"
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst
 msgid "Mode"
-msgstr ""
+msgstr "Režim"
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:10
 msgid "Edit Mode"
-msgstr ""
+msgstr "Režim editácie"
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst
 msgid "Hotkey"
-msgstr ""
+msgstr "Klávesová skratka"
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:11
 msgid ":kbd:`Ctrl-RMB`"
-msgstr ""
+msgstr ":kbd:`Ctrl-PTM`"
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:13
 msgid ""
@@ -47,6 +49,8 @@
 "Interactively places new vertices with :kbd:`Ctrl-RMB` at the mouse "
 "cursor position."
 msgstr ""
+"Interaktívne premiestňuje nové vrcholy :kbd:`Ctrl-PTM` na pozíciu "
+"kurzora myši."
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:15
 msgid ""
@@ -53,39 +57,54 @@
 "The most basic element, a vertex, can be added with a :kbd:`Ctrl-RMB` "
 "click when no other vertices are selected. Because the camera space "
 "(computer screen) is two-dimensional, Blender cannot determine all three "
-"vertex coordinates from a single mouse click, so the new vertex is placed"
-" at the depth of the 3D cursor."
+"vertex coordinates from a single mouse click, so the new vertex is "
+"placed at the depth of the 3D cursor."
 msgstr ""
+"Najzákladnejší prvok, vrchol, je možné pridať kliknutím :kbd:`Ctrl-PTM`, "
+"keď nie sú vybrané žiadne ďalšie vrcholy. Pretože priestor kamery "
+"(obrazovka počítača) je dvojrozmerný, Blender nemôže určiť všetky tri "
+"súradnice vrcholu jediným kliknutím myši, takže nový vrchol je "
+"umiestnený v hĺbke 3D kurzora."
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:21
 msgid ""
 "To create interconnected vertices, you can add a vertex and continuously "
-"make subsequent :kbd:`Ctrl-RMB` operations with the last vertex selected."
-" This will link the last selected vertex with the vertex created at the "
-"mouse position with an edge (see Fig. :ref:`fig-mesh-basics-add-one`), "
-"and will continuously create and connect new vertices if you continue "
-"repeating this operation."
+"make subsequent :kbd:`Ctrl-RMB` operations with the last vertex "
+"selected. This will link the last selected vertex with the vertex "
+"created at the mouse position with an edge (see Fig. :ref:`fig-mesh-"
+"basics-add-one`), and will continuously create and connect new vertices "
+"if you continue repeating this operation."
 msgstr ""
+"Ak chcete vytvoriť vzájomne prepojené vrcholy, môžete pridať vrchol a "
+"neustále vykonávať nasledujúce operácie :kbd:`Ctrl-PTM` s posledným "
+"vybraným vrcholom. Toto prepojí posledný vybraný vrchol s vrcholom "
+"vytvoreným na pozícii myši s hranou (pozri obr. :ref:`fig-mesh-basics-"
+"add-one`) a bude nepretržite vytvárať a pripájať nové vrcholy, ak budete "
+"pokračovať v opakovaní tejto operácie."
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:31
 msgid "Adding vertices one by one."
-msgstr ""
+msgstr "Pridanie vrcholov jeden po druhom."
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:35
 msgid "Creating Faces"
-msgstr ""
+msgstr "Vytváranie plôšok"
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:39
 msgid "Quad from an Edge with source automatically rotated."
-msgstr ""
+msgstr "Štvoruholník z hrán automatickým otáčaním zdroja."
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:41
 msgid ""
-"If you have two vertices selected and already connected with an edge, "
-":kbd:`Ctrl-RMB` click will create a planar face, also known as a quad. "
+"If you have two vertices selected and already connected with an edge, :"
+"kbd:`Ctrl-RMB` click will create a planar face, also known as a quad. "
 "Blender will follow your mouse cursor and will use the planar view from "
 "your viewport to create those quads."
 msgstr ""
+"Ak máte vybrané dva vrcholy a už ste ich spojili s hranou, kliknutím :"
+"kbd:`Ctrl-PTM` vytvoríte rovinnú plôšku, ktorá sa nazýva aj "
+"štvoruholník. Blender bude nasledovať kurzor myši a použije rovinu "
+"pohľadu vášho záberu na vytvorenie týchto štvoruholníkov."
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:45
 msgid ""
@@ -96,22 +115,39 @@
 "will calculate this angle using the last positive and negative position "
 "of the last X and Y coordinates and the last connected unselected edge. "
 "If this angle exceeds a negative limit (following a quadrant rule) "
-"between the recently created edge and the last two, Blender will wrap the"
-" faces. But if you do not want Blender to rotate and smooth edges "
+"between the recently created edge and the last two, Blender will wrap "
+"the faces. But if you do not want Blender to rotate and smooth edges "
 "automatically when extruding from :kbd:`Ctrl-RMB`, you can also inhibit "
 "Blender from rotating sources using the shortcut :kbd:`Shift-Ctrl-RMB`. "
 "In this case, Blender will not rotate the source dividing the angle "
 "between those edges when creating a face."
 msgstr ""
+"Pre :kbd:`Ctrl-ĽTM` Blender automaticky pootočí poslednú vybranú hranu "
+"(zdroj) pre nasledujúce operácie, ak máte vytvorenú aspoň jednu plôšku, "
+"pričom rozdelí uhly vytvorené medzi novo vytvorenú hranu a posledné dve "
+"hrany, vytvára medzi nimi hladký uhol. Blender vypočítava tento uhol "
+"pomocou poslednej kladnej a zápornej polohy posledných súradníc X a Y a "
+"poslednej pripojenej nevybranej hrany. Ak tento uhol prekročí záporný "
+"limit (podľa pravidla kvadrantu) medzi nedávno vytvorenou hranou a "
+"poslednými dvoma, Blender pokryje plôškou. Ak ale nechcete, aby sa "
+"Blender pri vysunutí z :kbd:`Ctrl-PTM` automaticky otáčal a vyhladzoval "
+"hrany, môžete tiež zabrániť Blenderu v rotácii zdrojov skratkou :kbd:"
+"`Shift-Ctrl-PTM`. V takom prípade nebude Blender pri vytváraní plôšky "
+"otáčať zdrojom, ktorý rozdeľuje uhol medzi týmito hranami."
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:55
 msgid ""
 "For both cases, Blender will inform the user about the source rotation "
 "during the creation process. If you look at the :ref:`ui-undo-redo-"
-"adjust-last-operation` panel and press :kbd:`Ctrl-RMB`, you will see that"
-" the Rotate Source is automatically checked and if :kbd:`Shift-Ctrl-RMB` "
-"is used, it will be automatically unchecked."
+"adjust-last-operation` panel and press :kbd:`Ctrl-RMB`, you will see "
+"that the Rotate Source is automatically checked and if :kbd:`Shift-Ctrl-"
+"RMB` is used, it will be automatically unchecked."
 msgstr ""
+"V obidvoch prípadoch bude Blender informovať užívateľa o rotácii zdroja "
+"počas procesu vytvárania. Ak sa pozriete na panel :ref:`ukončenia "
+"poslednej operácie <ui-undo-redo-adjust-last-operation>` a stlačíte :kbd:"
+"`Ctrl-PTM`, uvidíte, že je automaticky zaškrtnutá možnosť Otočiť zdroj a "
+"ak použijete :kbd:`Shift-Ctrl-PTM`, bude automaticky zrušené zaškrtnutie."
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:60
 msgid ""
@@ -120,6 +156,9 @@
 "following the direction of the cursor. This operation is similar to an "
 "extrude operation."
 msgstr ""
+"Ak máte vybrané tri alebo viac vrcholov a kliknete :kbd:`Ctrl-PTM`, "
+"vytvoríte tiež rovinné plôšky, ale pozdĺž vybraných vrcholov podľa smeru "
+"kurzora. Táto operácia je obdobou operácie vysunutia."
 
 #: ../../manual/modeling/meshes/tools/extrude_cursor.rst:66
 msgid ""
@@ -129,116 +168,8 @@
 "example, from top to left, bottom or right, the extrusion direction will "
 "also follow your viewport and align the extrusions with your planar view."
 msgstr ""
-
-#~ msgid ":kbd:`Ctrl-LMB`"
-#~ msgstr ""
-
-#~ msgid ""
-#~ "Interactively places new vertices with "
-#~ ":kbd:`Ctrl-LMB` at the mouse cursor "
-#~ "position."
-#~ msgstr ""
-
-#~ msgid ""
-#~ "The most basic element, a vertex, "
-#~ "can be added with a :kbd:`Ctrl-"
-#~ "LMB` click when no other vertices "
-#~ "are selected. Because the camera space"
-#~ " (computer screen) is two-dimensional, "
-#~ "Blender cannot determine all three "
-#~ "vertex coordinates from a single mouse"
-#~ " click, so the new vertex is "
-#~ "placed at the depth of the 3D "
-#~ "cursor."
-#~ msgstr ""
-
-#~ msgid ""
-#~ "To create interconnected vertices, you "
-#~ "can add a vertex and continuously "
-#~ "make subsequent :kbd:`Ctrl-LMB` operations "
-#~ "with the last vertex selected. This "
-#~ "will link the last selected vertex "
-#~ "with the vertex created at the "
-#~ "mouse position with an edge (see "
-#~ "Fig. :ref:`fig-mesh-basics-add-one`),"
-#~ " and will continuously create and "
-#~ "connect new vertices if you continue "
-#~ "repeating this operation."
-#~ msgstr ""
-
-#~ msgid ""
-#~ "If you have two vertices selected "
-#~ "and already connected with an edge, "
-#~ ":kbd:`Ctrl-LMB` click will create a "
-#~ "planar face, also known as a quad."
-#~ " Blender will follow your mouse "
-#~ "cursor and will use the planar "
-#~ "view from your viewport to create "
-#~ "those quads."
-#~ msgstr ""
-
-#~ msgid ""
-#~ "For :kbd:`Ctrl-LMB`, Blender will "

@@ Diff output truncated at 10240 characters. @@


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