[Bf-docboard-svn] bf-manual: [8729] branches/blender-3.0-release/blender_docs/manual/modeling/meshes/uv/editing.rst: UV: Pack to closest/active UDIM
Aaron Carlisle
noreply at blender.org
Thu Dec 2 03:21:08 CET 2021
Revision: 8729
https://developer.blender.org/rBM8729
Author: Blendify
Date: 2021-12-02 03:21:08 +0100 (Thu, 02 Dec 2021)
Log Message:
-----------
UV: Pack to closest/active UDIM
rBa285299ebbf9dcb6af5734d3933b4836d38c188f
Modified Paths:
--------------
branches/blender-3.0-release/blender_docs/manual/modeling/meshes/uv/editing.rst
Modified: branches/blender-3.0-release/blender_docs/manual/modeling/meshes/uv/editing.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/meshes/uv/editing.rst 2021-12-02 02:16:49 UTC (rev 8728)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/meshes/uv/editing.rst 2021-12-02 02:21:08 UTC (rev 8729)
@@ -252,6 +252,11 @@
First it will uniformly scale the selected island,
then individually transform each island so that they fill up the UV space as much as possible.
+Pack to
+ The :doc:`UDIM </modeling/meshes/uv/workflows/udims>` grid to pack UV islands into.
+
+ :Closest UDIM: Pack islands to closest UDIM.
+ :Active UDIM: Pack islands to active UDIM image tile or UDIM grid tile where 2D cursor is located.
Rotate
Allow islands to be rotated to possible get a tighter fit.
Margin
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