[Bf-docboard-svn] bf-manual: [7726] branches/blender-2.92-release/blender_docs/manual: some fixes
Tobias Heinke
noreply at blender.org
Sat Feb 6 01:07:58 CET 2021
Revision: 7726
https://developer.blender.org/rBM7726
Author: TobiasH
Date: 2021-02-06 01:07:57 +0100 (Sat, 06 Feb 2021)
Log Message:
-----------
some fixes
Modified Paths:
--------------
branches/blender-2.92-release/blender_docs/manual/animation/drivers/workflow_examples.rst
branches/blender-2.92-release/blender_docs/manual/compositing/types/matte/channel_key.rst
branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cone.rst
branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cube.rst
branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cylinder.rst
branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_icosphere.rst
branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_uvsphere.rst
branches/blender-2.92-release/blender_docs/manual/editors/image/editing.rst
branches/blender-2.92-release/blender_docs/manual/editors/outliner/selecting.rst
branches/blender-2.92-release/blender_docs/manual/editors/properties_editor.rst
branches/blender-2.92-release/blender_docs/manual/glossary/index.rst
branches/blender-2.92-release/blender_docs/manual/grease_pencil/materials/grease_pencil_shader.rst
branches/blender-2.92-release/blender_docs/manual/grease_pencil/modes/draw/introduction.rst
branches/blender-2.92-release/blender_docs/manual/grease_pencil/modes/edit/grease_pencil_menu.rst
branches/blender-2.92-release/blender_docs/manual/grease_pencil/modifiers/color/texture_mapping.rst
branches/blender-2.92-release/blender_docs/manual/index.rst
branches/blender-2.92-release/blender_docs/manual/interface/controls/nodes/editing.rst
branches/blender-2.92-release/blender_docs/manual/interface/controls/nodes/groups.rst
branches/blender-2.92-release/blender_docs/manual/interface/controls/templates/color_picker.rst
branches/blender-2.92-release/blender_docs/manual/interface/keymap/blender_default.rst
branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_compare.rst
branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
branches/blender-2.92-release/blender_docs/manual/modeling/meshes/tools/toolbar.rst
branches/blender-2.92-release/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
branches/blender-2.92-release/blender_docs/manual/modeling/modifiers/introduction.rst
branches/blender-2.92-release/blender_docs/manual/movie_clip/tracking/clip/sidebar/annotation.rst
branches/blender-2.92-release/blender_docs/manual/physics/collision.rst
branches/blender-2.92-release/blender_docs/manual/render/cycles/render_settings/performance.rst
branches/blender-2.92-release/blender_docs/manual/render/shader_nodes/converter/vector_math.rst
branches/blender-2.92-release/blender_docs/manual/scene_layout/object/tools/toolbar.rst
branches/blender-2.92-release/blender_docs/manual/sculpt_paint/sculpting/tools/multires_displacement_eraser.rst
branches/blender-2.92-release/blender_docs/manual/video_editing/sequencer/strips/movie_image.rst
Modified: branches/blender-2.92-release/blender_docs/manual/animation/drivers/workflow_examples.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/animation/drivers/workflow_examples.rst 2021-02-05 15:28:10 UTC (rev 7725)
+++ branches/blender-2.92-release/blender_docs/manual/animation/drivers/workflow_examples.rst 2021-02-06 00:07:57 UTC (rev 7726)
@@ -4,7 +4,6 @@
*******************
Simple Drivers can be configured from the pop-over that appears when adding a new Driver.
-
When adding multiple Drivers or for more advanced configurations,
it is useful to have open the :doc:`Drivers Editor </editors/drivers_editor>`.
@@ -14,7 +13,6 @@
Control a property with an object's transform.
In this example, the Y rotation of Object 2 will be driven by the X position of Object 1.
-
Starting from a simple setup with two objects:
#. Add a Driver to the *Rotation Y* property of the second object via the context menu or with :kbd:`Ctrl-D`.
@@ -35,10 +33,8 @@
Orbit an object's position around a point with a custom *Scripted Expression*.
The object's position will change when scrubbing the timeline.
-
Using trigonometry, circular motion can be defined in 2D using the sine and cosine functions.
(See `Unit Circle <https://en.wikipedia.org/wiki/Unit_circle>`__.)
-
In this example, the current frame is used as the variable that induces the motion.
``frame`` is a :ref:`Simple Expression <drivers-simple-expressions>` that corresponds to
``bpy.context.scene.frame_current``.
@@ -66,7 +62,6 @@
Create a custom function to get the square of a value (i.e. *value*\ :sup:`2`).
Adding the function to the *Driver Namespace* allows it to be used from driver expressions.
-
The *Driver Namespace* has a list of built-in functions for use in driver expressions,
as well as constants such as π and e.
These can be inspected via the Python Console::
@@ -98,7 +93,6 @@
There are more custom function examples available in Blender's Text Editor
:menuselection:`Templates --> Python --> Driver Functions`.
-
Since :ref:`Simple Expressions <drivers-simple-expressions>` cannot access
custom functions, using them only makes sense for complex computations.
@@ -258,7 +252,7 @@
In the *Drivers* tab, configure both drivers to be the *Averaged Value* of
a variable with the bone's Z location.
#. Determine the range of the bone's motion in the World Z axis by moving it up so that it is
- aligned with the top of the mesh when both keys are active. Here we will use [0.0 , 2.5].
+ aligned with the top of the mesh when both keys are active. Here we will use [0.0, 2.5].
#. Configure the driver functions so that the *Value* of the shape keys (Y axis) is as
desired for the bone's height (X axis).
@@ -267,8 +261,8 @@
where :math:`a` is an offset in :math:`y` and :math:`b` is the slope.
#. In the *Modifiers* tab, add a *Generator* of type *Extended Polynomial* for both drivers.
- #. Play with the values of :math:`a` and :math:`b` so that the curves go from [0.0 , 1.0]
- in the Y axis and from [0.0 , 2.5] in the X axis.
+ #. Play with the values of :math:`a` and :math:`b` so that the curves go from [0.0, 1.0]
+ in the Y axis and from [0.0, 2.5] in the X axis.
The curves should overlap in the mid area of the X axis and they should have the same slope (:math:`b`).
Possible values are *Key 1*: :math:`y = 0.0 + 0.6x` and *Key 2*: :math:`y = -0.5 + 0.6x`.
@@ -275,5 +269,5 @@
.. figure:: /images/animation_drivers_workflow-examples_chained-shape-keys-driver-setup.png
- Note that the functions go outside the range [0.0 , 1.0] for the shape keys' *Value*,
+ Note that the functions go outside the range [0.0, 1.0] for the shape keys' *Value*,
but that has no effect because *Value* is clamped in a *Range* in the *Shape Keys* panel.
Modified: branches/blender-2.92-release/blender_docs/manual/compositing/types/matte/channel_key.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/compositing/types/matte/channel_key.rst 2021-02-05 15:28:10 UTC (rev 7725)
+++ branches/blender-2.92-release/blender_docs/manual/compositing/types/matte/channel_key.rst 2021-02-06 00:07:57 UTC (rev 7726)
@@ -36,7 +36,7 @@
This button selects the channel, defined by the *Color Space*, to use to determine the matte.
Algorithm
- Method to calculate the the difference between levels.
+ Method to calculate the difference between levels.
:Max:
Limit by the maximum of the other two channels other than the *Key Channel*.
Modified: branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cone.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cone.rst 2021-02-05 15:28:10 UTC (rev 7725)
+++ branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cone.rst 2021-02-06 00:07:57 UTC (rev 7726)
@@ -7,7 +7,7 @@
.. admonition:: Reference
:class: refbox
- :Mode: Object Mode Edit Mode
+ :Mode: Object Mode and Edit Mode
:Tool: :menuselection:`Toolbar --> Add Cone`
Interactively add a :ref:`cone mesh object <bpy.ops.mesh.primitive_cone_add>`.
@@ -51,7 +51,7 @@
using the :doc:`/editors/3dview/controls/orientation` as a fallback.
:Default: Align the object using the default :doc:`/editors/3dview/controls/orientation`.
-Snap to
+Snap To
The target to use while :doc:`/editors/3dview/controls/snapping`.
:Geometry: Snap to all types of geometry (vertices, edges, and faces).
@@ -67,6 +67,7 @@
Auto Axis
Select the closest axis when placing objects (surface overrides).
+
.. rubric:: Base
Origin
@@ -83,6 +84,7 @@
:Free: Draws the length and width of the base using an unconstrained aspect.
:Fixed: Draws the length and width of the base using a 1:1 aspect.
+
.. rubric:: Height
Origin
@@ -107,4 +109,4 @@
:Triangle Fan: Fill with triangular faces which share a vertex in the middle.
:N-gon: Fill with a single :term:`N-gon`.
- :Nothing: Do not fill. Creates only the outer ring of vertices.
+ :Nothing: Do not fill. Creates only the outer ring of vertices.
Modified: branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cube.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cube.rst 2021-02-05 15:28:10 UTC (rev 7725)
+++ branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cube.rst 2021-02-06 00:07:57 UTC (rev 7726)
@@ -7,7 +7,7 @@
.. admonition:: Reference
:class: refbox
- :Mode: Object Mode Edit Mode
+ :Mode: Object Mode and Edit Mode
:Tool: :menuselection:`Toolbar --> Add Cube`
Interactively add a :ref:`cube mesh object <bpy.ops.mesh.primitive_cube_add>`.
@@ -51,7 +51,7 @@
using the :doc:`/editors/3dview/controls/orientation` as a fallback.
:Default: Align the object using the default :doc:`/editors/3dview/controls/orientation`.
-Snap to
+Snap To
The target to use while :doc:`/editors/3dview/controls/snapping`.
:Geometry: Snap to all types of geometry (vertices, edges, and faces).
@@ -67,6 +67,7 @@
Auto Axis
Select the closest axis when placing objects (surface overrides).
+
.. rubric:: Base
Origin
@@ -83,6 +84,7 @@
:Free: Draws the length and width of the base using an unconstrained aspect.
:Fixed: Draws the length and width of the base using a 1:1 aspect.
+
.. rubric:: Height
Origin
Modified: branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cylinder.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cylinder.rst 2021-02-05 15:28:10 UTC (rev 7725)
+++ branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cylinder.rst 2021-02-06 00:07:57 UTC (rev 7726)
@@ -7,7 +7,7 @@
.. admonition:: Reference
:class: refbox
- :Mode: Object Mode Edit Mode
+ :Mode: Object Mode and Edit Mode
:Tool: :menuselection:`Toolbar --> Add Add Cylinder`
Interactively add a :ref:`cylinder mesh object <bpy.ops.mesh.primitive_cylinder_add>`.
@@ -51,7 +51,7 @@
using the :doc:`/editors/3dview/controls/orientation` as a fallback.
:Default: Align the object using the default :doc:`/editors/3dview/controls/orientation`.
-Snap to
+Snap To
The target to use while :doc:`/editors/3dview/controls/snapping`.
:Geometry: Snap to all types of geometry (vertices, edges, and faces).
@@ -67,6 +67,7 @@
Auto Axis
Select the closest axis when placing objects (surface overrides).
+
.. rubric:: Base
Origin
@@ -83,6 +84,7 @@
:Free: Draws the length and width of the base using an unconstrained aspect.
:Fixed: Draws the length and width of the base using a 1:1 aspect.
+
.. rubric:: Height
Origin
@@ -107,4 +109,4 @@
:Triangle Fan: Fill with triangular faces which share a vertex in the middle.
:N-gon: Fill with a single :term:`N-gon`.
- :Nothing: Do not fill. Creates only the outer ring of vertices.
+ :Nothing: Do not fill. Creates only the outer ring of vertices.
Modified: branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_icosphere.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_icosphere.rst 2021-02-05 15:28:10 UTC (rev 7725)
+++ branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_icosphere.rst 2021-02-06 00:07:57 UTC (rev 7726)
@@ -7,10 +7,10 @@
.. admonition:: Reference
:class: refbox
- :Mode: Object Mode Edit Mode
+ :Mode: Object Mode and Edit Mode
:Tool: :menuselection:`Toolbar --> Add Icosphere`
-Interactively add a :ref:`Icosphere mesh object <bpy.ops.mesh.primitive_ico_sphere_add>`.
+Interactively add an :ref:`Icosphere mesh object <bpy.ops.mesh.primitive_ico_sphere_add>`.
Usage
@@ -51,7 +51,7 @@
using the :doc:`/editors/3dview/controls/orientation` as a fallback.
@@ Diff output truncated at 10240 characters. @@
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