[Bf-docboard-svn] bf-manual: [8345] trunk/blender_docs/manual: Remove/Link to images that won't get moved to peertube

Aaron Carlisle noreply at blender.org
Tue Aug 24 06:11:11 CEST 2021


Revision: 8345
          https://developer.blender.org/rBM8345
Author:   Blendify
Date:     2021-08-24 06:11:11 +0200 (Tue, 24 Aug 2021)
Log Message:
-----------
Remove/Link to images that won't get moved to peertube

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/camera/camera_rigs.rst
    trunk/blender_docs/manual/addons/import_export/coat3D.rst
    trunk/blender_docs/manual/addons/mesh/tissue.rst
    trunk/blender_docs/manual/addons/object/edit_linked_library.rst
    trunk/blender_docs/manual/modeling/modifiers/physics/ocean.rst

Modified: trunk/blender_docs/manual/addons/camera/camera_rigs.rst
===================================================================
--- trunk/blender_docs/manual/addons/camera/camera_rigs.rst	2021-08-24 04:07:02 UTC (rev 8344)
+++ trunk/blender_docs/manual/addons/camera/camera_rigs.rst	2021-08-24 04:11:11 UTC (rev 8345)
@@ -59,12 +59,12 @@
 and rotating it. It produces smooth movements that would be hard to achieve without it,
 by using complex drivers to calculate the appropriate camera settings.
 
-The following video shows a comparison of an animated camera movement
-without (top) and with (bottom) the help of the rig.
-As you can see in the lower left corner, you can achieve a smoother camera movement, without the frame moving around.
+.. seealso::
 
-.. vimeo:: 280727941
-   :width: 800px
+   `This video <https://vimeo.com/280727941>`__ shows a comparison
+   of an animated camera movement without (top) and with (bottom) the help of the rig.
+   As you can see in the lower left corner, you can achieve a smoother camera movement,
+   without the frame moving around.
 
 Root Bone
    This is the parent of the entire rig.

Modified: trunk/blender_docs/manual/addons/import_export/coat3D.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/coat3D.rst	2021-08-24 04:07:02 UTC (rev 8344)
+++ trunk/blender_docs/manual/addons/import_export/coat3D.rst	2021-08-24 04:11:11 UTC (rev 8345)
@@ -10,9 +10,3 @@
 
 3D-Coat is a sculpting/painting program. With this 3D-Coat/Blender applink add-on you can exchange
 objects and textures between these two programs.
-
-
-Usage
-=====
-
-.. vimeo:: 30723894

Modified: trunk/blender_docs/manual/addons/mesh/tissue.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/tissue.rst	2021-08-24 04:07:02 UTC (rev 8344)
+++ trunk/blender_docs/manual/addons/mesh/tissue.rst	2021-08-24 04:11:11 UTC (rev 8345)
@@ -122,9 +122,8 @@
 Example
 =======
 
-.. vimeo:: 132720942
+See `this video <https://vimeo.com/132720942>`__ for an example of the Tissue add-on in action.
 
-
 .. reference::
 
    :Category:  Mesh

Modified: trunk/blender_docs/manual/addons/object/edit_linked_library.rst
===================================================================
--- trunk/blender_docs/manual/addons/object/edit_linked_library.rst	2021-08-24 04:07:02 UTC (rev 8344)
+++ trunk/blender_docs/manual/addons/object/edit_linked_library.rst	2021-08-24 04:11:11 UTC (rev 8345)
@@ -33,9 +33,6 @@
 returning to the original file. This can be disabled using the *Autosave* toggle
 in the Edit Linked Library panel of the Sidebar.
 
-.. vimeo:: 41440647
-
-
 .. reference::
 
    :Category:  Object

Modified: trunk/blender_docs/manual/modeling/modifiers/physics/ocean.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/physics/ocean.rst	2021-08-24 04:07:02 UTC (rev 8344)
+++ trunk/blender_docs/manual/modeling/modifiers/physics/ocean.rst	2021-08-24 04:11:11 UTC (rev 8345)
@@ -243,11 +243,7 @@
    it is possible to approximate that behavior, by accumulating foam from previous frames,
    leaving it remaining on the surface.
 
-   .. vimeo:: 17517981
-      :width: 500
-      :height: 256
 
-
 Examples
 ========
 



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