[Bf-docboard-svn] bf-manual: [7716] branches/blender-2.92-release/blender_docs/manual: Add Mesh Tool

Aaron Carlisle noreply at blender.org
Wed Feb 3 23:58:41 CET 2021


Revision: 7716
          https://developer.blender.org/rBM7716
Author:   Blendify
Date:     2021-02-03 23:58:41 +0100 (Wed, 03 Feb 2021)
Log Message:
-----------
Add Mesh Tool

Modified Paths:
--------------
    branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/index.rst
    branches/blender-2.92-release/blender_docs/manual/modeling/meshes/tools/toolbar.rst
    branches/blender-2.92-release/blender_docs/manual/scene_layout/object/tools/toolbar.rst

Added Paths:
-----------
    branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cone.rst
    branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cube.rst
    branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cylinder.rst
    branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_icosphere.rst
    branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_uvsphere.rst

Added: branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cone.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cone.rst	                        (rev 0)
+++ branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cone.rst	2021-02-03 22:58:41 UTC (rev 7716)
@@ -0,0 +1,110 @@
+.. _tool-add-cone:
+
+********
+Add Cone
+********
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Object Mode Edit Mode
+   :Tool:      :menuselection:`Toolbar --> Add Cone`
+
+Interactively add a :ref:`cone mesh object <bpy.ops.mesh.primitive_cone_add>`.
+
+
+Usage
+=====
+
+The tool works by first defining the base of the object by
+holding :kbd:`LMB` and dragging to define size of the base.
+Next release the :kbd:`LMB` and drag to define the height of the object.
+Finally, press :kbd:`LMB` again to confirm the shape of the object.
+
+You can also use the hotkeys below to constrain the object.
+
+.. list-table::
+   :widths: 10 90
+
+   * - :kbd:`Ctrl`
+     - Toggles snapping on or off.
+   * - :kbd:`Alt`
+     - Toggles the *Origin* setting that is not the default.
+   * - :kbd:`Shift`
+     - Toggles the *Aspect* setting that is not the default.
+
+
+Tool Settings
+=============
+
+Depth
+   The initial depth used when placing the cursor.
+
+   :Surface: Start placing on the surface, using the 3D cursor as a fallback.
+   :Cursor Plane: Start placement using a point projected onto the orientation axis at the 3D cursor position.
+   :Cursor View: Start placement using a point projected onto the view plane at the 3D cursor position.
+
+Orientation
+   The alignment of the cursor when placing objects; defines the orientation of the base.
+
+   :Surface: Align the object using the surface orientation,
+             using the :doc:`/editors/3dview/controls/orientation` as a fallback.
+   :Default: Align the object using the default :doc:`/editors/3dview/controls/orientation`.
+
+Snap to
+   The target to use while :doc:`/editors/3dview/controls/snapping`.
+
+   :Geometry: Snap to all types of geometry (vertices, edges, and faces).
+   :Default: Snap to the snap target defined in the global :doc:`/editors/3dview/controls/snapping` controls.
+
+Plane Axis
+   The axis used for placing the base region.
+
+   :X: Use the X axis to place the base region.
+   :Y: Use the Y axis to place the base region.
+   :Z: Use the Z axis to place the base region.
+
+Auto Axis
+   Select the closest axis when placing objects (surface overrides).
+
+.. rubric:: Base
+
+Origin
+   The initial position of the base.
+
+   :Edge: Places the object edge first and define the size of the base
+          as the distance from the first edge to the adjacent edge.
+   :Center: Places the object center first and define the size of the base
+            as the distance from the base center to the perimeter.
+
+Aspect
+   The initial setting for the aspect of the object's base.
+
+   :Free: Draws the length and width of the base using an unconstrained aspect.
+   :Fixed: Draws the length and width of the base using a 1:1 aspect.
+
+.. rubric:: Height
+
+Origin
+   The initial position of the height.
+
+   :Edge: Places the object edge first and define the size of the height
+          as the distance from the first edge to the adjacent edge.
+   :Center: Places the object center first and define the size of the height
+            as the distance from the base center to the perimeter.
+
+Aspect
+   The initial setting for the aspect of the object's height.
+
+   :Free: Draws the length and width of the height using an unconstrained aspect.
+   :Fixed: Draws the length and width of the height using a 1:1 aspect.
+
+Vertices
+   The number of vertical edges between the circles or tip, used to define the cone or pyramid.
+
+Base Fill Type
+   Set how the circle will be filled.
+
+   :Triangle Fan: Fill with triangular faces which share a vertex in the middle.
+   :N-gon: Fill with a single :term:`N-gon`.
+   :Nothing:  Do not fill. Creates only the outer ring of vertices.


Property changes on: branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cone.rst
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cube.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cube.rst	                        (rev 0)
+++ branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cube.rst	2021-02-03 22:58:41 UTC (rev 7716)
@@ -0,0 +1,100 @@
+.. _tool-add-cube:
+
+********
+Add Cube
+********
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Object Mode Edit Mode
+   :Tool:      :menuselection:`Toolbar --> Add Cube`
+
+Interactively add a :ref:`cube mesh object <bpy.ops.mesh.primitive_cube_add>`.
+
+
+Usage
+=====
+
+The tool works by first defining the base of the object by
+holding :kbd:`LMB` and dragging to define size of the base.
+Next release the :kbd:`LMB` and drag to define the height of the object.
+Finally, press :kbd:`LMB` again to confirm the shape of the object.
+
+You can also use the hotkeys below to constrain the object.
+
+.. list-table::
+   :widths: 10 90
+
+   * - :kbd:`Ctrl`
+     - Toggles snapping on or off.
+   * - :kbd:`Alt`
+     - Toggles the *Origin* setting that is not the default.
+   * - :kbd:`Shift`
+     - Toggles the *Aspect* setting that is not the default.
+
+
+Tool Settings
+=============
+
+Depth
+   The initial depth used when placing the cursor.
+
+   :Surface: Start placing on the surface, using the 3D cursor as a fallback.
+   :Cursor Plane: Start placement using a point projected onto the orientation axis at the 3D cursor position.
+   :Cursor View: Start placement using a point projected onto the view plane at the 3D cursor position.
+
+Orientation
+   The alignment of the cursor when placing objects; defines the orientation of the base.
+
+   :Surface: Align the object using the surface orientation,
+             using the :doc:`/editors/3dview/controls/orientation` as a fallback.
+   :Default: Align the object using the default :doc:`/editors/3dview/controls/orientation`.
+
+Snap to
+   The target to use while :doc:`/editors/3dview/controls/snapping`.
+
+   :Geometry: Snap to all types of geometry (vertices, edges, and faces).
+   :Default: Snap to the snap target defined in the global :doc:`/editors/3dview/controls/snapping` controls.
+
+Plane Axis
+   The axis used for placing the base region.
+
+   :X: Use the X axis to place the base region.
+   :Y: Use the Y axis to place the base region.
+   :Z: Use the Z axis to place the base region.
+
+Auto Axis
+   Select the closest axis when placing objects (surface overrides).
+
+.. rubric:: Base
+
+Origin
+   The initial position of the base.
+
+   :Edge: Places the object edge first and define the size of the base
+          as the distance from the first edge to the adjacent edge.
+   :Center: Places the object center first and define the size of the base
+            as the distance from the base center to the perimeter.
+
+Aspect
+   The initial setting for the aspect of the object's base.
+
+   :Free: Draws the length and width of the base using an unconstrained aspect.
+   :Fixed: Draws the length and width of the base using a 1:1 aspect.
+
+.. rubric:: Height
+
+Origin
+   The initial position of the height.
+
+   :Edge: Places the object edge first and define the size of the height
+          as the distance from the first edge to the adjacent edge.
+   :Center: Places the object center first and define the size of the height
+            as the distance from the base center to the perimeter.
+
+Aspect
+   The initial setting for the aspect of the object's height.
+
+   :Free: Draws the length and width of the height using an unconstrained aspect.
+   :Fixed: Draws the length and width of the height using a 1:1 aspect.


Property changes on: branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cube.rst
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cylinder.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cylinder.rst	                        (rev 0)
+++ branches/blender-2.92-release/blender_docs/manual/editors/3dview/toolbar/add_cylinder.rst	2021-02-03 22:58:41 UTC (rev 7716)
@@ -0,0 +1,110 @@
+.. _tool-add-cylinder:
+
+************
+Add Cylinder
+************
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Object Mode Edit Mode
+   :Tool:      :menuselection:`Toolbar --> Add Add Cylinder`
+
+Interactively add a :ref:`cylinder mesh object <bpy.ops.mesh.primitive_cylinder_add>`.
+
+
+Usage
+=====
+
+The tool works by first defining the base of the object by
+holding :kbd:`LMB` and dragging to define size of the base.
+Next release the :kbd:`LMB` and drag to define the height of the object.
+Finally, press :kbd:`LMB` again to confirm the shape of the object.
+
+You can also use the hotkeys below to constrain the object.
+
+.. list-table::
+   :widths: 10 90
+
+   * - :kbd:`Ctrl`
+     - Toggles snapping on or off.
+   * - :kbd:`Alt`
+     - Toggles the *Origin* setting that is not the default.
+   * - :kbd:`Shift`
+     - Toggles the *Aspect* setting that is not the default.
+
+
+Tool Settings
+=============
+
+Depth
+   The initial depth used when placing the cursor.
+
+   :Surface: Start placing on the surface, using the 3D cursor as a fallback.
+   :Cursor Plane: Start placement using a point projected onto the orientation axis at the 3D cursor position.
+   :Cursor View: Start placement using a point projected onto the view plane at the 3D cursor position.
+
+Orientation
+   The alignment of the cursor when placing objects; defines the orientation of the base.
+
+   :Surface: Align the object using the surface orientation,
+             using the :doc:`/editors/3dview/controls/orientation` as a fallback.
+   :Default: Align the object using the default :doc:`/editors/3dview/controls/orientation`.

@@ Diff output truncated at 10240 characters. @@


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