[Bf-docboard-svn] bf-manual: [7742] branches/blender-2.92-release/blender_docs/manual/render/eevee/limitations.rst: Remove outdated information: EEVEE bump node limitation.

Evan Wilson noreply at blender.org
Tue Feb 9 01:27:53 CET 2021


Revision: 7742
          https://developer.blender.org/rBM7742
Author:   EAW
Date:     2021-02-09 01:27:53 +0100 (Tue, 09 Feb 2021)
Log Message:
-----------
Remove outdated information: EEVEE bump node limitation.

This limitation was removed in 2.81
Reference: {rBffd5e1e6acd2}



Reviewed By: Blendify

Differential Revision: https://developer.blender.org/D10296

Modified Paths:
--------------
    branches/blender-2.92-release/blender_docs/manual/render/eevee/limitations.rst

Modified: branches/blender-2.92-release/blender_docs/manual/render/eevee/limitations.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/render/eevee/limitations.rst	2021-02-09 00:18:00 UTC (rev 7741)
+++ branches/blender-2.92-release/blender_docs/manual/render/eevee/limitations.rst	2021-02-09 00:27:53 UTC (rev 7742)
@@ -159,16 +159,6 @@
    Surfaces that use Screen Space Refraction will not appear in Screen Space Reflections at the right place.
    Surfaces that use Screen Space Refraction will not cast Ambient Occlusion onto other surfaces.
 
-Bump Mapping
-   As of now, bump mapping is supported using OpenGL derivatives which are the same for each block of 2×2 pixels.
-   This means the bump output value will appear pixelated.
-   It is recommended to use normal mapping instead.
-
-   .. tip::
-
-      If you absolutely need to render using Bump nodes,
-      render at twice the target resolution and downscale the final output.
-
 Volume Objects
    Object volume shaders will affect the whole bounding box of the object.
    The shape of the volume must be adjusted using procedural texturing inside the shader.



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