[Bf-docboard-svn] bf-manual: [7740] branches/blender-2.92-release/blender_docs/manual/render/cycles/baking.rst: Bake: vertex color baking support for Cycles
Aaron Carlisle
noreply at blender.org
Tue Feb 9 01:02:51 CET 2021
Revision: 7740
https://developer.blender.org/rBM7740
Author: Blendify
Date: 2021-02-09 01:02:51 +0100 (Tue, 09 Feb 2021)
Log Message:
-----------
Bake: vertex color baking support for Cycles
rB2221389d6e8e799ae1a001e4a3457fa5c3fd90fb
Modified Paths:
--------------
branches/blender-2.92-release/blender_docs/manual/render/cycles/baking.rst
Modified: branches/blender-2.92-release/blender_docs/manual/render/cycles/baking.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/render/cycles/baking.rst 2021-02-08 23:28:26 UTC (rev 7739)
+++ branches/blender-2.92-release/blender_docs/manual/render/cycles/baking.rst 2021-02-09 00:02:51 UTC (rev 7740)
@@ -23,7 +23,8 @@
Baking requires a mesh to have a UV map, and either vertex colors
or an Image Texture node with an image to be baked to.
-The :term:`Active` Image Texture node or vertex color is used as the baking target.
+The :term:`Active` :doc:`Image Texture </render/shader_nodes/textures/image>`
+node or :doc:`Vertex Color </sculpt_paint/vertex_paint/index>` layer is used as the baking target.
Use Render Bake in intensive light/shadow solutions,
such as AO or soft shadows from area lights. If you bake AO for the main objects,
@@ -226,12 +227,26 @@
Output
------
-.. _bpy.types.BakeSettings.margin:
+.. _bpy.types.BakeSettings.target:
-Margin
- Baked result is extended this many pixels beyond the border of each UV "island", to soften seams in the texture.
+Target
+ Where to output the baked map.
-.. _bpy.types.BakeSettings.use_clear:
+ :Image Textures:
+ Bake to the image data-block associated with the :term:`Active`
+ :doc:`Image Texture </render/shader_nodes/textures/image>` node.
-Clear Image
- If selected, clears the image before baking render.
+ .. _bpy.types.BakeSettings.margin:
+
+ Margin
+ Baked result is extended this many pixels beyond the border of each UV "island",
+ to soften seams in the texture.
+
+ .. _bpy.types.BakeSettings.use_clear:
+
+ Clear Image
+ If selected, clears the image before baking render.
+
+ :Vertex Colors:
+ Bake to the :term:`Active` :doc:`Vertex Color </sculpt_paint/vertex_paint/index>` layer on the active mesh.
+ Note, the active object must be a mesh as other object types do not have vertex colors.
More information about the Bf-docboard-svn
mailing list