[Bf-docboard-svn] bf-manual: [7726] branches/blender-2.92-release/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Sat Feb 6 01:07:58 CET 2021


Revision: 7726
          https://developer.blender.org/rBM7726
Author:   TobiasH
Date:     2021-02-06 01:07:57 +0100 (Sat, 06 Feb 2021)
Log Message:
-----------
some fixes

Modified Paths:
--------------
    branches/blender-2.92-release/blender_docs/manual/animation/drivers/workflow_examples.rst
    branches/blender-2.92-release/blender_docs/manual/compositing/types/matte/channel_key.rst
    branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cone.rst
    branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cube.rst
    branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cylinder.rst
    branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_icosphere.rst
    branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_uvsphere.rst
    branches/blender-2.92-release/blender_docs/manual/editors/image/editing.rst
    branches/blender-2.92-release/blender_docs/manual/editors/outliner/selecting.rst
    branches/blender-2.92-release/blender_docs/manual/editors/properties_editor.rst
    branches/blender-2.92-release/blender_docs/manual/glossary/index.rst
    branches/blender-2.92-release/blender_docs/manual/grease_pencil/materials/grease_pencil_shader.rst
    branches/blender-2.92-release/blender_docs/manual/grease_pencil/modes/draw/introduction.rst
    branches/blender-2.92-release/blender_docs/manual/grease_pencil/modes/edit/grease_pencil_menu.rst
    branches/blender-2.92-release/blender_docs/manual/grease_pencil/modifiers/color/texture_mapping.rst
    branches/blender-2.92-release/blender_docs/manual/index.rst
    branches/blender-2.92-release/blender_docs/manual/interface/controls/nodes/editing.rst
    branches/blender-2.92-release/blender_docs/manual/interface/controls/nodes/groups.rst
    branches/blender-2.92-release/blender_docs/manual/interface/controls/templates/color_picker.rst
    branches/blender-2.92-release/blender_docs/manual/interface/keymap/blender_default.rst
    branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_compare.rst
    branches/blender-2.92-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
    branches/blender-2.92-release/blender_docs/manual/modeling/meshes/tools/toolbar.rst
    branches/blender-2.92-release/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
    branches/blender-2.92-release/blender_docs/manual/modeling/modifiers/introduction.rst
    branches/blender-2.92-release/blender_docs/manual/movie_clip/tracking/clip/sidebar/annotation.rst
    branches/blender-2.92-release/blender_docs/manual/physics/collision.rst
    branches/blender-2.92-release/blender_docs/manual/render/cycles/render_settings/performance.rst
    branches/blender-2.92-release/blender_docs/manual/render/shader_nodes/converter/vector_math.rst
    branches/blender-2.92-release/blender_docs/manual/scene_layout/object/tools/toolbar.rst
    branches/blender-2.92-release/blender_docs/manual/sculpt_paint/sculpting/tools/multires_displacement_eraser.rst
    branches/blender-2.92-release/blender_docs/manual/video_editing/sequencer/strips/movie_image.rst

Modified: branches/blender-2.92-release/blender_docs/manual/animation/drivers/workflow_examples.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/animation/drivers/workflow_examples.rst	2021-02-05 15:28:10 UTC (rev 7725)
+++ branches/blender-2.92-release/blender_docs/manual/animation/drivers/workflow_examples.rst	2021-02-06 00:07:57 UTC (rev 7726)
@@ -4,7 +4,6 @@
 *******************
 
 Simple Drivers can be configured from the pop-over that appears when adding a new Driver.
-
 When adding multiple Drivers or for more advanced configurations,
 it is useful to have open the :doc:`Drivers Editor </editors/drivers_editor>`.
 
@@ -14,7 +13,6 @@
 
 Control a property with an object's transform.
 In this example, the Y rotation of Object 2 will be driven by the X position of Object 1.
-
 Starting from a simple setup with two objects:
 
 #. Add a Driver to the *Rotation Y* property of the second object via the context menu or with :kbd:`Ctrl-D`.
@@ -35,10 +33,8 @@
 
 Orbit an object's position around a point with a custom *Scripted Expression*.
 The object's position will change when scrubbing the timeline.
-
 Using trigonometry, circular motion can be defined in 2D using the sine and cosine functions.
 (See `Unit Circle <https://en.wikipedia.org/wiki/Unit_circle>`__.)
-
 In this example, the current frame is used as the variable that induces the motion.
 ``frame`` is a :ref:`Simple Expression <drivers-simple-expressions>` that corresponds to
 ``bpy.context.scene.frame_current``.
@@ -66,7 +62,6 @@
 
 Create a custom function to get the square of a value (i.e. *value*\ :sup:`2`).
 Adding the function to the *Driver Namespace* allows it to be used from driver expressions.
-
 The *Driver Namespace* has a list of built-in functions for use in driver expressions,
 as well as constants such as π and e.
 These can be inspected via the Python Console::
@@ -98,7 +93,6 @@
 
 There are more custom function examples available in Blender's Text Editor
 :menuselection:`Templates --> Python --> Driver Functions`.
-
 Since :ref:`Simple Expressions <drivers-simple-expressions>` cannot access
 custom functions, using them only makes sense for complex computations.
 
@@ -258,7 +252,7 @@
       In the *Drivers* tab, configure both drivers to be the *Averaged Value* of
       a variable with the bone's Z location.
    #. Determine the range of the bone's motion in the World Z axis by moving it up so that it is
-      aligned with the top of the mesh when both keys are active. Here we will use [0.0 , 2.5].
+      aligned with the top of the mesh when both keys are active. Here we will use [0.0, 2.5].
    #. Configure the driver functions so that the *Value* of the shape keys (Y axis) is as
       desired for the bone's height (X axis).
 
@@ -267,8 +261,8 @@
       where :math:`a` is an offset in :math:`y` and :math:`b` is the slope.
 
       #. In the *Modifiers* tab, add a *Generator* of type *Extended Polynomial* for both drivers.
-      #. Play with the values of :math:`a` and :math:`b` so that the curves go from [0.0 , 1.0]
-         in the Y axis and from [0.0 , 2.5] in the X axis.
+      #. Play with the values of :math:`a` and :math:`b` so that the curves go from [0.0, 1.0]
+         in the Y axis and from [0.0, 2.5] in the X axis.
          The curves should overlap in the mid area of the X axis and they should have the same slope (:math:`b`).
 
          Possible values are *Key 1*: :math:`y = 0.0 + 0.6x` and *Key 2*: :math:`y = -0.5 + 0.6x`.
@@ -275,5 +269,5 @@
 
          .. figure:: /images/animation_drivers_workflow-examples_chained-shape-keys-driver-setup.png
 
-         Note that the functions go outside the range [0.0 , 1.0] for the shape keys' *Value*,
+         Note that the functions go outside the range [0.0, 1.0] for the shape keys' *Value*,
          but that has no effect because *Value* is clamped in a *Range* in the *Shape Keys* panel.

Modified: branches/blender-2.92-release/blender_docs/manual/compositing/types/matte/channel_key.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/compositing/types/matte/channel_key.rst	2021-02-05 15:28:10 UTC (rev 7725)
+++ branches/blender-2.92-release/blender_docs/manual/compositing/types/matte/channel_key.rst	2021-02-06 00:07:57 UTC (rev 7726)
@@ -36,7 +36,7 @@
    This button selects the channel, defined by the *Color Space*, to use to determine the matte.
 
 Algorithm
-   Method to calculate the the difference between levels.
+   Method to calculate the difference between levels.
 
    :Max:
       Limit by the maximum of the other two channels other than the *Key Channel*.

Modified: branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cone.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cone.rst	2021-02-05 15:28:10 UTC (rev 7725)
+++ branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cone.rst	2021-02-06 00:07:57 UTC (rev 7726)
@@ -7,7 +7,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Mode:      Object Mode Edit Mode
+   :Mode:      Object Mode and Edit Mode
    :Tool:      :menuselection:`Toolbar --> Add Cone`
 
 Interactively add a :ref:`cone mesh object <bpy.ops.mesh.primitive_cone_add>`.
@@ -51,7 +51,7 @@
              using the :doc:`/editors/3dview/controls/orientation` as a fallback.
    :Default: Align the object using the default :doc:`/editors/3dview/controls/orientation`.
 
-Snap to
+Snap To
    The target to use while :doc:`/editors/3dview/controls/snapping`.
 
    :Geometry: Snap to all types of geometry (vertices, edges, and faces).
@@ -67,6 +67,7 @@
 Auto Axis
    Select the closest axis when placing objects (surface overrides).
 
+
 .. rubric:: Base
 
 Origin
@@ -83,6 +84,7 @@
    :Free: Draws the length and width of the base using an unconstrained aspect.
    :Fixed: Draws the length and width of the base using a 1:1 aspect.
 
+
 .. rubric:: Height
 
 Origin
@@ -107,4 +109,4 @@
 
    :Triangle Fan: Fill with triangular faces which share a vertex in the middle.
    :N-gon: Fill with a single :term:`N-gon`.
-   :Nothing:  Do not fill. Creates only the outer ring of vertices.
+   :Nothing: Do not fill. Creates only the outer ring of vertices.

Modified: branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cube.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cube.rst	2021-02-05 15:28:10 UTC (rev 7725)
+++ branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cube.rst	2021-02-06 00:07:57 UTC (rev 7726)
@@ -7,7 +7,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Mode:      Object Mode Edit Mode
+   :Mode:      Object Mode and Edit Mode
    :Tool:      :menuselection:`Toolbar --> Add Cube`
 
 Interactively add a :ref:`cube mesh object <bpy.ops.mesh.primitive_cube_add>`.
@@ -51,7 +51,7 @@
              using the :doc:`/editors/3dview/controls/orientation` as a fallback.
    :Default: Align the object using the default :doc:`/editors/3dview/controls/orientation`.
 
-Snap to
+Snap To
    The target to use while :doc:`/editors/3dview/controls/snapping`.
 
    :Geometry: Snap to all types of geometry (vertices, edges, and faces).
@@ -67,6 +67,7 @@
 Auto Axis
    Select the closest axis when placing objects (surface overrides).
 
+
 .. rubric:: Base
 
 Origin
@@ -83,6 +84,7 @@
    :Free: Draws the length and width of the base using an unconstrained aspect.
    :Fixed: Draws the length and width of the base using a 1:1 aspect.
 
+
 .. rubric:: Height
 
 Origin

Modified: branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cylinder.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cylinder.rst	2021-02-05 15:28:10 UTC (rev 7725)
+++ branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cylinder.rst	2021-02-06 00:07:57 UTC (rev 7726)
@@ -7,7 +7,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Mode:      Object Mode Edit Mode
+   :Mode:      Object Mode and Edit Mode
    :Tool:      :menuselection:`Toolbar --> Add Add Cylinder`
 
 Interactively add a :ref:`cylinder mesh object <bpy.ops.mesh.primitive_cylinder_add>`.
@@ -51,7 +51,7 @@
              using the :doc:`/editors/3dview/controls/orientation` as a fallback.
    :Default: Align the object using the default :doc:`/editors/3dview/controls/orientation`.
 
-Snap to
+Snap To
    The target to use while :doc:`/editors/3dview/controls/snapping`.
 
    :Geometry: Snap to all types of geometry (vertices, edges, and faces).
@@ -67,6 +67,7 @@
 Auto Axis
    Select the closest axis when placing objects (surface overrides).
 
+
 .. rubric:: Base
 
 Origin
@@ -83,6 +84,7 @@
    :Free: Draws the length and width of the base using an unconstrained aspect.
    :Fixed: Draws the length and width of the base using a 1:1 aspect.
 
+
 .. rubric:: Height
 
 Origin
@@ -107,4 +109,4 @@
 
    :Triangle Fan: Fill with triangular faces which share a vertex in the middle.
    :N-gon: Fill with a single :term:`N-gon`.
-   :Nothing:  Do not fill. Creates only the outer ring of vertices.
+   :Nothing: Do not fill. Creates only the outer ring of vertices.

Modified: branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_icosphere.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_icosphere.rst	2021-02-05 15:28:10 UTC (rev 7725)
+++ branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_icosphere.rst	2021-02-06 00:07:57 UTC (rev 7726)
@@ -7,10 +7,10 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Mode:      Object Mode Edit Mode
+   :Mode:      Object Mode and Edit Mode
    :Tool:      :menuselection:`Toolbar --> Add Icosphere`
 
-Interactively add a :ref:`Icosphere mesh object <bpy.ops.mesh.primitive_ico_sphere_add>`.
+Interactively add an :ref:`Icosphere mesh object <bpy.ops.mesh.primitive_ico_sphere_add>`.
 
 
 Usage
@@ -51,7 +51,7 @@
              using the :doc:`/editors/3dview/controls/orientation` as a fallback.

@@ Diff output truncated at 10240 characters. @@


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