[Bf-docboard-svn] bf-manual: [8354] trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivision_surface.rst: Geometry Nodes: Add UV Smooth, Boundary Smooth options to subdivision node
Aaron Carlisle
noreply at blender.org
Mon Aug 30 23:44:35 CEST 2021
Revision: 8354
https://developer.blender.org/rBM8354
Author: Blendify
Date: 2021-08-30 23:44:34 +0200 (Mon, 30 Aug 2021)
Log Message:
-----------
Geometry Nodes: Add UV Smooth, Boundary Smooth options to subdivision node
rBfecec1644ce54ea386eaeed5ca6748d4a7b2737b
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivision_surface.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivision_surface.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivision_surface.rst 2021-08-30 21:35:58 UTC (rev 8353)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/subdivision_surface.rst 2021-08-30 21:44:34 UTC (rev 8354)
@@ -23,18 +23,31 @@
The number of subdivisions to apply to the input geometry.
Use Creases
Controls how smooth edges should be with :ref:`modifiers-generate-subsurf-creases`.
-Boundary Smooth
- Controls if open boundaries and corners are smooth.
-Smooth UVs
- Controls if whether smoothing is applied to UVs.
Properties
==========
-This node has no properties.
+UV Smooth
+ Controls how subdivision smoothing is applied to UVs.
+ :None: UVs remain unchanged.
+ :Keep Corners: UV islands are smoothed, but their boundary remain unchanged.
+ :Keep Corners, Junctions:
+ UVs are smoothed, corners on discontinuous boundary and junctions of three or more regions are kept sharp.
+ :Keep Corners, Junctions, Concave:
+ UVs are smoothed, corners on discontinuous boundary,
+ junctions of three or more regions and darts and concave corners are kept sharp.
+ :Keep Boundaries: UVs are smoothed, boundaries are kept sharp.
+ :All: UVs and their boundaries are smoothed.
+Boundary Smooth
+ Controls how open boundaries (and corners) are smoothed.
+
+ :All: Smooth boundaries, including corners.
+ :Keep Corners: Smooth boundaries, but corners are kept sharp.
+
+
Outputs
=======
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